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44
API.md
Executable file → Normal file
@ -1,5 +1,5 @@
|
||||
API documentation for the HUD bars mod 1.4.1
|
||||
============================================
|
||||
API documentation for the HUD bars mod
|
||||
======================================
|
||||
|
||||
## Introduction
|
||||
This API allows you to add, change, hide and unhide custom HUD bars for this mod.
|
||||
@ -45,7 +45,7 @@ a vertical gradient.
|
||||
### Icon
|
||||
A 16×16 image shown left of the HUD bar. This is optional.
|
||||
|
||||
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)`
|
||||
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)`
|
||||
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
|
||||
and unhidden on a per-player basis.
|
||||
Note this does not yet display the HUD bar.
|
||||
@ -66,7 +66,21 @@ for more information.
|
||||
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
|
||||
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
|
||||
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
|
||||
* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
|
||||
* `format_string`: Optional; You can specify an alternative format string to use for the final text on the HUD bar. The default format string is “`@1: @2/@3`” (The “@” numbers are placeholders that have a meaning in this order: @1 = Label, @2 = current value, @3 = maximum value). Do *not* use minetest.translator on this string, the string will be translated by `hudbars`, but you still must put this string into the translation catalogue file.
|
||||
* `format_string_config`: Required if `format_string` is set. This allows to change which parameters to use in the format string. It's a table with these fields:
|
||||
* `textdomain`: Text domain of the format string, used by `minetest.translate`
|
||||
* `order`: Table that contains the order of the placeholders. It's also possible to remove placeholders. Default order: `{ "label", "value", "max_value" }`
|
||||
* `format_value`: Format string to apply when displaying `value`. Syntax is same as in `string.format`. Default: `"%d"`
|
||||
* `format_max_value`: Same as `format_value` but is applied to `max_value`
|
||||
|
||||
#### Example
|
||||
Example (mostly) from `hbarmor` mod:
|
||||
|
||||
```
|
||||
hb.register_hudbar("armor", 0xFFFFFF, minetest.translator("hbarmor", "Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, N("@1: @2%"), { order = { "label", "value" }, textdomain = "hbarmor" } )
|
||||
```
|
||||
|
||||
Displays an armor HUD bar with a label of the form „Armor: 53%“. (`N` is a dummy function that returns its argument, used to make the string visible for translator scripts.)
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
@ -95,8 +109,7 @@ the HUD bar will be initially be shown to the player.
|
||||
* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
## Modifying a HUD bar
|
||||
@ -135,7 +148,7 @@ such network optimization for the “styling” parameters, so keep this in mind
|
||||
* `new_text_color`: A 3-octet number defining the new color of the text.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
## Hiding and unhiding a HUD bar
|
||||
@ -156,7 +169,7 @@ Hides the specified HUD bar from the screen of the specified player.
|
||||
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
### `hb.unhide_hudbar(player, identifier)`
|
||||
@ -167,11 +180,11 @@ Makes a previously hidden HUD bar visible again to a player.
|
||||
* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
## Reading HUD bar information
|
||||
It is also possible to read information about an active HUD bar.
|
||||
It is also possible to read information about existing HUD bars.
|
||||
|
||||
### `hb.get_hudbar_state(player, identifier)`
|
||||
Returns the current state of the active player's HUD bar.
|
||||
@ -181,12 +194,17 @@ Returns the current state of the active player's HUD bar.
|
||||
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
A table which holds information on the current state of the HUD bar. Note the table is a deep
|
||||
copy of the internal HUD bar state, it is *not* a reference; the information hold by the table is
|
||||
only true for the moment you called this function. The fields of this table are:
|
||||
On success, returns a table which holds information on the current state of the HUD bar. Note
|
||||
the table is a deep copy of the internal HUD bar state, it is *not* a reference; the information
|
||||
hold by the table is only true for the moment you called this function. The fields of this table are:
|
||||
|
||||
* `value`: Current value of HUD bar.
|
||||
* `max`: Current maximum value of HUD bar.
|
||||
* `hidden`: Boolean denoting whether the HUD bar is hidden.
|
||||
* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
|
||||
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
|
||||
|
||||
If the player does not exist, returns `nil` instead.
|
||||
|
||||
### `hb.get_hudbar_identifiers()`
|
||||
Returns a table of all currently registered HUD bar identifiers.
|
||||
|
62
README.md
Normal file
@ -0,0 +1,62 @@
|
||||
# HUD bars
|
||||
|
||||
## Description
|
||||
This mod changes the HUD of Minetest. It replaces the default health and breath
|
||||
symbols by horizontal colored bars with text showing the number.
|
||||
|
||||
Furthermore, it enables other mods to add their own custom bars to the HUD,
|
||||
this mod will place them accordingly.
|
||||
|
||||
**Important**: Keep in mind if running a server with this mod, that the custom
|
||||
position should be displayed correctly on every screen size.
|
||||
|
||||
## Current version
|
||||
The current version is 2.3.0.
|
||||
It works for Minetest 5.3.0.
|
||||
|
||||
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
|
||||
standard.
|
||||
|
||||
## Settings
|
||||
This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more.
|
||||
Use the advanced settings menu in Minetest for detailed configuration.
|
||||
|
||||
## API
|
||||
The API is used to add your own custom HUD bars.
|
||||
Documentation for the API of this mod can be found in `API.md`.
|
||||
|
||||
## Legal
|
||||
### License of source code
|
||||
Author: Wuzzy (2015)
|
||||
|
||||
Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
|
||||
|
||||
Translations:
|
||||
|
||||
* German: Wuzzy
|
||||
* Portuguese: BrunoMine
|
||||
* Turkish: admicos
|
||||
* Dutch: kingoscargames
|
||||
* Italian: Hamlet
|
||||
* Malay: muhdnurhidayat
|
||||
* Russian: Imk
|
||||
* Spanish: wuniversales
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the MIT License.
|
||||
|
||||
### Licenses of textures
|
||||
|
||||
* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
* `hudbars_icon_breath.png`—kaeza (MIT License), modified by BlockMen, modified again by Wuzzy
|
||||
* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (MIT License)
|
||||
* `hudbars_bar_health.png`—Wuzzy (MIT License)
|
||||
* `hudbars_bar_breath.png`—Wuzzy (MIT License)
|
||||
* `hudbars_bar_background.png`—Wuzzy (MIT License)
|
||||
|
||||
### License references
|
||||
|
||||
* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
|
||||
* [MIT License](https://opensource.org/licenses/MIT)
|
109
README.txt
@ -1,109 +0,0 @@
|
||||
Minetest mod: HUD bars
|
||||
======================
|
||||
Version: 1.2.1
|
||||
|
||||
This software uses semantic versioning, as defined by version 2.0.0 of the SemVer
|
||||
standard. <http://semver.org/>
|
||||
|
||||
|
||||
License of source code: WTFPL
|
||||
-----------------------------
|
||||
Author: Wuzzy (2015)
|
||||
Forked from the “Better HUD” [hud] mod by BlockMen.
|
||||
|
||||
|
||||
Using the mod:
|
||||
--------------
|
||||
This mod changes the HUD of Minetest. It replaces the default health and breath symbols by horizontal colored bars with text showing
|
||||
the number.
|
||||
|
||||
Furthermore, it enables other mods to add their own custom bars to the HUD, this mod will place them accordingly.
|
||||
|
||||
You can create a “hudbars.conf” file to customize the positions of the health and breath bars. Take a look at “hudbars.conf.example”
|
||||
to get more infos. The lines starting with “--” are comments, remove the two dashes to activate a setting. Settings which are not
|
||||
set will use a default value instead.
|
||||
|
||||
|
||||
IMPORTANT:
|
||||
Keep in mind if running a server with this mod, that the custom position should be displayed correctly on every screen size!
|
||||
|
||||
Settings:
|
||||
---------
|
||||
This mod can be configured by editing minetest.conf. Currently, the following setting is recognized:
|
||||
|
||||
- hudbars_autohide_breath: A boolean setting, it can be either “true” or “false”. If set to “true”,
|
||||
the breath bar will be automatically hidden shortly after the breathbar has been filled up. If set
|
||||
to “false”, the breath bar will always be displayed. The default value is “true”.
|
||||
|
||||
- hudbars_sorting: This setting allows you to specify the “slot” positions of the HUD bars manually.
|
||||
|
||||
The setting has to be specified as a comma-seperated list of key=value pairs, where a key refers to the
|
||||
identifier of a HUD bar and the value refers to the slot number of where the HUD bar should be placed.
|
||||
The slot number must be an integer greater of equal to 0. The slot positions start (slot 0) at the
|
||||
bottom (nearest to hotbar in default configuration) left side, the following slot 1 is at the right
|
||||
side, slot `2` is on the right side again, but placed over the first HUD bar (slot 0), and it goes on,
|
||||
in a zig-zag pattern.
|
||||
All HUD bars to which no sorting rule has been applied will fill in all slots which have not been occupied
|
||||
by the HUD bars specified in this setting, the slots will be filled in from the lowest slot number.
|
||||
Note that the order of those remaining HUD bars is *not* fixed, it basically just boils down on which mod
|
||||
“came” first. Don't worry, the mod will still work perfectly fine, this setting is entirely optional.
|
||||
|
||||
Be careful not to use slot indices twice, or else different HUD bars will be drawn over each other!
|
||||
|
||||
If this setting is not set, by default the health and breath bar are displayed at slot positions 0 and 1,
|
||||
respectively (health bar at left bottom-most positoin, breath bar right from it). All other HUD bars are
|
||||
placed automatically.
|
||||
|
||||
Example value:
|
||||
breath=0, health=1
|
||||
This places the breath bar at the left side, and the health bar to the right side.
|
||||
|
||||
- hudbars_bar_type: Specifies the style of bars. You can select between the default progress-bar-like bars and the good old statbars
|
||||
like you know from vanilla Minetest. Note that the classic and modern statbars are still a little bit experimental.
|
||||
These values are possible:
|
||||
- progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value (current, maximum), and an icon.
|
||||
These bars usually convey the most information. This is the default and recommended value..
|
||||
- statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 half-symbols. Those bars represent the vague ratio between
|
||||
the current value and the maximum value. 1 half-symbol stands for approximately 5% of the maximum value.
|
||||
- statbar_modern: Like the classic statbar, but also supports background images, this kind of statbar may be considered to be more user-friendly
|
||||
than the classic statbar. This bar type closely resembles the [hud] mod.
|
||||
|
||||
- hudbars_vmargin: The vertical distance between two HUD bars in pixels (default: 24)
|
||||
- hudbars_tick: The number of seconds between two updates of the HUD bars. Increase this number if you have a slow server (default: 0.1)
|
||||
|
||||
Position settings:
|
||||
With these settings you can configure the positions of the HUD bars. All settings must be specified as a number.
|
||||
The pos settings are specified as a floating-point number between 0 to 1 each, the start_offset settings are
|
||||
specified as whole numbers, they specify a number of pixels.
|
||||
The left and right variants are used for the zig-zag mode. In the stack_up and stack_down modes, only the left variant is used for
|
||||
the base position
|
||||
|
||||
- hudbars_pos_left_x, hudbars_pos_left_y: Screen position (x and y) of the left HUD bar in zigzag mode. 0 is left-most/top, 1 is right-most/bottom.
|
||||
Defaults: 0.5 (x) and 1 (y)
|
||||
- hudbars_pos_right_x, hudbars_pos_right_y: Same as above, but for the right one.
|
||||
Defaults: 0.5 and 1.
|
||||
- hudbars_start_offset_left_x, hudbars_start_offset_left_y: Offset in pixels from the basic screen position specified in hudbars_pos_left_x/hudbars_pos_left_y.
|
||||
Defaults: -175 and -86
|
||||
- hudbars_start_offset_right_x, hudbars_start_offset_right_y: Same as above, but for the right one.
|
||||
Defaults: 15 and -86
|
||||
|
||||
API:
|
||||
----
|
||||
The API is used to add your own custom HUD bars.
|
||||
Documentation for the API of this mod can be found in API.md.
|
||||
|
||||
|
||||
License of textures:
|
||||
--------------------
|
||||
hudbars_icon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hudbars_bgicon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hudbars_icon_breath.png - kaeza (WTFPL), modified by BlockMen
|
||||
hudbars_bar_health.png - Wuzzy (WTFPL)
|
||||
hudbars_bar_breath.png - Wuzzy (WTFPL)
|
||||
hudbars_bar_background.png - Wuzzy(WTFPL)
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
@ -1,83 +0,0 @@
|
||||
Note: This software uses semantic versioning,
|
||||
as of version 2.0.0 of the standard <http://semver.org/>.
|
||||
|
||||
0.1.0
|
||||
-----
|
||||
- Initial release, forked from mod “Better HUD” [hud].
|
||||
|
||||
0.2.0
|
||||
-----
|
||||
- Add API documentation
|
||||
|
||||
0.3.0
|
||||
-----
|
||||
- Rename main table from “hud” to “hb” (affects function names!)
|
||||
- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
|
||||
- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
|
||||
- Update API documentation and fix mistakes
|
||||
- Use “hudbars.conf” instead of “hud.conf”
|
||||
|
||||
0.4.0
|
||||
-----
|
||||
- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
|
||||
- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
|
||||
- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
|
||||
- start_hidden parameter now finally works
|
||||
- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
|
||||
- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
|
||||
- Update documentation
|
||||
- Lots of refactoring
|
||||
- Health and breath bar now use API
|
||||
|
||||
1.0.0
|
||||
-----
|
||||
- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
|
||||
- Copy-editing of API.md and README.txt
|
||||
- Internal: Fix add_all weirdness
|
||||
|
||||
1.0.1
|
||||
-----
|
||||
- Fix race condition causing crash at start of server
|
||||
|
||||
1.0.2
|
||||
-----
|
||||
- Fix other HUD elements disappearing for rejoining players
|
||||
- Remove pointless delays for initializing the HUD for new or rejoining players
|
||||
|
||||
1.0.3
|
||||
-----
|
||||
- Adjust default HUD bars position for Minetest 0.4.12
|
||||
|
||||
1.1.0
|
||||
-----
|
||||
- Add boolean minetest.conf setting support (hudbars_autohide_breathbar) to control whether the breath bar is automatically hidden when full (default: yes)
|
||||
|
||||
1.2.0
|
||||
-----
|
||||
- New setting: hudbars_sorting. You can now manually sort all the HUD bars. Useful if you don't like automatic order
|
||||
- New setting: hudbars_bar_type. You now can change the appearance of the HUD bars.
|
||||
- New HUD bar types, slightly experimental: Classic statbars and modern [hud]-style statbars
|
||||
- New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature
|
||||
- Various position-related HUD bar settings (see README.txt)
|
||||
- Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways)
|
||||
|
||||
1.2.1
|
||||
-----
|
||||
- Fix crash when enable_damage is changed in mid-game
|
||||
|
||||
1.3.0
|
||||
-----
|
||||
- Make all settings avaialbe in Minetest's advanced settings menu
|
||||
- Fix HUD bars overlap when both hudbars_tick and hudbars_vmargin were set
|
||||
- Use Markdown syntax in readme file
|
||||
- Fix some factual mistakes in readme file
|
||||
- Add metadata: mod.conf, description.txt, screenshot.png
|
||||
|
||||
1.4.0
|
||||
-----
|
||||
- Allow to change HUD bar images and label after it has been registered
|
||||
- Minor API.md correction
|
||||
|
||||
1.4.1
|
||||
-----
|
||||
- Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil
|
48
default_settings.lua
Normal file
@ -0,0 +1,48 @@
|
||||
-- (Hardcoded) default settings
|
||||
|
||||
hb.settings.max_bar_length = 160
|
||||
hb.settings.statbar_length = 20
|
||||
|
||||
-- Statbar positions
|
||||
hb.settings.pos_left = {}
|
||||
hb.settings.pos_right = {}
|
||||
hb.settings.start_offset_left = {}
|
||||
hb.settings.start_offset_right= {}
|
||||
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
|
||||
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
|
||||
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
|
||||
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
|
||||
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
|
||||
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
|
||||
else
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
|
||||
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
|
||||
end
|
||||
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
|
||||
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
|
||||
|
||||
-- Experimental setting: Changing this setting is not officially supported, do NOT rely on it!
|
||||
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
|
||||
|
||||
-- Misc. settings
|
||||
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
|
||||
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
|
||||
|
||||
local sorting = minetest.settings:get("hudbars_sorting")
|
||||
if sorting ~= nil then
|
||||
hb.settings.sorting = {}
|
||||
hb.settings.sorting_reverse = {}
|
||||
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
|
||||
hb.settings.sorting[k] = tonumber(v)
|
||||
hb.settings.sorting_reverse[tonumber(v)] = k
|
||||
end
|
||||
else
|
||||
hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
|
||||
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
|
||||
end
|
@ -1,2 +0,0 @@
|
||||
default
|
||||
intllib?
|
@ -1 +0,0 @@
|
||||
Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.
|
10
hudbars.conf
@ -1,10 +0,0 @@
|
||||
-- if custom==true, use custom position
|
||||
-- X 0=left, 1=right
|
||||
--Y 0,1,2 = down--> up
|
||||
hb.settings.custom.custom = true
|
||||
hb.settings.custom.health = { x = 0, y = 0 }
|
||||
hb.settings.custom.satiation = { x = 0, y = 1 }
|
||||
hb.settings.custom.sprint = { x = 1, y = 1 }
|
||||
hb.settings.custom.mana = { x = 1, y = 0 }
|
||||
hb.settings.custom.armor = { x = 1, y = 2 }
|
||||
hb.settings.custom.breath = { x = 0, y = 2 }
|
323
init.lua
@ -1,10 +1,5 @@
|
||||
local S
|
||||
if (minetest.get_modpath("intllib")) then
|
||||
dofile(minetest.get_modpath("intllib").."/intllib.lua")
|
||||
S = intllib.Getter(minetest.get_current_modname())
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
local S = minetest.get_translator("hudbars")
|
||||
local N = function(s) return s end
|
||||
|
||||
hb = {}
|
||||
|
||||
@ -21,11 +16,11 @@ hb.settings = {}
|
||||
function hb.load_setting(sname, stype, defaultval, valid_values)
|
||||
local sval
|
||||
if stype == "string" then
|
||||
sval = minetest.setting_get(sname)
|
||||
sval = minetest.settings:get(sname)
|
||||
elseif stype == "bool" then
|
||||
sval = minetest.setting_getbool(sname)
|
||||
sval = minetest.settings:get_bool(sname)
|
||||
elseif stype == "number" then
|
||||
sval = tonumber(minetest.setting_get(sname))
|
||||
sval = tonumber(minetest.settings:get(sname))
|
||||
end
|
||||
if sval ~= nil then
|
||||
if valid_values ~= nil then
|
||||
@ -49,50 +44,44 @@ function hb.load_setting(sname, stype, defaultval, valid_values)
|
||||
end
|
||||
end
|
||||
|
||||
-- (hardcoded) default settings
|
||||
hb.settings.max_bar_length = 160
|
||||
hb.settings.statbar_length = 20
|
||||
-- Load default settings
|
||||
dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
|
||||
|
||||
-- statbar positions
|
||||
hb.settings.pos_left = {}
|
||||
hb.settings.pos_right = {}
|
||||
hb.settings.start_offset_left = {}
|
||||
hb.settings.start_offset_right= {}
|
||||
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
|
||||
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
|
||||
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
|
||||
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
|
||||
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
|
||||
local function player_exists(player)
|
||||
return player ~= nil and player:is_player()
|
||||
end
|
||||
|
||||
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
|
||||
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.4)
|
||||
|
||||
-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
|
||||
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
|
||||
|
||||
-- Misc. settings
|
||||
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
|
||||
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
|
||||
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
|
||||
|
||||
local sorting = minetest.setting_get("hudbars_sorting")
|
||||
if sorting ~= nil then
|
||||
hb.settings.sorting = {}
|
||||
hb.settings.sorting_reverse = {}
|
||||
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
|
||||
hb.settings.sorting[k] = tonumber(v)
|
||||
hb.settings.sorting_reverse[tonumber(v)] = k
|
||||
local function make_label(format_string, format_string_config, label, start_value, max_value)
|
||||
local params = {}
|
||||
local order = format_string_config.order
|
||||
for o=1, #order do
|
||||
if order[o] == "label" then
|
||||
table.insert(params, label)
|
||||
elseif order[o] == "value" then
|
||||
if format_string_config.format_value then
|
||||
table.insert(params, string.format(format_string_config.format_value, start_value))
|
||||
else
|
||||
table.insert(params, start_value)
|
||||
end
|
||||
elseif order[o] == "max_value" then
|
||||
if format_string_config.format_max_value then
|
||||
table.insert(params, string.format(format_string_config.format_max_value, max_value))
|
||||
else
|
||||
table.insert(params, max_value)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
|
||||
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
|
||||
local ret
|
||||
if format_string_config.textdomain then
|
||||
ret = minetest.translate(format_string_config.textdomain, format_string, unpack(params))
|
||||
else
|
||||
ret = S(format_string, unpack(params))
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||
--hb.players = {}
|
||||
hb.players = {}
|
||||
|
||||
function hb.value_to_barlength(value, max)
|
||||
if max == 0 then
|
||||
@ -130,7 +119,7 @@ function hb.get_hudbar_position_index(identifier)
|
||||
end
|
||||
end
|
||||
|
||||
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
|
||||
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)
|
||||
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
|
||||
local hudtable = {}
|
||||
local pos, offset
|
||||
@ -164,7 +153,19 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
end
|
||||
end
|
||||
if format_string == nil then
|
||||
format_string = S("%s: %d/%d")
|
||||
format_string = N("@1: @2/@3")
|
||||
end
|
||||
if format_string_config == nil then
|
||||
format_string_config = {}
|
||||
end
|
||||
if format_string_config.order == nil then
|
||||
format_string_config.order = { "label", "value", "max_value" }
|
||||
end
|
||||
if format_string_config.format_value == nil then
|
||||
format_string_config.format_value = "%d"
|
||||
end
|
||||
if format_string_config.format_max_value == nil then
|
||||
format_string_config.format_max_value = "%d"
|
||||
end
|
||||
|
||||
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
|
||||
@ -189,7 +190,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
iconscale = { x=1, y=1 }
|
||||
barnumber = hb.value_to_barlength(start_value, start_max)
|
||||
bgiconnumber = hb.settings.statbar_length
|
||||
text = string.format(format_string, label, start_value, start_max)
|
||||
text = make_label(format_string, format_string_config, label, start_value, start_max)
|
||||
end
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.bg = player:hud_add({
|
||||
@ -199,6 +200,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
text = "hudbars_bar_background.png",
|
||||
alignment = {x=1,y=1},
|
||||
offset = { x = offset.x - 1, y = offset.y - 1 },
|
||||
z_index = 0,
|
||||
})
|
||||
if textures.icon ~= nil then
|
||||
ids.icon = player:hud_add({
|
||||
@ -207,35 +209,38 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
scale = iconscale,
|
||||
text = textures.icon,
|
||||
alignment = {x=-1,y=1},
|
||||
offset = { x = offset.x - 3, y = offset.y },
|
||||
})
|
||||
end
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
if textures.bgicon ~= nil then
|
||||
ids.bg = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = textures.bgicon,
|
||||
number = bgiconnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = { x = offset.x, y = offset.y },
|
||||
offset = { x = offset.x - 4, y = offset.y + 2 },
|
||||
z_index = 1,
|
||||
})
|
||||
end
|
||||
end
|
||||
local bar_image
|
||||
local bar_image, bgicon, bar_size
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
bar_image = textures.bar
|
||||
-- NOTE: Intentionally set to nil. For some reason, on some systems,
|
||||
-- the progress bar is displaced when the bar_size is set explicitly here.
|
||||
-- On the other hand, setting this to nil is deprecated in MT 5.0.0 due to
|
||||
-- a debug log warning, but nothing is explained in lua_api.txt.
|
||||
-- This section is a potential bug magnet, please watch with care!
|
||||
-- The size of the bar image is expected to be exactly 2×16 pixels.
|
||||
bar_size = nil
|
||||
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
|
||||
bar_image = textures.icon
|
||||
bgicon = textures.bgicon
|
||||
bar_size = {x=24, y=24}
|
||||
end
|
||||
ids.bar = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = bar_image,
|
||||
text2 = bgicon,
|
||||
number = barnumber,
|
||||
item = bgiconnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = offset,
|
||||
size = "",
|
||||
direction = 0,
|
||||
size = bar_size,
|
||||
z_index = 1,
|
||||
})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.text = player:hud_add({
|
||||
@ -246,6 +251,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
number = text_color,
|
||||
direction = 0,
|
||||
offset = { x = offset.x + 2, y = offset.y - 1},
|
||||
z_index = 2,
|
||||
})
|
||||
end
|
||||
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
|
||||
@ -274,6 +280,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
|
||||
hudtable.identifier = identifier
|
||||
hudtable.format_string = format_string
|
||||
hudtable.format_string_config = format_string_config
|
||||
hudtable.label = label
|
||||
hudtable.hudids = {}
|
||||
hudtable.hudstate = {}
|
||||
@ -282,43 +289,47 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
hudtable.default_start_max = default_start_max
|
||||
|
||||
hb.hudbars_count= hb.hudbars_count + 1
|
||||
|
||||
|
||||
hb.hudtables[identifier] = hudtable
|
||||
end
|
||||
|
||||
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
|
||||
if not player_exists(player) then return false end
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
|
||||
if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
|
||||
return
|
||||
return true
|
||||
end
|
||||
if not player_exists(player) then
|
||||
return false
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if not hudtable.hudstate[name] then
|
||||
return false
|
||||
end
|
||||
local value_changed, max_changed = false, false
|
||||
|
||||
if new_value ~= nil then
|
||||
if new_value ~= hudtable.hudstate[name].value then
|
||||
hudtable.hudstate[name].value = new_value
|
||||
value_changed = true
|
||||
end
|
||||
else
|
||||
new_value = hudtable.hudstate[name].value
|
||||
end
|
||||
if new_max_value ~= nil then
|
||||
if new_max_value ~= hudtable.hudstate[name].max then
|
||||
hudtable.hudstate[name].max = new_max_value
|
||||
max_changed = true
|
||||
end
|
||||
else
|
||||
new_max_value = (hudtable.hudstate[name] or {max = 0}).max
|
||||
end
|
||||
|
||||
if new_value ~= nil and hudtable.hudstate[name] then
|
||||
if new_value ~= hudtable.hudstate[name].value then
|
||||
if new_value > new_max_value then
|
||||
new_value = new_max_value
|
||||
end
|
||||
hudtable.hudstate[name].value = new_value
|
||||
value_changed = true
|
||||
end
|
||||
else
|
||||
new_value = (hudtable.hudstate[name] or {value = 0}).value
|
||||
new_max_value = hudtable.hudstate[name].max
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
@ -333,7 +344,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
|
||||
end
|
||||
if new_label ~= nil then
|
||||
hudtable.label = new_label
|
||||
local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
|
||||
local new_text = make_label(hudtable.format_string, hudtable.format_string_config, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
end
|
||||
if new_text_color ~= nil then
|
||||
@ -377,7 +388,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
|
||||
local new_text = make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, new_value, new_max_value)
|
||||
if new_text ~= hudtable.hudstate[name].text then
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
hudtable.hudstate[name].text = new_text
|
||||
@ -385,50 +396,53 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.hide_hudbar(player, identifier)
|
||||
if not player_exists(player) then return false end
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if(hudtable.hudstate[name].hidden == false) then
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
||||
if hudtable == nil then return false end
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
hudtable.hudstate[name].hidden = true
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
player:hud_change(hudtable.hudids[name].bar, "item", 0)
|
||||
hudtable.hudstate[name].hidden = true
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.unhide_hudbar(player, identifier)
|
||||
if not player_exists(player) then return false end
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if(hudtable.hudstate[name].hidden) then
|
||||
local name = player:get_player_name()
|
||||
local value = hudtable.hudstate[name].value
|
||||
local max = hudtable.hudstate[name].max
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
||||
end
|
||||
if hudtable.hudstate[name].max ~= 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
||||
if hudtable == nil then return false end
|
||||
local value = hudtable.hudstate[name].value
|
||||
local max = hudtable.hudstate[name].max
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
hudtable.hudstate[name].hidden = false
|
||||
if hudtable.hudstate[name].max ~= 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, value, max))
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bar, "scale", {x=1,y=1})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
player:hud_change(hudtable.hudids[name].bar, "item", hb.value_to_barlength(max, max))
|
||||
hudtable.hudstate[name].hidden = false
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.get_hudbar_state(player, identifier)
|
||||
if not player_exists(player) then return nil end
|
||||
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
|
||||
-- Do not forget to update this chunk of code in case the state changes
|
||||
local copy = {
|
||||
@ -441,8 +455,16 @@ function hb.get_hudbar_state(player, identifier)
|
||||
return copy
|
||||
end
|
||||
|
||||
function hb.get_hudbar_identifiers()
|
||||
local ids = {}
|
||||
for id, _ in pairs(hb.hudtables) do
|
||||
table.insert(ids, id)
|
||||
end
|
||||
return ids
|
||||
end
|
||||
|
||||
--register built-in HUD bars
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
||||
end
|
||||
@ -456,62 +478,89 @@ end
|
||||
|
||||
|
||||
local function custom_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
local hide
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if minetest.settings:get_bool("enable_damage") then
|
||||
hide = false
|
||||
else
|
||||
hide = true
|
||||
end
|
||||
hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
|
||||
local hp = player:get_hp()
|
||||
local hp_max = player:get_properties().hp_max
|
||||
hb.init_hudbar(player, "health", math.min(hp, hp_max), hp_max, hide)
|
||||
local breath = player:get_breath()
|
||||
local breath_max = player:get_properties().breath_max
|
||||
local hide_breath
|
||||
if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
|
||||
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
|
||||
if breath >= breath_max and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
|
||||
hb.init_hudbar(player, "breath", math.min(breath, breath_max), breath_max, hide_breath or hide)
|
||||
end
|
||||
end
|
||||
|
||||
local function update_health(player)
|
||||
local hp_max = player:get_properties().hp_max
|
||||
hb.change_hudbar(player, "health", player:get_hp(), hp_max)
|
||||
end
|
||||
|
||||
-- update built-in HUD bars
|
||||
local function update_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if not player_exists(player) then return end
|
||||
if minetest.settings:get_bool("enable_damage") then
|
||||
if hb.settings.forceload_default_hudbars then
|
||||
hb.unhide_hudbar(player, "health")
|
||||
end
|
||||
--air
|
||||
local breath_max = player:get_properties().breath_max
|
||||
local breath = player:get_breath()
|
||||
|
||||
if breath == 11 and hb.settings.autohide_breath == true then
|
||||
if breath >= breath_max and hb.settings.autohide_breath == true then
|
||||
hb.hide_hudbar(player, "breath")
|
||||
else
|
||||
hb.unhide_hudbar(player, "breath")
|
||||
hb.change_hudbar(player, "breath", math.min(breath, 10))
|
||||
hb.change_hudbar(player, "breath", math.min(breath, breath_max), breath_max)
|
||||
end
|
||||
|
||||
--health
|
||||
hb.change_hudbar(player, "health", player:get_hp())
|
||||
update_health(player)
|
||||
elseif hb.settings.forceload_default_hudbars then
|
||||
hb.hide_hudbar(player, "health")
|
||||
hb.hide_hudbar(player, "breath")
|
||||
end
|
||||
end
|
||||
|
||||
local function hb_step()
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
-- only proceed if damage is enabled
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
minetest.register_on_player_hpchange(function(player)
|
||||
if hb.players[player:get_player_name()] ~= nil then
|
||||
update_health(player)
|
||||
end
|
||||
minetest.after(hb.settings.tick, hb_step)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if not name or name == "" then return end
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
end)
|
||||
|
||||
minetest.after(0, hb_step)
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
update_health(player)
|
||||
hb.hide_hudbar(player, "breath")
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
hb.players[player:get_player_name()] = player
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hb.players[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hb.settings.tick or timer > 4 then
|
||||
if main_timer > hb.settings.tick then main_timer = 0 end
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
for _, player in pairs(hb.players) do
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
end)
|
||||
|
@ -1,3 +0,0 @@
|
||||
Health = Leben
|
||||
Breath = Atem
|
||||
%s: %d/%d = %s: %d/%d
|
4
locale/hudbars.de.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: hudbars
|
||||
Health=Leben
|
||||
Breath=Atem
|
||||
@1: @2/@3=@1: @2/@3
|
4
locale/hudbars.es.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: hudbars
|
||||
Health=Salud
|
||||
Breath=Aliento
|
||||
@1: @2/@3=@1: @2/@3
|
6
locale/hudbars.it.tr
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: hudbars
|
||||
Health=Salute
|
||||
Breath=Ossigeno
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
@1: @2/@3=@1: @2/@3
|
4
locale/hudbars.ms.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: hudbars
|
||||
Health=Kesihatan
|
||||
Breath=Nafas
|
||||
@1: @2/@3=@1: @2/@3
|
6
locale/hudbars.nl.tr
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: hudbars
|
||||
Health=Gezondheid
|
||||
Breath=Adem
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
@1: @2/@3=@1: @2/@3
|
6
locale/hudbars.pt.tr
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: hudbars
|
||||
Health=Saude
|
||||
Breath=Folego
|
||||
|
||||
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
|
||||
@1: @2/@3=@1: @2/@3
|
4
locale/hudbars.ru.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: hudbars
|
||||
Health=HP
|
||||
Breath=дыхание
|
||||
@1: @2/@3=@1: @2/@3
|
4
locale/hudbars.tr.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: hudbars
|
||||
Health=Can
|
||||
Breath=Nefes
|
||||
@1: @2/@3=@1: @2/@3
|
@ -1,5 +1,6 @@
|
||||
Health
|
||||
Breath
|
||||
# textdomain: hudbars
|
||||
Health=
|
||||
Breath=
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
%s: %d/%d
|
||||
@1: @2/@3=
|
||||
|
1
mod.conf
@ -1 +1,2 @@
|
||||
name = hudbars
|
||||
description = Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.
|
||||
|
BIN
screenshot.png
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 9.3 KiB |
@ -77,17 +77,38 @@ hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
|
||||
|
||||
# Precise x offset in pixels from the basic screen x position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_left_x (Left HUD bar x offset) int -175
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_left_y (Left HUD bar y offset) int -86
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_right_x (Right HUD bar x offset) int 15
|
||||
# Precise y offset in pixels from the basic screen y position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_right_y (Right HUD bar y offset) int -86
|
||||
|
||||
# Precise x offset in pixels from the basic screen x position of the HUD statbars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD statbars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
|
||||
# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
|
||||
|
||||
# The vertical distance between two HUD bars, in pixels.
|
||||
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
|
||||
|
||||
|
BIN
textures/hudbars_bar_background.png
Executable file → Normal file
Before Width: | Height: | Size: 113 B After Width: | Height: | Size: 110 B |
BIN
textures/hudbars_bar_breath.png
Executable file → Normal file
Before Width: | Height: | Size: 80 B After Width: | Height: | Size: 74 B |
BIN
textures/hudbars_bar_health.png
Executable file → Normal file
Before Width: | Height: | Size: 80 B After Width: | Height: | Size: 71 B |
Before Width: | Height: | Size: 811 B After Width: | Height: | Size: 354 B |
BIN
textures/hudbars_bgicon_health.png
Executable file → Normal file
Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 222 B |
BIN
textures/hudbars_icon_breath.png
Executable file → Normal file
Before Width: | Height: | Size: 544 B After Width: | Height: | Size: 443 B |
BIN
textures/hudbars_icon_health.png
Executable file → Normal file
Before Width: | Height: | Size: 321 B After Width: | Height: | Size: 306 B |