73 Commits

Author SHA1 Message Date
8c80745ecb Version 2.1.0 2019-09-13 19:57:04 +02:00
1e3def3cfa Set bar_size to nil in progress_bar again
See the lengthy comment to learn why
2019-09-13 19:56:22 +02:00
48d9fd6a12 Allow to specify number format strings explicitly
Also, the default number format string is now "%d"
2019-09-13 19:50:23 +02:00
085a2aa901 Version 2.0.0 2019-04-01 12:55:40 +02:00
14a535de0d Update API documentation 2019-04-01 12:38:07 +02:00
afb0242b3b Restructure format_string_config 2019-04-01 12:23:54 +02:00
915fab08e2 Always send update when changing hide state
This fixes a problem in hbarmor not getting the correct hide state initially.
2019-04-01 12:17:21 +02:00
895fcae716 Better support for translatable format string 2019-04-01 11:49:30 +02:00
07b9f766d2 Make format string params changable 2019-03-30 14:57:39 +01:00
a3fede159b Support custom hp_max/breath_max 2019-03-30 13:56:17 +01:00
5710667766 Fix translation of format string 2019-03-20 13:38:31 +01:00
1568d1f418 Add explicit progress bar size 2019-03-20 13:35:36 +01:00
8b577c7424 Move description into mod.conf 2019-03-20 13:31:27 +01:00
8d2d2d6070 Remove old changelog 2019-03-20 13:31:00 +01:00
94b9c545da Move away from intllib in favor of MT 5.0.0 2019-03-20 13:30:28 +01:00
ba21f47489 Version 1.11.0 2018-02-05 21:24:53 +01:00
90688e4d45 Add Malay locale by muhdnurhidayat 2018-02-05 21:23:31 +01:00
bec8afed8b Version 1.10.0, update credits 2017-09-18 17:49:48 +02:00
b5e84b2b50 Add Dutch locale by kingoscargames 2017-09-18 16:31:17 +02:00
99cdbddc64 Add Italian locale by Hamlet 2017-09-18 16:31:03 +02:00
ec238287cb No longer set progress bar image size explicitly
This may fix problems with some people having the progress bar displaced.
2017-09-18 16:28:38 +02:00
1e522e2896 Use MIT License 2017-09-18 16:17:42 +02:00
aa5fef1298 Replace deprecated intllib call:
- 'Getter' with 'make_gettext_pair' if available

Thanks, AntumDeluge!
2017-07-06 03:12:07 +02:00
f19a85c537 Version 1.9.0 2017-07-02 18:56:32 +02:00
9145f492e8 Move default settings into new Lua file 2017-07-02 18:50:17 +02:00
5e06b35e79 Add hb.get_hudbar_identifiers() 2017-07-02 18:44:24 +02:00
e09eb8ab4f Use 0.4.16 settings syntax
This breaks compability with Minetest 0.4.15, 0.4.14, 0.4.13 and 0.4.12
2017-06-20 16:38:52 +02:00
bd0641af52 Update credits in README file 2017-05-29 16:20:32 +02:00
f273a9e1f3 Version 1.8.0 2017-05-29 16:18:35 +02:00
e4c8510282 Add Turkish translation 2017-05-29 16:17:31 +02:00
e5989f4c0d Version 1.7.2 2017-05-29 16:15:17 +02:00
cfebd5138d Explicitly set statbar size for progress bars 2017-05-29 16:14:40 +02:00
fa82d2df1c Version 1.7.1 2017-02-25 02:06:02 +01:00
ea58a71e17 Fix crash HP changed before player was registered 2017-02-25 02:04:15 +01:00
e11a52d8fb Version 1.7.0 2016-12-03 19:58:34 +01:00
7cf82b4e2f Move statbars 2 pixels up 2016-12-03 02:24:45 +01:00
d3e51926bc Fix README.md syntax error 2016-12-03 01:23:12 +01:00
5c0f165ddf Event-based health bar change 2016-12-02 23:04:54 +01:00
3c182884dc Fix breath and health not being updated anymore 2016-12-02 22:36:10 +01:00
3d74745aec Big statbar icons, introduce new offset config 2016-12-02 21:40:46 +01:00
05f5ec0622 Version 1.6.1 2016-11-22 15:13:00 +01:00
d099ae91e2 Remove stupid testing code 2016-11-22 15:12:09 +01:00
48045ec7f0 Version 1.6.0 2016-11-22 15:03:44 +01:00
92d8c786a9 Version 1.6.0 2016-11-22 15:03:06 +01:00
6c0c617b39 Fix possible crash after player left 2016-11-22 14:59:40 +01:00
893ba4e577 Version 1.5.1 2016-11-12 21:09:24 +01:00
27336cee7d Fix outdated inttlib boilerplate 2016-11-09 01:49:05 +01:00
ac2085d0f0 Use new screenshot with 3:2 aspect ratio 2016-11-03 23:18:22 +01:00
aed5c70c8a Update version to 1.5.0 2016-10-20 16:28:03 +02:00
4931aff43f Merge https://repo.or.cz/minetest_hudbars/brunomine 2016-10-20 16:23:06 +02:00
afad4e847d Add translate into portuguese 2016-08-14 14:22:46 -03:00
008388036c Remove test 2016-08-14 13:53:19 -03:00
43931527c4 locale/pt.txt 2016-08-14 13:45:06 -03:00
9a78ce745f Fix some Luacheck warnings 2016-08-11 17:21:33 +02:00
5348d26a2e Add another string for translation 2016-08-08 03:57:20 +02:00
40b7c35a7d Tweak breath bgicon 2016-08-05 21:38:31 +02:00
6d850edf96 Add breath background icon for statbar_modern 2016-08-05 21:14:42 +02:00
3b57b2cd4a Bugfix: statbar_modern was not correctly hidden 2016-08-05 20:39:28 +02:00
d64dcb83b5 Move text 1px up so it fits better into box 2016-08-05 17:59:41 +02:00
1786ae2cab Add intllib support 2016-08-05 16:54:52 +02:00
f06e3c362f 1.4.1: Fix bug in hb.change_hudbar being a no-op 2016-07-23 11:47:50 +02:00
c26dd7d6a4 Version 1.4.0 2016-07-03 00:22:51 +02:00
9af3f328fc Minor API.md text update 2016-07-03 00:21:09 +02:00
fff42e2a42 Allow to change HUD bar images and label later 2016-07-03 00:18:54 +02:00
1916c220b7 Version 1.3.0 2016-07-02 22:10:27 +02:00
41cdf147fa Add description.txt and screenshot.png 2016-07-02 22:09:02 +02:00
003c6214ed Convert readme file to Markdown format 2016-07-02 21:46:22 +02:00
c25c2d1b6e Fix description of hudbars_tick 2016-07-02 21:26:15 +02:00
5bff4d453c Remove redundant commenRemove redundant comment 2016-07-02 21:14:30 +02:00
21651fcbe8 Fix hudbars_tick = hudbars_vmargin 2016-07-02 21:11:03 +02:00
0d022110eb Add settings to advanced settings menu 2016-07-02 21:09:57 +02:00
185f0f5b2f Add mod.conf 2016-07-02 19:37:30 +02:00
5741b7203c Remove incorrect text in README file 2016-07-02 19:27:31 +02:00
26 changed files with 371 additions and 349 deletions

44
API.md Executable file → Normal file
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@ -1,5 +1,5 @@
API documentation for the HUD bars mod 1.4.1
============================================
API documentation for the HUD bars mod
======================================
## Introduction
This API allows you to add, change, hide and unhide custom HUD bars for this mod.
@ -45,7 +45,7 @@ a vertical gradient.
### Icon
A 16×16 image shown left of the HUD bar. This is optional.
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)`
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)`
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
and unhidden on a per-player basis.
Note this does not yet display the HUD bar.
@ -66,7 +66,21 @@ for more information.
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
* `format_string`: Optional; You can specify an alternative format string to use for the final text on the HUD bar. The default format string is “`@1: @2/@3`” (The “@” numbers are placeholders that have a meaning in this order: @1 = Label, @2 = current value, @3 = maximum value). Do *not* use minetest.translator on this string, the string will be translated by `hudbars`, but you still must put this string into the translation catalogue file.
* `format_string_config`: Required if `format_string` is set. This allows to change which parameters to use in the format string. It's a table with these fields:
* `textdomain`: Text domain of the format string, used by `minetest.translate`
* `order`: Table that contains the order of the placeholders. It's also possible to remove placeholders. Default order: `{ "label", "value", "max_value" }`
* `format_value`: Format string to apply when displaying `value`. Syntax is same as in `string.format`. Default: `"%d"`
* `format_max_value`: Same as `format_value` but is applied to `max_value`
#### Example
Example (mostly) from `hbarmor` mod:
```
hb.register_hudbar("armor", 0xFFFFFF, minetest.translator("hbarmor", "Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, N("@1: @2%"), { order = { "label", "value" }, textdomain = "hbarmor" } )
```
Displays an armor HUD bar with a label of the form „Armor: 53%“. (`N` is a dummy function that returns its argument, used to make the string visible for translator scripts.)
#### Return value
Always `nil`.
@ -95,8 +109,7 @@ the HUD bar will be initially be shown to the player.
* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default
#### Return value
Always `nil`.
`true` on success, `false` otherwise.
## Modifying a HUD bar
@ -135,7 +148,7 @@ such network optimization for the “styling” parameters, so keep this in mind
* `new_text_color`: A 3-octet number defining the new color of the text.
#### Return value
Always `nil`.
`true` on success, `false` otherwise.
## Hiding and unhiding a HUD bar
@ -156,7 +169,7 @@ Hides the specified HUD bar from the screen of the specified player.
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
#### Return value
Always `nil`.
`true` on success, `false` otherwise.
### `hb.unhide_hudbar(player, identifier)`
@ -167,11 +180,11 @@ Makes a previously hidden HUD bar visible again to a player.
* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`.
#### Return value
Always `nil`.
`true` on success, `false` otherwise.
## Reading HUD bar information
It is also possible to read information about an active HUD bar.
It is also possible to read information about existing HUD bars.
### `hb.get_hudbar_state(player, identifier)`
Returns the current state of the active player's HUD bar.
@ -181,12 +194,17 @@ Returns the current state of the active player's HUD bar.
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
#### Return value
A table which holds information on the current state of the HUD bar. Note the table is a deep
copy of the internal HUD bar state, it is *not* a reference; the information hold by the table is
only true for the moment you called this function. The fields of this table are:
On success, returns a table which holds information on the current state of the HUD bar. Note
the table is a deep copy of the internal HUD bar state, it is *not* a reference; the information
hold by the table is only true for the moment you called this function. The fields of this table are:
* `value`: Current value of HUD bar.
* `max`: Current maximum value of HUD bar.
* `hidden`: Boolean denoting whether the HUD bar is hidden.
* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
If the player does not exist, returns `nil` instead.
### `hb.get_hudbar_identifiers()`
Returns a table of all currently registered HUD bar identifiers.

59
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@ -0,0 +1,59 @@
# HUD bars
## Description
This mod changes the HUD of Minetest. It replaces the default health and breath
symbols by horizontal colored bars with text showing the number.
Furthermore, it enables other mods to add their own custom bars to the HUD,
this mod will place them accordingly.
**Important**: Keep in mind if running a server with this mod, that the custom
position should be displayed correctly on every screen size.
## Current version
The current version is 2.1.0.
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
standard.
## Settings
This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more.
Use the advanced settings menu in Minetest for detailed configuration.
## API
The API is used to add your own custom HUD bars.
Documentation for the API of this mod can be found in `API.md`.
## Legal
### License of source code
Author: Wuzzy (2015)
Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
Translations:
* German: Wuzzy
* Portuguese: BrunoMine
* Turkish: admicos
* Dutch: kingoscargames
* Italian: Hamlet
* Malay: muhdnurhidayat
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the MIT License.
### Licenses of textures
* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
* `hudbars_icon_breath.png`—kaeza (MIT License), modified by BlockMen, modified again by Wuzzy
* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (MIT License)
* `hudbars_bar_health.png`—Wuzzy (MIT License)
* `hudbars_bar_breath.png`—Wuzzy (MIT License)
* `hudbars_bar_background.png`—Wuzzy (MIT License)
### License references
* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
* [MIT License](https://opensource.org/licenses/MIT)

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@ -1,109 +0,0 @@
Minetest mod: HUD bars
======================
Version: 1.2.1
This software uses semantic versioning, as defined by version 2.0.0 of the SemVer
standard. <http://semver.org/>
License of source code: WTFPL
-----------------------------
Author: Wuzzy (2015)
Forked from the “Better HUD” [hud] mod by BlockMen.
Using the mod:
--------------
This mod changes the HUD of Minetest. It replaces the default health and breath symbols by horizontal colored bars with text showing
the number.
Furthermore, it enables other mods to add their own custom bars to the HUD, this mod will place them accordingly.
You can create a “hudbars.conf” file to customize the positions of the health and breath bars. Take a look at “hudbars.conf.example”
to get more infos. The lines starting with “--” are comments, remove the two dashes to activate a setting. Settings which are not
set will use a default value instead.
IMPORTANT:
Keep in mind if running a server with this mod, that the custom position should be displayed correctly on every screen size!
Settings:
---------
This mod can be configured by editing minetest.conf. Currently, the following setting is recognized:
- hudbars_autohide_breath: A boolean setting, it can be either “true” or “false”. If set to “true”,
the breath bar will be automatically hidden shortly after the breathbar has been filled up. If set
to “false”, the breath bar will always be displayed. The default value is “true”.
- hudbars_sorting: This setting allows you to specify the “slot” positions of the HUD bars manually.
The setting has to be specified as a comma-seperated list of key=value pairs, where a key refers to the
identifier of a HUD bar and the value refers to the slot number of where the HUD bar should be placed.
The slot number must be an integer greater of equal to 0. The slot positions start (slot 0) at the
bottom (nearest to hotbar in default configuration) left side, the following slot 1 is at the right
side, slot `2` is on the right side again, but placed over the first HUD bar (slot 0), and it goes on,
in a zig-zag pattern.
All HUD bars to which no sorting rule has been applied will fill in all slots which have not been occupied
by the HUD bars specified in this setting, the slots will be filled in from the lowest slot number.
Note that the order of those remaining HUD bars is *not* fixed, it basically just boils down on which mod
“came” first. Don't worry, the mod will still work perfectly fine, this setting is entirely optional.
Be careful not to use slot indices twice, or else different HUD bars will be drawn over each other!
If this setting is not set, by default the health and breath bar are displayed at slot positions 0 and 1,
respectively (health bar at left bottom-most positoin, breath bar right from it). All other HUD bars are
placed automatically.
Example value:
breath=0, health=1
This places the breath bar at the left side, and the health bar to the right side.
- hudbars_bar_type: Specifies the style of bars. You can select between the default progress-bar-like bars and the good old statbars
like you know from vanilla Minetest. Note that the classic and modern statbars are still a little bit experimental.
These values are possible:
- progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value (current, maximum), and an icon.
These bars usually convey the most information. This is the default and recommended value..
- statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 half-symbols. Those bars represent the vague ratio between
the current value and the maximum value. 1 half-symbol stands for approximately 5% of the maximum value.
- statbar_modern: Like the classic statbar, but also supports background images, this kind of statbar may be considered to be more user-friendly
than the classic statbar. This bar type closely resembles the [hud] mod.
- hudbars_vmargin: The vertical distance between two HUD bars in pixels (default: 24)
- hudbars_tick: The number of seconds between two updates of the HUD bars. Increase this number if you have a slow server (default: 0.1)
Position settings:
With these settings you can configure the positions of the HUD bars. All settings must be specified as a number.
The pos settings are specified as a floating-point number between 0 to 1 each, the start_offset settings are
specified as whole numbers, they specify a number of pixels.
The left and right variants are used for the zig-zag mode. In the stack_up and stack_down modes, only the left variant is used for
the base position
- hudbars_pos_left_x, hudbars_pos_left_y: Screen position (x and y) of the left HUD bar in zigzag mode. 0 is left-most/top, 1 is right-most/bottom.
Defaults: 0.5 (x) and 1 (y)
- hudbars_pos_right_x, hudbars_pos_right_y: Same as above, but for the right one.
Defaults: 0.5 and 1.
- hudbars_start_offset_left_x, hudbars_start_offset_left_y: Offset in pixels from the basic screen position specified in hudbars_pos_left_x/hudbars_pos_left_y.
Defaults: -175 and -86
- hudbars_start_offset_right_x, hudbars_start_offset_right_y: Same as above, but for the right one.
Defaults: 15 and -86
API:
----
The API is used to add your own custom HUD bars.
Documentation for the API of this mod can be found in API.md.
License of textures:
--------------------
hudbars_icon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hudbars_bgicon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hudbars_icon_breath.png - kaeza (WTFPL), modified by BlockMen
hudbars_bar_health.png - Wuzzy (WTFPL)
hudbars_bar_breath.png - Wuzzy (WTFPL)
hudbars_bar_background.png - Wuzzy(WTFPL)
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.

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@ -1,83 +0,0 @@
Note: This software uses semantic versioning,
as of version 2.0.0 of the standard <http://semver.org/>.
0.1.0
-----
- Initial release, forked from mod “Better HUD” [hud].
0.2.0
-----
- Add API documentation
0.3.0
-----
- Rename main table from “hud” to “hb” (affects function names!)
- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
- Update API documentation and fix mistakes
- Use “hudbars.conf” instead of “hud.conf”
0.4.0
-----
- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
- start_hidden parameter now finally works
- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
- Update documentation
- Lots of refactoring
- Health and breath bar now use API
1.0.0
-----
- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
- Copy-editing of API.md and README.txt
- Internal: Fix add_all weirdness
1.0.1
-----
- Fix race condition causing crash at start of server
1.0.2
-----
- Fix other HUD elements disappearing for rejoining players
- Remove pointless delays for initializing the HUD for new or rejoining players
1.0.3
-----
- Adjust default HUD bars position for Minetest 0.4.12
1.1.0
-----
- Add boolean minetest.conf setting support (hudbars_autohide_breathbar) to control whether the breath bar is automatically hidden when full (default: yes)
1.2.0
-----
- New setting: hudbars_sorting. You can now manually sort all the HUD bars. Useful if you don't like automatic order
- New setting: hudbars_bar_type. You now can change the appearance of the HUD bars.
- New HUD bar types, slightly experimental: Classic statbars and modern [hud]-style statbars
- New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature
- Various position-related HUD bar settings (see README.txt)
- Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways)
1.2.1
-----
- Fix crash when enable_damage is changed in mid-game
1.3.0
-----
- Make all settings avaialbe in Minetest's advanced settings menu
- Fix HUD bars overlap when both hudbars_tick and hudbars_vmargin were set
- Use Markdown syntax in readme file
- Fix some factual mistakes in readme file
- Add metadata: mod.conf, description.txt, screenshot.png
1.4.0
-----
- Allow to change HUD bar images and label after it has been registered
- Minor API.md correction
1.4.1
-----
- Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil

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@ -0,0 +1,48 @@
-- (Hardcoded) default settings
hb.settings.max_bar_length = 160
hb.settings.statbar_length = 20
-- Statbar positions
hb.settings.pos_left = {}
hb.settings.pos_right = {}
hb.settings.start_offset_left = {}
hb.settings.start_offset_right= {}
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
if hb.settings.bar_type == "progress_bar" then
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
else
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
end
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
-- Experimental setting: Changing this setting is not officially supported, do NOT rely on it!
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
-- Misc. settings
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
local sorting = minetest.settings:get("hudbars_sorting")
if sorting ~= nil then
hb.settings.sorting = {}
hb.settings.sorting_reverse = {}
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
hb.settings.sorting[k] = tonumber(v)
hb.settings.sorting_reverse[tonumber(v)] = k
end
else
hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
end

View File

@ -1,2 +0,0 @@
default
intllib?

View File

@ -1 +0,0 @@
Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.

View File

@ -1,10 +0,0 @@
-- if custom==true, use custom position
-- X 0=left, 1=right
--Y 0,1,2 = down--> up
hb.settings.custom.custom = true
hb.settings.custom.health = { x = 0, y = 0 }
hb.settings.custom.satiation = { x = 0, y = 1 }
hb.settings.custom.sprint = { x = 1, y = 1 }
hb.settings.custom.mana = { x = 1, y = 0 }
hb.settings.custom.armor = { x = 1, y = 2 }
hb.settings.custom.breath = { x = 0, y = 2 }

302
init.lua
View File

@ -1,10 +1,5 @@
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
local S = minetest.get_translator("hudbars")
local N = function(s) return s end
hb = {}
@ -21,11 +16,11 @@ hb.settings = {}
function hb.load_setting(sname, stype, defaultval, valid_values)
local sval
if stype == "string" then
sval = minetest.setting_get(sname)
sval = minetest.settings:get(sname)
elseif stype == "bool" then
sval = minetest.setting_getbool(sname)
sval = minetest.settings:get_bool(sname)
elseif stype == "number" then
sval = tonumber(minetest.setting_get(sname))
sval = tonumber(minetest.settings:get(sname))
end
if sval ~= nil then
if valid_values ~= nil then
@ -49,50 +44,44 @@ function hb.load_setting(sname, stype, defaultval, valid_values)
end
end
-- (hardcoded) default settings
hb.settings.max_bar_length = 160
hb.settings.statbar_length = 20
-- Load default settings
dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
-- statbar positions
hb.settings.pos_left = {}
hb.settings.pos_right = {}
hb.settings.start_offset_left = {}
hb.settings.start_offset_right= {}
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
local function player_exists(player)
return player ~= nil and player:is_player()
end
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.4)
-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
-- Misc. settings
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
local sorting = minetest.setting_get("hudbars_sorting")
if sorting ~= nil then
hb.settings.sorting = {}
hb.settings.sorting_reverse = {}
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
hb.settings.sorting[k] = tonumber(v)
hb.settings.sorting_reverse[tonumber(v)] = k
local function make_label(format_string, format_string_config, label, start_value, max_value)
local params = {}
local order = format_string_config.order
for o=1, #order do
if order[o] == "label" then
table.insert(params, label)
elseif order[o] == "value" then
if format_string_config.format_value then
table.insert(params, string.format(format_string_config.format_value, start_value))
else
table.insert(params, start_value)
end
elseif order[o] == "max_value" then
if format_string_config.format_max_value then
table.insert(params, string.format(format_string_config.format_max_value, max_value))
else
table.insert(params, max_value)
end
end
end
else
hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
local ret
if format_string_config.textdomain then
ret = minetest.translate(format_string_config.textdomain, format_string, unpack(params))
else
ret = S(format_string, unpack(params))
end
return ret
end
-- Table which contains all players with active default HUD bars (only for internal use)
--hb.players = {}
hb.players = {}
function hb.value_to_barlength(value, max)
if max == 0 then
@ -130,7 +119,7 @@ function hb.get_hudbar_position_index(identifier)
end
end
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
local hudtable = {}
local pos, offset
@ -164,7 +153,19 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
end
end
if format_string == nil then
format_string = S("%s: %d/%d")
format_string = N("@1: @2/@3")
end
if format_string_config == nil then
format_string_config = {}
end
if format_string_config.order == nil then
format_string_config.order = { "label", "value", "max_value" }
end
if format_string_config.format_value == nil then
format_string_config.format_value = "%d"
end
if format_string_config.format_max_value == nil then
format_string_config.format_max_value = "%d"
end
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
@ -189,7 +190,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
iconscale = { x=1, y=1 }
barnumber = hb.value_to_barlength(start_value, start_max)
bgiconnumber = hb.settings.statbar_length
text = string.format(format_string, label, start_value, start_max)
text = make_label(format_string, format_string_config, label, start_value, start_max)
end
if hb.settings.bar_type == "progress_bar" then
ids.bg = player:hud_add({
@ -219,14 +220,24 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
number = bgiconnumber,
alignment = {x=-1,y=-1},
offset = { x = offset.x, y = offset.y },
direction = 0,
size = {x=24, y=24},
})
end
end
local bar_image
local bar_image, bar_size
if hb.settings.bar_type == "progress_bar" then
bar_image = textures.bar
-- NOTE: Intentionally set to nil. For some reason, on some systems,
-- the progress bar is displaced when the bar_size is set explicitly here.
-- On the other hand, setting this to nil is deprecated in MT 5.0.0 due to
-- a debug log warning, but nothing is explained in lua_api.txt.
-- This section is a potential bug magnet, please watch with care!
-- The size of the bar image is expected to be exactly 2×16 pixels.
bar_size = nil
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
bar_image = textures.icon
bar_size = {x=24, y=24}
end
ids.bar = player:hud_add({
hud_elem_type = "statbar",
@ -235,7 +246,8 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
number = barnumber,
alignment = {x=-1,y=-1},
offset = offset,
size = "",
direction = 0,
size = bar_size,
})
if hb.settings.bar_type == "progress_bar" then
ids.text = player:hud_add({
@ -274,6 +286,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
hudtable.identifier = identifier
hudtable.format_string = format_string
hudtable.format_string_config = format_string_config
hudtable.label = label
hudtable.hudids = {}
hudtable.hudstate = {}
@ -282,43 +295,44 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
hudtable.default_start_max = default_start_max
hb.hudbars_count= hb.hudbars_count + 1
hb.hudtables[identifier] = hudtable
end
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
if not player_exists(player) then return false end
local hudtable = hb.get_hudtable(identifier)
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
return true
end
function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
return
return true
end
if not player_exists(player) then
return false
end
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
local value_changed, max_changed = false, false
if new_value ~= nil then
if new_value ~= hudtable.hudstate[name].value then
hudtable.hudstate[name].value = new_value
value_changed = true
end
else
new_value = hudtable.hudstate[name].value
end
if new_max_value ~= nil then
if new_max_value ~= hudtable.hudstate[name].max then
hudtable.hudstate[name].max = new_max_value
max_changed = true
end
else
new_max_value = (hudtable.hudstate[name] or {max = 0}).max
end
if new_value ~= nil and hudtable.hudstate[name] then
if new_value ~= hudtable.hudstate[name].value then
if new_value > new_max_value then
new_value = new_max_value
end
hudtable.hudstate[name].value = new_value
value_changed = true
end
else
new_value = (hudtable.hudstate[name] or {value = 0}).value
new_max_value = hudtable.hudstate[name].max
end
if hb.settings.bar_type == "progress_bar" then
@ -333,7 +347,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
end
if new_label ~= nil then
hudtable.label = new_label
local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
local new_text = make_label(hudtable.format_string, hudtable.format_string_config, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
player:hud_change(hudtable.hudids[name].text, "text", new_text)
end
if new_text_color ~= nil then
@ -377,7 +391,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
end
if hb.settings.bar_type == "progress_bar" then
local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
local new_text = make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, new_value, new_max_value)
if new_text ~= hudtable.hudstate[name].text then
player:hud_change(hudtable.hudids[name].text, "text", new_text)
hudtable.hudstate[name].text = new_text
@ -385,50 +399,53 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
end
end
end
return true
end
function hb.hide_hudbar(player, identifier)
if not player_exists(player) then return false end
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if(hudtable.hudstate[name].hidden == false) then
if hb.settings.bar_type == "progress_bar" then
if hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
end
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
player:hud_change(hudtable.hudids[name].text, "text", "")
elseif hb.settings.bar_type == "statbar_modern" then
player:hud_change(hudtable.hudids[name].bg, "number", 0)
if hudtable == nil then return false end
if hb.settings.bar_type == "progress_bar" then
if hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
end
player:hud_change(hudtable.hudids[name].bar, "number", 0)
hudtable.hudstate[name].hidden = true
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
player:hud_change(hudtable.hudids[name].text, "text", "")
elseif hb.settings.bar_type == "statbar_modern" then
player:hud_change(hudtable.hudids[name].bg, "number", 0)
end
player:hud_change(hudtable.hudids[name].bar, "number", 0)
hudtable.hudstate[name].hidden = true
return true
end
function hb.unhide_hudbar(player, identifier)
if not player_exists(player) then return false end
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if(hudtable.hudstate[name].hidden) then
local name = player:get_player_name()
local value = hudtable.hudstate[name].value
local max = hudtable.hudstate[name].max
if hb.settings.bar_type == "progress_bar" then
if hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
end
if hudtable.hudstate[name].max ~= 0 then
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
end
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
elseif hb.settings.bar_type == "statbar_modern" then
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
if hudtable == nil then return false end
local value = hudtable.hudstate[name].value
local max = hudtable.hudstate[name].max
if hb.settings.bar_type == "progress_bar" then
if hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
end
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
hudtable.hudstate[name].hidden = false
if hudtable.hudstate[name].max ~= 0 then
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
end
player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, value, max))
elseif hb.settings.bar_type == "statbar_modern" then
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
end
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
hudtable.hudstate[name].hidden = false
return true
end
function hb.get_hudbar_state(player, identifier)
if not player_exists(player) then return nil end
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
-- Do not forget to update this chunk of code in case the state changes
local copy = {
@ -441,8 +458,16 @@ function hb.get_hudbar_state(player, identifier)
return copy
end
function hb.get_hudbar_identifiers()
local ids = {}
for id, _ in pairs(hb.hudtables) do
table.insert(ids, id)
end
return ids
end
--register built-in HUD bars
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
end
@ -456,62 +481,89 @@ end
local function custom_hud(player)
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
local hide
if minetest.setting_getbool("enable_damage") then
if minetest.settings:get_bool("enable_damage") then
hide = false
else
hide = true
end
hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
local hp = player:get_hp()
local hp_max = player:get_properties().hp_max
hb.init_hudbar(player, "health", math.min(hp, hp_max), hp_max, hide)
local breath = player:get_breath()
local breath_max = player:get_properties().breath_max
local hide_breath
if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
if breath >= breath_max and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
hb.init_hudbar(player, "breath", math.min(breath, breath_max-1), breath_max-1, hide_breath or hide)
end
end
local function update_health(player)
local hp_max = player:get_properties().hp_max
hb.change_hudbar(player, "health", player:get_hp(), hp_max)
end
-- update built-in HUD bars
local function update_hud(player)
if minetest.setting_getbool("enable_damage") then
if not player_exists(player) then return end
if minetest.settings:get_bool("enable_damage") then
if hb.settings.forceload_default_hudbars then
hb.unhide_hudbar(player, "health")
end
--air
local breath_max = player:get_properties().breath_max
local breath = player:get_breath()
if breath == 11 and hb.settings.autohide_breath == true then
if breath >= breath_max and hb.settings.autohide_breath == true then
hb.hide_hudbar(player, "breath")
else
hb.unhide_hudbar(player, "breath")
hb.change_hudbar(player, "breath", math.min(breath, 10))
hb.change_hudbar(player, "breath", math.min(breath, breath_max-1), breath_max-1)
end
--health
hb.change_hudbar(player, "health", player:get_hp())
update_health(player)
elseif hb.settings.forceload_default_hudbars then
hb.hide_hudbar(player, "health")
hb.hide_hudbar(player, "breath")
end
end
local function hb_step()
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
for _,player in ipairs(minetest.get_connected_players()) do
-- only proceed if damage is enabled
-- update all hud elements
update_hud(player)
end
minetest.register_on_player_hpchange(function(player)
if hb.players[player:get_player_name()] ~= nil then
update_health(player)
end
minetest.after(hb.settings.tick, hb_step)
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if not name or name == "" then return end
hide_builtin(player)
custom_hud(player)
end)
minetest.after(0, hb_step)
minetest.register_on_respawnplayer(function(player)
update_health(player)
hb.hide_hudbar(player, "breath")
end)
minetest.register_on_joinplayer(function(player)
hide_builtin(player)
custom_hud(player)
hb.players[player:get_player_name()] = player
end)
minetest.register_on_leaveplayer(function(player)
hb.players[player:get_player_name()] = nil
end)
local main_timer = 0
local timer = 0
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > hb.settings.tick or timer > 4 then
if main_timer > hb.settings.tick then main_timer = 0 end
-- only proceed if damage is enabled
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
for _, player in pairs(hb.players) do
-- update all hud elements
update_hud(player)
end
end
end
if timer > 4 then timer = 0 end
end)

View File

@ -1,3 +0,0 @@
Health = Leben
Breath = Atem
%s: %d/%d = %s: %d/%d

4
locale/hudbars.de.tr Normal file
View File

@ -0,0 +1,4 @@
# textdomain: hudbars
Health=Leben
Breath=Atem
@1: @2/@3=@1: @2/@3

6
locale/hudbars.it.tr Normal file
View File

@ -0,0 +1,6 @@
# textdomain: hudbars
Health=Salute
Breath=Ossigeno
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
@1: @2/@3=@1: @2/@3

4
locale/hudbars.ms.tr Normal file
View File

@ -0,0 +1,4 @@
# textdomain: hudbars
Health=Kesihatan
Breath=Nafas
@1: @2/@3=@1: @2/@3

6
locale/hudbars.nl.tr Normal file
View File

@ -0,0 +1,6 @@
# textdomain: hudbars
Health=Gezondheid
Breath=Adem
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
@1: @2/@3=@1: @2/@3

6
locale/hudbars.pt.tr Normal file
View File

@ -0,0 +1,6 @@
# textdomain: hudbars
Health=Saude
Breath=Folego
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
@1: @2/@3=@1: @2/@3

4
locale/hudbars.tr.tr Normal file
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@ -0,0 +1,4 @@
# textdomain: hudbars
Health=Can
Breath=Nefes
@1: @2/@3=@1: @2/@3

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Health
Breath
# textdomain: hudbars
Health=
Breath=
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
%s: %d/%d
@1: @2/@3=

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name = hudbars
description = Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.

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@ -77,17 +77,38 @@ hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
# Precise x offset in pixels from the basic screen x position of the HUD bars.
# For the zig-zag alignment pattern, this is for the left HUD bars.
# This setting is used for the progress bar HUD bar style.
hudbars_start_offset_left_x (Left HUD bar x offset) int -175
# Precise y offset in pixels from the basic screen y position of the HUD bars.
# For the zig-zag alignment pattern, this is for the left HUD bars.
# This setting is used for the progress bar HUD bar style.
hudbars_start_offset_left_y (Left HUD bar y offset) int -86
# Precise x offset in pixels from the basic screen x position of the right HUD bars.
# Only used for the zig-zag alignment pattern.
# This setting is used for the progress bar HUD bar style.
hudbars_start_offset_right_x (Right HUD bar x offset) int 15
# Precise y offset in pixels from the basic screen y position of the right HUD bars.
# Only used for the zig-zag alignment pattern.
# This setting is used for the progress bar HUD bar style.
hudbars_start_offset_right_y (Right HUD bar y offset) int -86
# Precise x offset in pixels from the basic screen x position of the HUD statbars.
# For the zig-zag alignment pattern, this is for the left HUD statbars.
# This setting is used for the classic and modern statbar styles.
hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
# Precise y offset in pixels from the basic screen y position of the HUD statbars.
# For the zig-zag alignment pattern, this is for the left HUD statbars.
# This setting is used for the classic and modern statbar styles.
hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90
# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
# Only used for the zig-zag alignment pattern.
# This setting is used for the classic and modern statbar styles.
hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
# Only used for the zig-zag alignment pattern.
# This setting is used for the classic and modern statbar styles.
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
# The vertical distance between two HUD bars, in pixels.
hudbars_vmargin (Vertical distance between HUD bars) int 24 0

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textures/hudbars_bar_breath.png Executable file → Normal file
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textures/hudbars_bar_health.png Executable file → Normal file
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textures/hudbars_bgicon_health.png Executable file → Normal file

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