forked from mtcontrib/minetest-mod-snow
Make ice freezeover water when placed. Also make water pointable with ice.
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parent
c98663085a
commit
a4470eec2a
41
src/abms.lua
41
src/abms.lua
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@ -93,6 +93,47 @@ minetest.register_abm({
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end,
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})
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--Freeze Ice according to it's param2 value.
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minetest.register_abm({
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nodenames = {"default:ice"},
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neighbors = {"default:water_source"},
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interval = 20,
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chance = 4,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if node.param2 > 0 then
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if math.random(2) == 2 and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == "default:water_source" then
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minetest.add_node({x=pos.x+1, y=pos.y, z=pos.z},{name="default:ice", param2 = math.random(0,node.param2-1)})
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end
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if math.random(2) == 2 and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == "default:water_source" then
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minetest.add_node({x=pos.x-1, y=pos.y, z=pos.z},{name="default:ice", param2 = math.random(0,node.param2-1)})
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end
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if math.random(2) == 2 and minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == "default:water_source" then
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minetest.add_node({x=pos.x, y=pos.y, z=pos.z-1},{name="default:ice", param2 = math.random(0,node.param2-1)})
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end
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if math.random(2) == 2 and minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == "default:water_source" then
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minetest.add_node({x=pos.x, y=pos.y, z=pos.z+1},{name="default:ice", param2 = math.random(0,node.param2-1)})
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end
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if math.random(2) == 2 and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1}).name == "default:water_source" then
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minetest.add_node({x=pos.x+1, y=pos.y, z=pos.z-1},{name="default:ice", param2 = math.random(0,node.param2-1)})
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end
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if math.random(2) == 2 and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1}).name == "default:water_source" then
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minetest.add_node({x=pos.x-1, y=pos.y, z=pos.z+1},{name="default:ice", param2 = math.random(0,node.param2-1)})
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end
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if math.random(2) == 2 and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1}).name == "default:water_source" then
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minetest.add_node({x=pos.x+1, y=pos.y, z=pos.z+1},{name="default:ice", param2 = math.random(0,node.param2-1)})
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end
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if math.random(2) == 2 and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1}).name == "default:water_source" then
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minetest.add_node({x=pos.x-1, y=pos.y, z=pos.z-1},{name="default:ice", param2 = math.random(0,node.param2-1)})
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end
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if math.random(8) == 8 then
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minetest.add_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"})
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else
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minetest.add_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:ice", param2 = 0})
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end
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end
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end,
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})
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--Spread moss to cobble.
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@ -317,6 +317,8 @@ minetest.override_item("default:ice", {
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-- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with
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-- the dirt_with_grass/snow/just dirt ABMs. ~ LazyJ, 2014_03_09
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use_texture_alpha = true, -- 1
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param2 = 0,
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--param2 is reserved for how much ice will freezeover.
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sunlight_propagates = true, -- 2
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drawtype = "glasslike",
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inventory_image = minetest.inventorycube("default_ice.png"),
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@ -330,6 +332,11 @@ minetest.override_item("default:ice", {
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or minetest.get_node(pos).name == "default:dirt" then
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minetest.set_node(pos, {name="default:dirt_with_snow"})
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end
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end,
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liquids_pointable = true,
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--Make ice freeze over when placed by a maximum of 10 blocks.
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.set_node(pos, {name="default:ice", param2=math.random(0,10)})
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end
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})
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