Fix sleds :)

This commit is contained in:
Splizard 2015-06-04 10:36:32 +12:00
parent f26ece0620
commit a029130d61

View File

@ -101,6 +101,16 @@ local function leave_sled(self, player)
player:set_detach()
default.player_attached[name] = false
default.player_set_animation(player, "stand" , 30)
player:set_physics_override({
speed = 1,
jump = 1,
})
player:hud_remove(self.HUD) -- And here is part 2. ~ LazyJ
self.object:remove()
--Give the sled back again
player:get_inventory():add_item("main", "snow:sled")
end
function sled:on_rightclick(player)
@ -174,12 +184,6 @@ function sled:on_step(dtime)
if player:get_player_control().sneak
or not accelerating_possible(vector.round(self.object:getpos())) then
leave_sled(self, player)
player:set_physics_override({
speed = 1,
jump = 1,
})
player:hud_remove(self.HUD) -- And here is part 2. ~ LazyJ
self.object:remove()
end
end
@ -194,14 +198,17 @@ minetest.register_craftitem("snow:sled", {
liquids_pointable = true,
stack_max = 1,
on_use = function(_, placer)
on_use = function(itemstack, placer)
if players_sled[placer:get_player_name()] then
return
end
local pos = placer:getpos()
if accelerating_possible(vector.round(pos)) then
pos.y = pos.y+0.5
minetest.add_entity(pos, "snow:sled")
--Get on the sled and remove it from inventory.
minetest.add_entity(pos, "snow:sled"):right_click(placer)
itemstack:take_item(); return itemstack
end
end,
})