forked from mtcontrib/mobs_redo
add shoot_anim _end _sheep to api.txt
This commit is contained in:
parent
8517f4d946
commit
65f8c2c280
1
api.txt
1
api.txt
@ -145,6 +145,7 @@ can be added to the mob definition under pre-defined mob animation names like:
|
||||
'fly_start', 'fly_end', 'fly_speed' when mob flies
|
||||
'punch_start', 'punch_end', 'punch_speed' when mob attacks
|
||||
'punch2_start', 'punch2_end', 'punch2_speed' when mob attacks (alternative)
|
||||
'shoot_start', 'shoot_end', shoot_speed' when mob shoots
|
||||
'die_start', 'die_end', 'die_speed' when mob dies
|
||||
'*_loop' bool value to determine if any set animation loops e.g (die_loop = false)
|
||||
defaults to true if not set
|
||||
|
Loading…
Reference in New Issue
Block a user