forked from mtcontrib/3d_armor
51 lines
1.7 KiB
Markdown
51 lines
1.7 KiB
Markdown
Modpack - 3d Armor [0.4.4]
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==========================
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[mod] Visible Player Armor [3d_armor]
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-------------------------------------
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depends: default
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recommends: inventory_plus or unified_inventory (use only one)
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Adds craftable armor that is visible to other players. Each armor item worn contributes to
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a player's armor group level making them less vulnerable to weapons.
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Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
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percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
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when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
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Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal
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armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects
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against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava.
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Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam
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and [simple_skins] by TenPlus1.
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Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory.
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see armor.conf.example for all available options.
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[mod] Visible Wielded Items [wieldview]
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---------------------------------------
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depends: 3d_armor
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Makes hand wielded items visible to other players.
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[mod] Shields [shields]
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-----------------------
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depends: 3d_armor
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Originally a part of 3d_armor, shields have been re-included as an optional extra.
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If you do not want shields then simply remove the shields folder from the modpack.
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[mod] Technic Armor [technic_armor]
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-----------------------------------
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depends: 3d_armor
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Adds tin, silver and technic materials to 3d_armor.
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Requires technic mod to be installed for craft registration.
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