Commit Graph

  • 84561db68a Version MFF. master sys4-fr 2018-09-08 16:30:03 +0200
  • d962139358 Remove reference to undeclared global variable. Foz 2016-04-21 22:15:51 -0400
  • 812b0f977e Use new setting functions Hybrid Dog 2017-06-18 12:09:12 +0200
  • f7b048a851 Also for christmas trees Hybrid Dog 2017-03-23 16:03:01 +0100
  • 44ae0ab35d Add treecapitator support Hybrid Dog 2017-03-23 15:52:21 +0100
  • c72f56068f Should fix #25 SmallJoker 2016-12-04 10:06:14 +0100
  • da6a4b3361 buffer the perlin values HybridDog 2016-09-17 22:03:53 +0200
  • bf113a15ff chulens does not need a z field HybridDog 2016-09-17 12:03:23 +0200
  • 9d657246c9 do not recreate perlin noise objects in every mapchunk HybridDog 2016-09-17 11:38:38 +0200
  • 48db038755 this should make ice generation faster HybridDog 2016-09-14 19:46:44 +0200
  • 7774eb3f7f streamline mapgen code: reduce index calculations HybridDog 2016-09-14 16:53:01 +0200
  • 9f73cc4778 short dofiles HybridDog 2016-09-06 08:24:05 +0200
  • c9aaed23a5 inform about loading snow HybridDog 2016-09-06 08:20:54 +0200
  • b1a7d12b90 round player position, #20 could be fixed HybridDog 2016-08-21 09:07:00 +0200
  • 6affec0a56 fix typo HybridDog 2016-08-21 09:00:16 +0200
  • 7080b2dbe0 show more information if #20 happens HybridDog 2016-08-19 11:52:32 +0200
  • 30b0dd9557 attempt to fix #20 HybridDog 2016-08-16 10:30:08 +0200
  • 020ef2fa49 fix mistake HybridDog 2016-08-13 13:17:45 +0200
  • d61a1d54ab edit comments HybridDog 2016-08-13 13:15:15 +0200
  • 92f5cb0fde move stairs dofiles to nodes.lua HybridDog 2016-08-13 13:09:11 +0200
  • 1c1a5c11b7 move the snow redefinition to nodes.lua HybridDog 2016-08-13 13:05:54 +0200
  • 6488a3b8f5 fix deprecated log and make snow walkable HybridDog 2016-08-13 13:01:34 +0200
  • 90e08fe0bc use after instead of globalstep HybridDog 2016-08-01 11:03:39 +0200
  • a5ae53fbeb fix deprecated messages HybridDog 2016-07-31 18:32:49 +0200
  • 850e5d9d33 fix ground_y searching bug fixes #18 HybridDog 2016-07-16 21:54:31 +0200
  • 990ace49d8 changes in falling.lua HybridDog 2016-07-16 21:53:23 +0200
  • b3cdf93212 make more tables weak HybridDog 2016-04-29 18:05:04 +0200
  • 049349360e log when changing the falling snow setting and make the cache tables weak tables HybridDog 2016-04-29 17:58:13 +0200
  • 9d2211b0b5 do not assume a fixed chunksize when generating map HybridDog 2016-04-25 18:47:52 +0200
  • 745fca1c84 add missing brackets, might fix issue #15 HybridDog 2016-04-24 18:46:22 +0200
  • dee9b5ada1 use the chunksize setting HybridDog 2016-02-13 19:23:41 +0100
  • b994bbc5fd abort mapgen if no nodes are set and execute collectgarbage to clean memory HybridDog 2016-02-13 19:11:01 +0100
  • a6af64f3f1 Fix sled crash Splizard 2016-02-01 14:50:20 +1300
  • 8d78cb6867 play sound when the snowball hurts an object and make damage depend on velocity differrence HybridDog 2015-12-30 11:31:38 +0100
  • d8d79655af update abms and fix snowball entity, thanks to crabman77 HybridDog 2015-12-30 10:31:23 +0100
  • 0e52c53452 make snowballs damage entities, thanks to @LeMagnesium HybridDog 2015-12-28 19:32:33 +0100
  • afc578cb16 allow configuring the mapgen size, rarity and smooth without rejoining, which is actually a bad idea because of chunk corners HybridDog 2015-11-22 01:21:21 +0100
  • 346a263761 update snow menu: sort settings and prepare for fixing changing settings with it (that no restart is needed) HybridDog 2015-11-22 00:22:03 +0100
  • 4a30e67f46 use minetest. Get modpath less times, move stairsplus testing out of that file, update util.lua and make mapgen rarity and size better configurable HybridDog 2015-11-21 23:37:28 +0100
  • 097f5f5419 add 4 normalmap textures HybridDog 2015-11-21 22:34:44 +0100
  • 3f99399f1d get the bnode only when necessary and don't calculate the globalstep function every step HybridDog 2015-11-21 22:18:03 +0100
  • b647842ad4 add back caching ws values, that was a memory bug of minetest and these numbers hardly use memory space I guess HybridDog 2015-11-21 21:54:25 +0100
  • 35c21dd879 fix plantlike rotation HybridDog 2015-11-21 21:26:45 +0100
  • a217f17566 use the heightmap to reduce ground searching HybridDog 2015-07-11 19:47:21 +0200
  • 939c63e507 🐈 HybridDog 2015-07-05 21:01:19 +0200
  • 7370b142ed fix snowfall and pines HybridDog 2015-06-21 12:49:27 +0200
  • e990039ea3 make mgv6 snow biome size configurable (currently just in the mapgen file) @Splizard, partially generated snow biomes could appear on maps because the perlin noise is different HybridDog 2015-06-21 11:42:32 +0200
  • 521e24f69a adv- and optipng a few textures HybridDog 2015-06-19 22:07:03 +0200
  • 06e74418e9 add snow apple and make snowy more snowy HybridDog 2015-06-19 22:03:59 +0200
  • 4a2c869407 do not generate in deserts, doesn't seem to work… but better than nothing HybridDog 2015-06-19 21:21:36 +0200
  • 51aa9a372b spawn pines after generating the ground to fix a few grass places (untested) HybridDog 2015-06-19 19:49:31 +0200
  • 4286299c0e make shrubs and moss furnace burnable and remove ws values saving, l got a memory error HybridDog 2015-06-19 19:07:38 +0200
  • 6dbbf90f34 add snow covered snow shrub HybridDog 2015-06-17 19:29:43 +0200
  • f82c525222 add snow shrub HybridDog 2015-06-17 18:57:11 +0200
  • 60f3ac4dea Revert "generate snow only into air" reason: testing it is not necessary This reverts commit 4a9fbc8202. HybridDog 2015-06-17 18:20:03 +0200
  • 4a9fbc8202 generate snow only into air HybridDog 2015-06-17 17:51:48 +0200
  • ccc1b5154d add snow biome flowers HybridDog 2015-06-13 16:51:14 +0200
  • 47a8691b82 mapgen_v6: use a table for the contents HybridDog 2015-06-13 15:58:57 +0200
  • 9cd39dc111 update mapgen_v6, e.g. replace plantlike plants to dry shrub and reduce snow height to make it smooth HybridDog 2015-06-13 15:53:10 +0200
  • de80a0910e fix stairs and slabs HybridDog 2015-06-13 10:36:08 +0200
  • acb5141cbe update mapgen_v6, e.g. put snow onto icesheets HybridDog 2015-06-12 23:21:43 +0200
  • ead65ab164 change icebrick texture and make crafting icebricks possible HybridDog 2015-06-12 21:46:30 +0200
  • 476dd1e029 further short nodes.lua and add an icebrick with LazyJ's texture HybridDog 2015-06-12 21:03:06 +0200
  • feea2d4693 as already written, this was temporary HybridDog 2015-06-12 18:28:02 +0200
  • d5cdc50f3a move the furnace_burntime to node definitions and short nodes.lua HybridDog 2015-06-12 18:11:45 +0200
  • 3527d3158d fix approximate snowdrift walkable making, see https://d.maxfile.ro/ovzgtfbjhw.png HybridDog 2015-06-11 18:40:51 +0200
  • 0a3d7859cb temporary fix for technic_worldgen incompatibility HybridDog 2015-06-09 16:11:24 +0200
  • 2d91071751 use the test to find out the maximum snow height HybridDog 2015-06-05 15:26:56 +0200
  • 0443994f06 dont generate every snow node with the same height, use the weierstraß function HybridDog 2015-06-05 14:57:54 +0200
  • 32b08f6738 randomly rotate/mirror snowball texture HybridDog 2015-06-04 14:24:11 +0200
  • 99af62a552 change snowball texture HybridDog 2015-06-04 14:18:29 +0200
  • 777d5b1407 automatic snowball throwing in creative mdoe HybridDog 2015-06-04 13:09:04 +0200
  • 09a422a0e7 Sled needs to be under the player. Splizard 2015-06-04 11:10:43 +1200
  • a029130d61 Fix sleds :) Splizard 2015-06-04 10:36:32 +1200
  • f26ece0620 change snowballs and play sounds; add preperation for automatic snowball throwing in creative mode HybridDog 2015-06-03 22:09:32 +0200
  • 5b6592022f remove the globalstep HybridDog 2015-06-03 19:30:46 +0200
  • 914758da71 sled code update HybridDog 2015-06-03 19:08:54 +0200
  • 921560e03f the boats have this the other way round ;¬} HybridDog 2015-06-03 18:38:11 +0200
  • bf0fa8df63 remove some sled mess HybridDog 2015-06-03 18:37:02 +0200
  • f2b23a0a27 short mapgen code HybridDog 2015-05-30 22:06:23 +0200
  • 819f2d6cfb remove whitespaces: for i in */*.lua; do sed -i 's/[ \t]*$//' workers/init.lua ; done HybridDog 2015-05-29 12:11:17 +0200
  • d2e7ce77ba snow.legacy isnt used HybridDog 2015-05-29 10:27:59 +0200
  • 0708ea6af3 change debug comment HybridDog 2015-05-26 20:55:13 +0200
  • 062a451bc7 add infomessage to the snow chatcommand, add a bit light to the lit star texture and allow en- and disabling snowfall ingame HybridDog 2015-05-26 20:37:57 +0200
  • c0b40b5cbf some code updates HybridDog 2015-05-23 19:53:30 +0200
  • 6bbc4d359e use pos.x and pos.z directly (falling snow) paramat 2015-05-06 17:40:44 +0200
  • b1badd332b fix another mistake HybridDog 2015-05-05 20:03:42 +0200
  • aa687f5d54 fix falling snow melzua 2015-05-04 17:29:54 +0200
  • c05009682e remove the pinetree texture HybridDog 2015-05-02 14:50:30 +0200
  • c8c2fbd013 should disable falling snow in deserts HybridDog 2015-05-01 19:37:29 +0200
  • 46cf4e907a change pinetree schematic file HybridDog 2015-03-14 17:15:52 +0100
  • ed97a5aaf3 new pinetree texture, please inform me if you dont want it HybridDog 2015-03-06 20:14:37 +0100
  • b9e93a8b58 small fixes HybridDog 2015-03-06 19:40:51 +0100
  • de76f5dc62 short code HybridDog 2015-03-06 19:22:45 +0100
  • e889cbc6a4 use the default pine tree node, try to improve performance in mapgen_v6 and comment a weird "and y ~= "air")" HybridDog 2015-03-05 17:36:02 +0100
  • 943efa6110 only search for jungleleaves etc. and set air there if air isnt already there (mapgen_v6) HybridDog 2015-03-05 17:25:22 +0100
  • a3b9c2df55 use minetest.get_node only one time when constructing cold nodes HybridDog 2015-03-05 16:58:57 +0100
  • 84803a5cc9 new default_ice texture HybridDog 2015-03-05 16:42:01 +0100
  • 5bccad6a08 add debug.txt to gitignore and move the default_ice texture HybridDog 2015-03-05 15:59:08 +0100
  • f26e28c3a1 Merge pull request #12 from HybridDog/texture_sort Splizard 2015-03-05 10:13:49 +1300