Make entire mod a no-op if damage is disabled

This commit is contained in:
Wuzzy 2015-02-24 00:11:41 +01:00
parent 8ec358cbfd
commit f1f33a7fc4
1 changed files with 14 additions and 15 deletions

View File

@ -1,3 +1,5 @@
if minetest.setting_getbool("enable_damage") then
hunger = {}
-- HUD statbar values
@ -27,10 +29,7 @@ if set then
end
local function custom_hud(player)
if minetest.setting_getbool("enable_damage") then
--hunger
hb.init_hudbar(player, "saturation", hunger.get_hunger(player))
end
end
dofile(minetest.get_modpath("hunger").."/hunger.lua")
@ -109,36 +108,34 @@ minetest.after(2.5, function()
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
local h = tonumber(hunger.hunger[name])
local hp = player:get_hp()
if timer > 4 then
local h = tonumber(hunger.hunger[name])
local hp = player:get_hp()
if timer > 4 then
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
if h > 15 and hp > 0 and player:get_breath() > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if saturation is < 2 (of 30)
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
elseif h <= 1 then
if hp-1 >= 0 then player:set_hp(hp-1) end
end
end
-- lower saturation by 1 point after xx seconds
if timer2 > HUNGER_HUNGER_TICK then
end
-- lower saturation by 1 point after xx seconds
if timer2 > HUNGER_HUNGER_TICK then
if h > 0 then
h = h-1
hunger.hunger[name] = h
hunger.set_hunger(player)
end
end
end
-- update all hud elements
update_hud(player)
-- update all hud elements
update_hud(player)
local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
hunger.handle_node_actions(nil, nil, player)
end
end
end
end
@ -146,3 +143,5 @@ minetest.after(2.5, function()
if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end
end)
end)
end