Version MFF.

This commit is contained in:
sys4-fr 2018-09-08 16:30:03 +02:00
parent d962139358
commit 84561db68a
85 changed files with 259 additions and 322 deletions

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.gitignore vendored Normal file → Executable file
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LazyJ-changelog.txt Normal file → Executable file
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changelog.txt Normal file → Executable file
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depends.txt Normal file → Executable file
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@ -1,5 +1,4 @@
default
flowers?
moreblocks?
skins?
treecapitator?
watershed?

44
init.lua Normal file → Executable file
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@ -47,34 +47,43 @@ http://github.com/Splizard/minetest-mod-snow/
-- Until something else can be figured out, use paramat's "Snowdrift" mod instead.
-- dofile(modpath.."/falling_snow.lua")
local load_time_start = minetest.get_us_time()
-- Original init.lua File Broken into Smaller Files
local srcpath = minetest.get_modpath"snow".."/src/"
dofile(srcpath.."abms.lua")
dofile(srcpath.."aliases.lua")
dofile(srcpath.."crafting.lua")
local modpath = minetest.get_modpath("snow")
dofile(modpath.."/src/abms.lua")
dofile(modpath.."/src/aliases.lua")
dofile(modpath.."/src/crafting.lua")
-- The formspec menu didn't work when util.lua was the very first "dofile" so I moved
-- it and all the other original "dofiles", in order, to the bottom of the list. ~ LazyJ
-- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so
-- I put it lower on the list and that seems to do the trick. ~ LazyJ
dofile(srcpath.."util.lua")
dofile(srcpath.."snowball.lua")
dofile(modpath.."/src/util.lua")
dofile(modpath.."/src/snowball.lua")
-- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first.
-- That means "nodes.lua", where the saplings are controlled, has to come after "util.lua". ~ LazyJ
dofile(srcpath.."nodes.lua")
dofile(srcpath.."mapgen.lua")
dofile(srcpath.."sled.lua")
dofile(srcpath.."falling_snow.lua")
dofile(modpath.."/src/nodes.lua")
dofile(modpath.."/src/basic_stairs_slabs.lua")
-- dofile(modpath.."/src/mapgen.lua")
dofile(modpath.."/src/sled.lua")
-- dofile(modpath.."/src/falling_snow.lua")
-- Check for "MoreBlocks". If not found, skip this next "dofile".
if rawget(_G, "stairsplus")
and minetest.get_modpath("moreblocks") then
dofile(modpath.."/src/stairsplus.lua")
end
local is_uneven
--This function places snow checking at the same time for snow level and increasing as needed.
--This also takes into account sourrounding snow and makes snow even.
function snow.place(pos)
if pos.y < -19000 then return end -- Don't put anything in the nether!
local node = minetest.get_node_or_nil(pos)
--Oops, maybe there is no node?
@ -189,12 +198,3 @@ snow.register_on_configuring(function(name, v)
end
end
end)
local time = (minetest.get_us_time() - load_time_start) / 1000000
local msg = "[snow] loaded after ca. " .. time .. " seconds."
if time > 0.01 then
print(msg)
else
minetest.log("info", msg)
end

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6
readme.txt Normal file → Executable file
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@ -101,9 +101,3 @@ As admin you can use the /snow command in-game to make various changes.
UNINSTALL:
------------
Simply delete the folder snow from the mods folder.
TODO:
— use the settingtypes.txt
— test if the fixed ground_y search works correctly at chunkcorners at ground level

0
schematics/pine.mts Normal file → Executable file
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29
src/abms.lua Normal file → Executable file
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@ -1,3 +1,16 @@
--Backwards Compatability.
minetest.register_abm({
nodenames = {"snow:snow1","snow:snow2","snow:snow3","gsnow4","snow:snow5","snow:snow6","snow:snow7","snow:snow8"},
interval = 1,
chance = 1,
action = function(pos, node)
minetest.add_node(pos, {name="default:snow"})
minetest.set_node_level(pos, 7*(tonumber(node.name:sub(-1))))
end,
})
-- Added to change dirt_with_snow to dirt if covered with blocks that don't let light through (sunlight_propagates) or have a light paramtype and liquidtype combination. ~ LazyJ, 2014_03_08
minetest.register_abm({
@ -139,7 +152,7 @@ minetest.register_abm({
--[[
--Grow Pine Saplings
minetest.register_abm({
nodenames = {"snow:sapling_pine"},
@ -158,21 +171,21 @@ minetest.register_abm({
end
-- 'then' let the sapling grow into a tree. ~ LazyJ
snow.make_pine(pos,false)
-- snow.make_pine(pos,false)
-- This finds the sapling under the grown tree. ~ LazyJ
if minetest.get_node(pos).name == "snow:sapling_pine" then
-- This switches the sapling to a tree trunk. ~ LazyJ
minetest.set_node(pos, {name="default:pinetree"})
minetest.set_node(pos, {name="default:pinetree"})
-- This is more for testing but it may be useful info to some admins when
-- grepping the server logs too. ~ LazyJ
minetest.log("action", "A pine sapling grows into a tree at "..minetest.pos_to_string(pos))
minetest.log("action", "A pine sapling grows into a tree at "..minetest.pos_to_string(pos))
end
end
})
})]]
--[[
--Grow Christmas Tree Saplings
minetest.register_abm({
nodenames = {"snow:xmas_tree"},
@ -188,14 +201,14 @@ minetest.register_abm({
end
-- 'then' let the sapling grow into a tree. ~ LazyJ
snow.make_pine(pos,false,true)
--snow.make_pine(pos,false,true)
minetest.log("action", "A pine sapling grows into a Christmas tree at "..minetest.pos_to_string(pos)) -- ~ LazyJ
--else -- 'Else', if there isn't air in each of the 8 nodes above the sapling,
-- then don't anything; including not allowing the sapling to grow.
-- ~ LazyJ, 2014_04_10
--end
end
})
})]]

4
src/aliases.lua Normal file → Executable file
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@ -1,6 +1,7 @@
-- Some aliases for compatibility switches and some to make "/give" commands
-- a little easier
minetest.register_alias("snow:needles", "default:pine_needles")
minetest.register_alias("snow:snow", "default:snow")
minetest.register_alias("default_snow", "default:snow")
minetest.register_alias("snow:snowball", "default:snow")
@ -25,7 +26,8 @@ minetest.register_alias("icysnow", "snow:snow_cobble")
minetest.register_alias("snowcobble", "snow:snow_cobble")
minetest.register_alias("snowycobble", "snow:snow_cobble")
minetest.register_alias("cobblesnow", "snow:snow_cobble")
minetest.register_alias("snow:leaves", "default:pine_needles")
minetest.register_alias("snow:sapling_pine", "default:pine_sapling")
-- To clean up my first stairsplus attempt.
-- Stair

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src/crafting.lua Normal file → Executable file
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22
src/falling_snow.lua Normal file → Executable file
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@ -106,25 +106,7 @@ local function cold_perlin_test(x, y)
end
v = minetest.get_perlin(112,3, 0.5, perlin_scale):get2d({x=x, y=y}) >= rarity
local em = ""
if type(x) ~= "number" then
em = em.. "x no number but "..type(x).." "
elseif x%1 ~= 0 then
em = em.. "x no integer but "..x.." "
end
if type(y) ~= "number" then
em = em.. "y no number but "..type(y).." "
elseif y%1 ~= 0 then
em = em.. "y no integer but "..y.." "
end
if em ~= "" then
error(em)
end
if cold_perl_values[y] then
cold_perl_values[y][x] = v
end
cold_perl_values[y][x] = v
return v
end
@ -238,7 +220,7 @@ end
local lighter_snowfall = snow.lighter_snowfall
local function calc_snowfall()
for _, player in pairs(minetest.get_connected_players()) do
local ppos = vector.round(player:getpos())
local ppos = player:getpos()
-- Make sure player is not in a cave/house...
if get_snow(ppos)

22
src/mapgen.lua Normal file → Executable file
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@ -197,25 +197,3 @@ function snow.voxelmanip_pine(pos,a,data)
data[a:index(pos.x,pos.y+7,pos.z)] = c_snow
end
end
-- treecapitator support
if minetest.global_exists"treecapitator" then
treecapitator.register_tree{
trees = {"default:pine_tree"},
leaves = {"snow:needles"},
range = 1,
range_up = 2,
range_down = 3,
stem_height_min = 1,
}
treecapitator.register_tree{
trees = {"default:pine_tree"},
leaves = {"snow:needles_decorated"},
fruits = {"snow:star_lit", "snow:star"},
range = 1,
range_up = 3,
range_down = 3,
stem_height_min = 1,
}
end

174
src/mapgen_v6.lua Normal file → Executable file
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@ -172,21 +172,6 @@ snow.register_on_configuring(function(name, v)
end
end)
local perlin_objs, perlins_chulen
local function get_perlins(sidelen)
if perlins_chulen == sidelen then
return
end
perlins_chulen = sidelen
local chulens = {x=sidelen, y=sidelen}
perlin_objs = {
default = minetest.get_perlin_map(np_default, chulens),
cold = minetest.get_perlin_map(np_cold, chulens),
ice = minetest.get_perlin_map(np_ice, chulens),
}
end
local nbuf_default, nbuf_cold, nbuf_ice
minetest.register_on_generated(function(minp, maxp, seed)
local t1 = os.clock()
@ -209,9 +194,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
local snow_tab,num = {},1
local pines_tab,pnum = {},1
get_perlins(x1 - x0 + 1)
local nvals_default = perlin_objs.default:get2dMap_flat({x=x0+150, y=z0+50}, nbuf_default)
local nvals_cold, nvals_ice, ndia
local sidelen = x1 - x0 + 1
local chulens = {x=sidelen, y=sidelen, z=sidelen}
local nvals_default = minetest.get_perlin_map(np_default, chulens):get2dMap_flat{x=x0+150, y=z0+50}
local nvals_cold, nvals_ice
-- Choose biomes
local pr = PseudoRandom(seed+57)
@ -237,7 +223,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
local in_biome = false
local test
if nvals_default[ni] < 0.35 then
nvals_cold = nvals_cold or perlin_objs.cold:get2dMap_flat({x=x0, y=z0}, nbuf_cold)
if not nvals_cold then
nvals_cold = minetest.get_perlin_map(np_cold, chulens):get2dMap_flat{x=x0, y=z0}
end
test = math.min(nvals_cold[ni], 1)
if smooth then
if test >= smooth_rarity_max
@ -259,40 +247,41 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- remove trees near alpine
local ground_y
if data[area:index(x, maxp.y, z)] == c.air then
local ytop = math.min(heightmap[ni]+20, maxp.y)
local vi = area:index(x, ytop, z)
for y = ytop, math.max(minp.y, heightmap[ni]-5), -1 do
if data[vi] ~= c.air then
for y = math.min(heightmap[ni]+20, maxp.y), math.max(minp.y, heightmap[ni]-5), -1 do
if data[area:index(x, y, z)] ~= c.air then
ground_y = y
break
end
vi = vi - area.ystride
end
end
if ground_y then
local vi = area:index(x, ground_y, z)
for _ = minp.y - 16, ground_y do
local id = data[vi]
if id == c.leaves
or id == c.jungleleaves
or id == c.tree
or id == c.apple then
data[vi] = c.air
nodes_added = true
else
break
if data[vi] == c.leaves
or data[vi] == c.jungleleaves then
nodes_added = true
for y = ground_y, -16, -1 do
local vi = area:index(x, y, z)
local id = data[vi]
if id ~= c.air then
if id == c.leaves
or id == c.jungleleaves
or id == c.tree
or id == c.apple then
data[vi] = c.air
else
break
end
end
end
vi = vi - area.ystride
end
end
end
else
nodes_added = true
write_to_map = true
if not nvals_ice then
nvals_ice = perlin_objs.ice:get2dMap_flat({x=x0, y=z0}, nbuf_ice)
nodes_added = true
write_to_map = true
nvals_ice = minetest.get_perlin_map(np_ice, chulens):get2dMap_flat{x=x0, y=z0}
end
local icetype = nvals_ice[ni]
local cool = icetype > 0 -- only spawns ice on edge of water
@ -306,14 +295,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- avoid generating underground
if data[area:index(x, maxp.y, z)] == c.air then
-- search for non air node from 20 m above ground down to 5 m below ground (confined by minp and maxp)
local ytop = math.min(heightmap[ni]+20, maxp.y)
local vi = area:index(x, ytop, z)
for y = ytop, math.max(minp.y, heightmap[ni]-5), -1 do
if data[vi] ~= c.air then
for y = math.min(heightmap[ni]+20, maxp.y), math.max(minp.y, heightmap[ni]-5), -1 do
if data[area:index(x, y, z)] ~= c.air then
ground_y = y
break
end
vi = vi - area.ystride
end
end
@ -327,13 +313,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
snow_tab[num] = {ground_y, z, x, test}
num = num+1
-- generate stone ground
local vi = area:index(x, ground_y, z)
for _ = math.max(-6, minp.y-6), ground_y do
for y = ground_y, math.max(-6, minp.y-6), -1 do
local vi = area:index(x, y, z)
if data[vi] == c.stone then
break
end
data[vi] = c.stone
vi = vi - area.ystride
end
elseif pines
and pr:next(1,36) == 1 then
@ -358,21 +343,26 @@ minetest.register_on_generated(function(minp, maxp, seed)
if not icesheet
and not icecave
and not icehole then
local y = data[node - area.ystride]
local ice = y ~= c.water and y ~= c.ice
local nds = {
data[area:index(x+1, ground_y, z)],
data[area:index(x, ground_y, z+1)],
data[area:index(x+1, ground_y, z+1)],
data[area:index(x-1, ground_y, z-1)],
data[area:index(x-1, ground_y, z)],
data[area:index(x, ground_y, z-1)],
}
local ice
if pr:next(1,4) == 1
and (cool or icebergs) then
for _,i in ipairs(nds) do
if i == c.ice then
ice = true
break
end
end
end
if not ice then
ndia = ndia or {
area.zstride - 1,
1,
-2*area.zstride - 2,
area.zstride,
1 - area.zstride,
0
}
local vi = node + 1
for n = 1,6 do
local i = data[vi]
for _,i in ipairs(nds) do
if i ~= c.water
and i ~= c.ice
and i ~= c.air
@ -380,24 +370,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
ice = true
break
end
vi = vi + ndia[n]
end
if not ice
and (cool or icebergs)
and pr:next(1,4) == 1 then
local vi = node + 1
for i = 1,6 do
if data[vi] == c.ice then
ice = true
break
end
vi = vi + ndia[i]
end
end
end
local y = data[area:index(x, ground_y-1, z)]
if ice
or (y ~= c.water and y ~= c.ice) -- and y ~= "air") …I don't think y can be a string here ~HybridDog
or (icebergs and pr:next(1,6) == 1) then
data[node] = c.ice
end
@ -408,13 +385,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[node] = c.ice
end
if icecave then
local vi = area:index(x, ground_y-1, z)
for _ = math.max(minp.y-16, -33), ground_y-1 do
for y = ground_y-1, -33, -1 do
local vi = area:index(x, y, z)
if data[vi] ~= c.water then
break
end
data[vi] = c.air
vi = vi - area.ystride
end
end
if icesheet then
@ -433,23 +409,24 @@ minetest.register_on_generated(function(minp, maxp, seed)
snow_tab[num] = {ground_y, z, x, test}
num = num+1
-- replace papyrus plants with snowblocks
local vi = area:index(x, ground_y, z)
local y = ground_y
for _ = 1,7 do
if data[vi] ~= c.papyrus then
local vi = area:index(x, y, z)
if data[vi] == c.papyrus then
data[vi] = c.snow_block
y = y-1
else
break
end
data[vi] = c.snow_block
vi = vi - area.ystride
end
elseif alpine then
-- make stone pillars out of trees and other stuff
local vi = area:index(x, ground_y, z)
for _ = 0, ground_y - math.max(-6, minp.y-6) do
if data[vi] == c.stone then
for y = ground_y, math.max(-6, minp.y-6), -1 do
local stone = area:index(x, y, z)
if data[stone] == c.stone then
break
end
data[vi] = c.stone
vi = vi - area.ystride
data[stone] = c.stone
end
-- put snow onto it
snow_tab[num] = {ground_y, z, x, test}
@ -460,8 +437,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
snow_tab[num] = {ground_y, z, x, test}
num = num+1
end
local vi = area:index(x, ground_y, z)
for _ = 0, 12 do
for y = 0, 12 do
y = ground_y-y
local vi = area:index(x, y, z)
local nd = data[vi]
local plantlike = is_plantlike(nd)
if replacements[nd] then
@ -473,7 +451,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[vi] = c.dirt_with_snow
break
elseif plantlike then
local under = vi - area.ystride
local under = area:index(x, y-1, z)
if data[under] == c.dirt_with_grass then
-- replace other plants with shrubs
data[vi] = c.snow_shrub
@ -484,7 +462,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
elseif nd == c.stone then
break
end
vi = vi - area.ystride
end
end
end
@ -498,14 +475,15 @@ minetest.register_on_generated(function(minp, maxp, seed)
return
end
-- try to fix oom memory crashes
minetest.after(0, collectgarbage)
if num ~= 1 then
for i = 1, num-1 do
i = snow_tab[i]
for _,i in pairs(snow_tab) do
-- set snow
data[area:index(i[3], i[1]+1, i[2])] = c.snow
end
for i = 1, num-1 do
i = snow_tab[i]
for _,i in pairs(snow_tab) do
local y,z,x,test = unpack(i)
test = (test-nosmooth_rarity)/(1-nosmooth_rarity) -- /(1-0.53)
if test > 0 then
@ -550,8 +528,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
if pines
and pnum ~= 1 then
local spawn_pine = snow.voxelmanip_pine
for i = 1, pnum-1 do
spawn_pine(pines_tab[i], area, data)
for _,pos in pairs(pines_tab) do
spawn_pine(pos, area, data)
end
end

0
src/mapgen_v7.lua Normal file → Executable file
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141
src/nodes.lua Normal file → Executable file
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@ -13,11 +13,6 @@ local nodedef = {
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'snow:sapling_pine'},
rarity = 20,
},
{
items = {'snow:needles'},
}
@ -32,15 +27,15 @@ If christmas_content is enabled, then this next part will override the pine need
The Xmas tree needles are registred and defined a farther down in this nodes.lua file.
~ LazyJ
]]
if snow.christmas_content then
table.insert(nodedef.drop.items, 1, {
-- player will get xmas tree with 1/120 chance
items = {"snow:xmas_tree"},
items = {'snow:xmas_tree'},
rarity = 120,
})
end
]]
minetest.register_node("snow:needles", table.copy(nodedef))
snow.register_on_configuring(function(name, v)
@ -85,7 +80,7 @@ nodedef.drop.items[#nodedef.drop.items] = {items = {'snow:needles_decorated'}}
minetest.register_node("snow:needles_decorated", nodedef)
-- Saplings
--[[ Saplings
nodedef = {
description = "Pine Sapling",
@ -111,7 +106,7 @@ nodedef.inventory_image = "snow_xmas_tree.png"
nodedef.wield_image = "snow_xmas_tree.png"
minetest.register_node("snow:xmas_tree", nodedef)
]]
nodedef = {
description = "Star",
@ -137,7 +132,7 @@ minetest.register_node("snow:star", table.copy(nodedef))
-- Star (Lit Version) on Xmas Trees
nodedef.description = nodedef.description.." Lighted"
nodedef.light_source = LIGHT_MAX
nodedef.light_source = default.LIGHT_MAX
nodedef.tiles = {"snow_star_lit.png"}
nodedef.drop = "snow:star"
nodedef.groups.not_in_creative_inventory = 1
@ -335,12 +330,16 @@ minetest.register_node("snow:snow_cobble", nodedef)
-- Override Default Nodes to Add Extra Functions
-- This adds code to the existing default ice. ~ LazyJ
minetest.override_item("default:ice", {
use_texture_alpha = true,
param2 = 0, --param2 is reserved for how much ice will freezeover.
sunlight_propagates = true, -- necessary for dirt_with_grass/snow/just dirt ABMs
-- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with
-- the dirt_with_grass/snow/just dirt ABMs. ~ LazyJ, 2014_03_09
use_texture_alpha = true, -- 1
param2 = 0,
--param2 is reserved for how much ice will freezeover.
sunlight_propagates = true, -- 2
drawtype = "glasslike",
inventory_image = minetest.inventorycube"default_ice.png".."^[brighten",
inventory_image = minetest.inventorycube("default_ice.png").."^[brighten",
liquidtype = "none",
-- I made this a lot harder to dig than snow blocks because ice is much more dense
-- and solid than fluffy snow. ~ LazyJ
@ -354,11 +353,12 @@ minetest.override_item("default:ice", {
})
-- This adds code to the existing, default snowblock. ~ LazyJ
minetest.override_item("default:snowblock", {
-- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
liquidtype = "none",
paramtype = "light",
sunlight_propagates = true,
liquidtype = "none", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
paramtype = "light", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
sunlight_propagates = true, -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
-- Snow blocks should be easy to dig because they are just fluffy snow. ~ LazyJ
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1, falling_node=1},
--drop = "snow:snow_cobble",
@ -366,106 +366,3 @@ minetest.override_item("default:snowblock", {
-- Thinking in terms of layers, dirt_with_snow could also double as
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
})
minetest.override_item("default:snow", {
drop = {
max_items = 2,
items = {
{items = {'snow:moss'}, rarity = 20,},
{items = {'default:snow'},}
}
},
leveled = 7,
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
},
},
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, falling_node=1, melts=2, float=1},
sunlight_propagates = true,
walkable = true,
node_placement_prediction = "",
on_construct = function(pos)
pos.y = pos.y-1
local node = minetest.get_node(pos)
if node.name == "default:dirt_with_grass"
or node.name == "default:dirt" then
node.name = "default:dirt_with_snow"
minetest.set_node(pos, node)
end
end,
--Handle node drops due to node level.
on_dig = function(pos, node, digger)
local level = minetest.get_node_level(pos)
minetest.node_dig(pos, node, digger)
if minetest.get_node(pos).name ~= node.name then
local inv = digger:get_inventory()
if not inv then
return
end
local left = inv:add_item("main", "default:snow "..tostring(level/7-1))
if not left:is_empty() then
minetest.add_item({
x = pos.x + math.random()/2-0.25,
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}, left)
end
end
end,
--Manage snow levels.
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local oldnode_under = minetest.get_node_or_nil(under)
local above = pointed_thing.above
if not oldnode_under
or not above then
return
end
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
olddef_under = olddef_under or minetest.nodedef_default
local place_to
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
place_to = under
else
-- Place above pointed node
place_to = above
end
local level = minetest.get_node_level(place_to)
if level == 63 then
minetest.set_node(place_to, {name="default:snowblock"})
else
minetest.set_node_level(place_to, level+7)
end
if minetest.get_node(place_to).name ~= "default:snow" then
local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing)
return itemstack, placed
end
itemstack:take_item()
return itemstack
end,
on_use = snow.shoot_snowball
})
-- Do stairs files
local path = minetest.get_modpath"snow".."/src/"
dofile(path.."basic_stairs_slabs.lua")
if minetest.global_exists"stairsplus"
and minetest.get_modpath"moreblocks" then
dofile(path.."stairsplus.lua")
end

0
src/sled.lua Normal file → Executable file
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108
src/snowball.lua Normal file → Executable file
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@ -6,13 +6,13 @@
-- Quite a bit of trial-and-error learning here and it boiled down to a
-- small handful of code lines making the difference. ~ LazyJ
local creative_mode = minetest.settings:get_bool"creative_mode"
local creative_mode = minetest.setting_getbool("creative_mode")
local snowball_velocity, entity_attack_delay
local function update_snowball_vel(v)
snowball_velocity = v
local walkspeed = tonumber(minetest.settings:get"movement_speed_walk") or 4
local walkspeed = tonumber(minetest.setting_get("movement_speed_walk")) or 4
entity_attack_delay = (walkspeed+1)/v
end
update_snowball_vel(snow.snowball_velocity)
@ -27,14 +27,14 @@ snow.register_on_configuring(function(name, v)
end)
local function get_gravity()
local grav = tonumber(minetest.settings:get"movement_gravity") or 9.81
local grav = tonumber(minetest.setting_get("movement_gravity")) or 9.81
return grav*snowball_gravity
end
local someone_throwing, just_acitvated
--Shoot snowball
function snow.shoot_snowball(item, player)
local function snow_shoot_snowball(item, player)
local addp = {y = 1.625} -- + (math.random()-0.5)/5}
local dir = player:get_look_dir()
local dif = 2*math.sqrt(dir.z*dir.z+dir.x*dir.x)
@ -64,7 +64,7 @@ if creative_mode then
local item = player:get_wielded_item()
local itemname = item:get_name()
if itemname == "default:snow" then
snow.shoot_snowball(nil, player)
snow_shoot_snowball(nil, player)
active = true
break
end
@ -174,11 +174,10 @@ function snow_snowball_ENTITY.on_step(self, dtime)
end
for _,v in pairs(minetest.get_objects_inside_radius(pos, 1.73)) do
if v ~= self.object then
local entity_name = v:get_luaentity().name
if v:is_player()
or (entity_name ~= "snow:snowball_entity"
local entity_name = v:get_entity_name()
if entity_name ~= "snow:snowball_entity"
and entity_name ~= "__builtin:item"
and entity_name ~= "gauges:hp_bar") then
and entity_name ~= "gauges:hp_bar" then
local vvel = v:getvelocity() or v:get_player_velocity()
local veldif = self.object:getvelocity()
if vvel then
@ -252,6 +251,97 @@ minetest.register_node(":default:snow", {
minetest.override_item("default:snow", {
drop = {
max_items = 2,
items = {
{items = {'snow:moss'}, rarity = 20,},
{items = {'default:snow'},}
}
},
leveled = 7,
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
},
},
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, falling_node=1, melts=2, float=1},
sunlight_propagates = true,
--Disable placement prediction for snow.
node_placement_prediction = "",
on_construct = function(pos)
pos.y = pos.y-1
local node = minetest.get_node(pos)
if node.name == "default:dirt_with_grass"
or node.name == "default:dirt" then
node.name = "default:dirt_with_snow"
minetest.set_node(pos, node)
end
end,
--Handle node drops due to node level.
on_dig = function(pos, node, digger)
local level = minetest.get_node_level(pos)
minetest.node_dig(pos, node, digger)
if minetest.get_node(pos).name ~= node.name then
local inv = digger:get_inventory()
if not inv then
return
end
local left = inv:add_item("main", "default:snow "..tostring(level/7-1))
if not left:is_empty() then
minetest.add_item({
x = pos.x + math.random()/2-0.25,
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}, left)
end
end
end,
--Manage snow levels.
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local oldnode_under = minetest.get_node_or_nil(under)
local above = pointed_thing.above
if not oldnode_under
or not above then
return
end
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
olddef_under = olddef_under or minetest.nodedef_default
local place_to
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
place_to = under
else
-- Place above pointed node
place_to = above
end
local level = minetest.get_node_level(place_to)
if level == 63 then
minetest.set_node(place_to, {name="default:snowblock"})
else
minetest.set_node_level(place_to, level+7)
end
if minetest.get_node(place_to).name ~= "default:snow" then
local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing)
return itemstack, placed
end
itemstack:take_item()
return itemstack
end,
on_use = snow_shoot_snowball
})
--[[
A note about default torches, melting, and "buildable_to = true" in default snow.

12
src/stairsplus.lua Normal file → Executable file
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@ -36,7 +36,7 @@ There is one in each of the "stairsplus.register_all" sections.
-- Check for infinite stacks
--if minetest.get_modpath("unified_inventory") or not minetest.settigetbool("creative_mode") then
--if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
-- snow_stairsplus.expect_infinite_stacks = false
--else
-- snow_stairsplus.expect_infinite_stacks = true
@ -50,9 +50,12 @@ There is one in each of the "stairsplus.register_all" sections.
-- First, let's run a check to see if MoreBlocks is installed; we're going to need it for the
-- next section of stairsplus stuff. ~LazyJ
if (minetest.get_modpath("moreblocks"))
and rawget(_G, "stairsplus")
-- 'If' MoreBlocks was found and stairsplus is available, well, 'then' go ahead with this next part:
then
--[[ Leave commented out - For reference only. ~ LazyJ
function stairsplus.register_all(modname, subname, recipeitem, fields)
@ -271,6 +274,7 @@ for _, name in pairs(snow_nodes) do
stairsplus:register_all("moreblocks", name, nodename, {
description = ndef.description,
drop = ndef.drop,
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=2, icemaker=1},
tiles = ndef.tiles,
--paramtype2 = "facedir",
@ -332,7 +336,7 @@ for _, name in pairs(snow_nodes) do
})
end
-- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip
else -- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip
-- down to here, "return" nothing and "end" this script. ~ LazyJ
return
end

6
src/util.lua Normal file → Executable file
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@ -103,8 +103,9 @@ do
--Create config file.
return
end
io.close(file)
config = {}
for line in file:lines() do
for line in io.lines(path) do
if line:sub(1,1) ~= "#" then
local i, v = line:match("^(%S*) = (%S*)")
if i and v then
@ -112,7 +113,6 @@ do
end
end
end
io.close(file)
end
if config then
@ -132,7 +132,7 @@ end
for i,v in pairs(snow) do
if allowed_types[type(v)] then
local v = minetest.settings:get("snow_"..i)
local v = minetest.setting_get("snow_"..i)
if v ~= nil then
snow[i] = value_from_string(v)
end

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