6 Commits

Author SHA1 Message Date
838d1df687 Version 1.2.0 2016-11-12 20:33:16 +01:00
374d9742f8 Update outdated inttlib boilerplate 2016-11-09 01:58:50 +01:00
93477205a4 Fix CC-BY 3.0 link 2016-10-29 15:29:09 +02:00
3b8097e44a Use Markdown format for README file 2016-10-29 15:27:00 +02:00
fc0efd94fb Remove redundant version number from init.lua 2016-10-29 15:23:22 +02:00
7b0ef7204b Add intllib support 2016-08-05 17:43:55 +02:00
6 changed files with 30 additions and 22 deletions

2
API.md
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API documentation for Mana 1.1.0
API documentation for Mana 1.2.0
================================
## Introduction

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Mana mod [mana]
===============
Version: 1.1.0
Note: This mod uses semantic versioning, as defined by version 2.0.0 of the SemVer standard.
See: <http://semver.org/>
# Mana [mana]
Description
===========
* Version: 1.2.0
* Note: This mod uses semantic versioning, as defined by version 2.0.0 of the SemVer standard. See: <http://semver.org/>
## Description
This mod adds basic support for mana to Minetest.
Each player will have an additional attribute: Mana. To be precise:
- Current mana reserves: How much mana the player currently has
- Maximum possible mana: How much mana the player can have at maximum
- Mana regeneration amont: How much mana will be generated each “mana tick” (default 0.2 seconds)
* Current mana reserves: How much mana the player currently has
* Maximum possible mana: How much mana the player can have at maximum
* Mana regeneration amont: How much mana will be generated each “mana tick” (default 0.2 seconds)
By default, each player spawns with 0/200 mana, and regenerates 1 mana per fifth of a second. All
these values can be configured with the server settings (`minetest.conf`) and it is highly advised to do
@ -25,15 +23,14 @@ The mod provides a simple API to set, get, add and subtract the mana (and maximu
for setting the regeneration amount. Note that this mod itself does *not* change the gameplay in a meaningful
way. You should install other mods which use the Mana mod as a dependency.
The API documentation is in the file API.md.
The API documentation is in the file `API.md`.
If the mod “HUD bars” [hudbars] is installed, a blue bar will be added to the HUD showing the player's mana reserves.
If the mod “HUD bars” [`hudbars`] is installed, a blue bar will be added to the HUD showing the player's mana reserves.
It currently only works with version 0.3.0 of this mod.
Otherwise, the mana is just shown as text.
Configuration
=============
## Configuration
This mod can be configured with minetest.conf! The following settings are accepted:
@ -43,10 +40,9 @@ This mod can be configured with minetest.conf! The following settings are accept
regen value per mana tick. Default: `0.2`. This value must be positive, also try to avoid very small values
as those could probably stress your machine a lot.
License information
===================
* textures/mana_icon.png: CC-BY by Buch <http://opengameart.org/users/Buch>.
* textures/mana_bgicon.png: CC-BY, originally by Buch <http://opengameart.org/users/Buch>, modified by Wuzzy.
* textures/mana_bar.png: WTFPL by Wuzzy.
* `textures/mana_icon.png`: [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/) by [Buch](http://opengameart.org/users/Buch).
* `textures/mana_bgicon.png`: CC BY 3.0, originally by Buch, modified by Wuzzy.
* `textures/mana_bar.png`: [WTFPL](http://www.wtfpl.net/txt/copying/) by Wuzzy.
* Everything else: WTFPL.

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hudbars?
intllib?

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--[[
Mana 1.0.2
Mana
This mod adds mana to players, a special attribute
License: WTFPL
@ -9,6 +9,13 @@ License: WTFPL
Initialization
]===]
local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
mana = {}
mana.playerlist = {}
@ -269,7 +276,7 @@ end)
]===]
if minetest.get_modpath("hudbars") ~= nil then
hb.register_hudbar("mana", 0xFFFFFF, "Mana", { bar = "mana_bar.png", icon = "mana_icon.png", bgicon = "mana_bgicon.png" }, 0, mana.settings.default_max, false)
hb.register_hudbar("mana", 0xFFFFFF, S("Mana"), { bar = "mana_bar.png", icon = "mana_icon.png", bgicon = "mana_bgicon.png" }, 0, mana.settings.default_max, false)
function mana.hud_update(playername)
local player = minetest.get_player_by_name(playername)
@ -283,7 +290,7 @@ if minetest.get_modpath("hudbars") ~= nil then
else
function mana.manastring(playername)
return string.format("Mana: %d/%d", mana.get(playername), mana.getmax(playername))
return S("Mana: @1/@2", mana.get(playername), mana.getmax(playername))
end
function mana.hud_add(playername)

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locale/de.txt Normal file
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Mana = Mana
Mana: @1/@2 = Mana: @1/@2

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locale/template.txt Normal file
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Mana =
Mana: @1/@2 =