add shoot_anim _end _sheep to api.txt

This commit is contained in:
TenPlus1 2017-09-22 20:35:19 +01:00
parent 8517f4d946
commit 65f8c2c280

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@ -145,6 +145,7 @@ can be added to the mob definition under pre-defined mob animation names like:
'fly_start', 'fly_end', 'fly_speed' when mob flies
'punch_start', 'punch_end', 'punch_speed' when mob attacks
'punch2_start', 'punch2_end', 'punch2_speed' when mob attacks (alternative)
'shoot_start', 'shoot_end', shoot_speed' when mob shoots
'die_start', 'die_end', 'die_speed' when mob dies
'*_loop' bool value to determine if any set animation loops e.g (die_loop = false)
defaults to true if not set