Commit Graph

70 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
bc6acccd47 plantlike leaves images are obsolete now due to fixes in the engine. 2014-12-18 21:36:29 -05:00
Vanessa Ezekowitz
ff0df53829 add acacia trees
grows in the desert near the edges of the biome
2014-08-24 03:14:08 -04:00
Zefram
1e01ca8dea Remove failed attempt at manual placement flag
The code was failing to set the "placed" flag on empty rubber tree trunk
nodes because the after_place_node callback that does it would only be
called by the default on_place callback, which is overridden for that
node type.  The code also fails to even attempt to set the flag on full
rubber tree trunk nodes.  The technic mod no longer looks at this flag,
so remove the attempt to set it, rather than fix setting it.
2014-08-13 23:19:56 +01:00
Vanessa Ezekowitz
0d86cf2023 do the same for that mod's leaves and sapling 2014-08-06 12:54:48 -04:00
Vanessa Ezekowitz
c9f8ff5a39 alias old farming:rubber_tree_full to moretrees:rubber_tree_trunk 2014-08-06 12:44:43 -04:00
Vanessa Ezekowitz
bb1b668f8f phase out the old clone_node call. use minetest.override_item() instead. 2014-07-30 14:53:27 -04:00
Vanessa Ezekowitz
19e2734810 bright fir leaves need to drop themselves, not their dark counterparts 2014-07-13 03:18:22 -04:00
Vanessa Ezekowitz
b9cd044064 updated to match current moreblocks/stairsplus API 2014-06-16 05:25:46 -04:00
Zefram
1ea3e792cd aliases for jungle tree trunk and planks 2014-04-21 21:02:28 -04:00
Xanthin
83307b04c3 add support for intllib translation mod
now with stairsplus support
2014-03-20 01:30:14 +01:00
Xanthin
0f9e82cee6 added intllib function for translation 2014-03-12 22:24:42 +01:00
Vanessa Ezekowitz
050b19e463 Get rid of old ownership code, use Minetest's own code instead 2014-01-30 16:09:23 -05:00
Vanessa Ezekowitz
b0a559ed0b Put all saplings into "sapling" group 2014-01-16 13:44:56 -05:00
Vanessa Ezekowitz
6498cf5ec0 incorrect check for drop rarity for palms 2014-01-13 05:22:27 -05:00
Vanessa Ezekowitz
61e2c96df7 make jungletree leaves wave (how the hell did I miss this?) 2013-12-25 04:20:51 -05:00
Vanessa Ezekowitz
0df62c3e35 local-ize several variables 2013-12-15 13:30:17 -05:00
Vanessa Ezekowitz
d8752b308e oops, extra comma 2013-11-27 17:32:21 -05:00
Vanessa Ezekowitz
dee888f7a8 oops, put that flag in the wrong place 2013-11-27 17:31:38 -05:00
Vanessa Ezekowitz
91779abef1 Add a metadata flag that's set when an empty rubber tree is placed in
the world (keeps it from regrowing into a full one)
2013-11-27 17:23:15 -05:00
Vanessa Ezekowitz
e814cdcc7d Add waving=1 (equivalent) to all leaves nodes, but only when
regular cubic leaves are in use (the default).  This affects default trees
also.
2013-11-27 02:48:43 -05:00
Vanessa Ezekowitz
a939fc1448 Clean up code that redefines default leaves and default jungle leaves
(it was redefining more stuff than was necessary).  As a side effect,
this fixes a bug where non-plantlike leaves were using the wrong
textures in the inventory.

Remove all of the previous waving leaves changes as the shader that provides
that feature is about to change in a way that will break what I had here.

Clean up code that sets default drawtype and visual_scale of leaves
2013-11-22 23:51:42 -05:00
Vanessa Ezekowitz
d15ff706a2 Actually make the leaf waving work right 2013-11-21 20:33:02 -05:00
Vanessa Ezekowitz
374116bc6e Make leaves wave when shaders are on and regular cubical drawtype is selected. 2013-11-21 18:40:55 -05:00
Vanessa Ezekowitz
98d76a8ea1 fix crash when regular cubical leaves mode is enabled 2013-11-16 17:38:46 -05:00
Vanessa Ezekowitz
d3e68b3149 Made all leaves draw as cubes in the inventory regardless of whether
they are plantlike or not in the world.  This has the side effect that a
dropped leaf block will look like a flat sprite.  Oh well, no other way
to fix it.

Adjusted the offset of the textures so that leaves place more accurately
in the world (blame this on the engine, it has no option for me to
adjust the precise vertical visual scale independently from the
horizontal scale, so I have to fake it with the textures).
2013-11-14 20:39:07 -05:00
Vanessa Ezekowitz
2a85996d00 fix incorrect clone_node() call 2013-11-14 18:47:20 -05:00
Vanessa Ezekowitz
15601c6c51 Use clone node method to redefine the default apple 2013-11-14 18:11:42 -05:00
Vanessa Ezekowitz
e1baf2018b Made it possible via moretrees config to force all moretrees, default, and
default jungle tree leaves to be plantlike drawtype.

The default setting is now plantlike.  Change moretres_settings.txt in
your world folder if you don't like it.

Rearranged a bit of code to accommodate this.
2013-11-14 18:05:37 -05:00
Vanessa Ezekowitz
88eb73af90 forgot to return the modified itemstack on empty rubber trees 2013-11-08 19:02:47 -05:00
Vanessa Ezekowitz
9870e92737 Oops, forgot to return the modified item stack 2013-11-07 22:06:27 -05:00
Vanessa Ezekowitz
620a799fb4 Moretrees' trunks can now be turned sideways when placing,
using minetest.rotate_and_place()

Requires Minetest git commit 1d856b73 or later.
2013-11-07 21:01:09 -05:00
Vanessa Ezekowitz
b320a7db8f All leaf decay values sped up a bit and palm leaf decay radius changed
to 15, by default (does not affect existing world - admins will need to
change the moretrees_settings.txt file manually, if so desired)

Palms make more saplings now. (Affects all worlds)
2013-10-02 13:43:50 -04:00
Vanessa Ezekowitz
fad79d86b7 add option to spawn saplings instead of fully-grown trees at mapgen
time.  Such saplings will grow very quickly into a tree, compared to a
planted sapling.  Defaults to spawning saplings.

add custom jungle tree sapling, alias default one to that, so that
moretrees will be able to grow its own jungle trees.

fix tree density bug
2013-09-14 22:44:32 -04:00
Vanessa Ezekowitz
d32993e355 Made moreblocks dependency optional and configurable 2013-07-22 03:55:12 -04:00
Vanessa Ezekowitz
1377d69f54 adjusted apples to heal 1/2 heart to match defaults. 2013-07-21 12:30:09 -04:00
Vanessa Ezekowitz
1c5dd852f4 put wood planks stairs/slabs/micros/panels into separate groups (wood_xxxxx=1)
did the same for tree trunks (tree_xxxxx=1)
2013-07-04 23:03:40 -04:00
Vanessa Ezekowitz
c277590fc2 Phased out all deprecated minetest.env:* uses in favor of minetest.* 2013-06-30 23:55:07 -04:00
Vanessa Ezekowitz
c41195acc8 deleted sideways, empty rubber tree trunk, added conversion abm for it 2013-04-26 20:12:22 -04:00
Vanessa Ezekowitz
ae09c948ff get rid of sideways tree trunks and their stairs/slabs
Add conversion code to handle them.  Minor formatting fixes.
2013-04-24 08:54:48 -04:00
Vanessa Ezekowitz
ea61c08ae0 Merge branch 'master' into newstuff 2013-04-18 18:28:34 -04:00
Vanessa Ezekowitz
c1a5cf776b Update 2013-04-17: Got rid of horizontal jungle tree trunk, aliased it
to the one in the moreblocks mod.  Got rid of jungle tree planks recipe,
default already has it.  But that's not the important part...

Acorns, fir/spruce/pine cones, and coconuts are now edible!

Fir/spruce/pine cones can be cooked to extract fir/spruce/pine nuts.  One cone yields 4 portions of nuts, each of which heals 1/2 heart.

Coconuts can be broken apart to get milk and raw coconut solids (e.g. the "meat").  Craft one coconut, one drinking glass, and one cutting tool (*see below).  Yields one portion of coconut solids, one glass full of coconut milk, and the tool is returned.  The coconut milk heals 1 heart and returns the empty glass, while one portion of coconut solids heals two hearts.

Coconut milk can be crafted with four acorns to produce acorn muffin batter.  One portion of this batter can be cooked into four acorn muffins.  Each muffin restores two hearts.

Enjoy :-)

-----
* Since Minetest doesn't have any default cutting tools that would normally be suitable for this purpose, the following tools may be used instead to cut the coconuts open:

Default bronze, diamond, Mese, or steel axe,
...or... glooptest Alatro or Arol axe,
...or... moreores Mithril or silver axe,
...or... titanium axe.

(note that stone and wooden axes are deliberately not usable)
2013-04-17 19:30:17 -04:00
Vanessa Ezekowitz
7a7ee2d168 Added alises for farming_plus rubber trees, added "empty" rubber tree trunk
for technic (also a sideways version).
2013-04-13 13:58:35 -04:00
Vanessa Ezekowitz
6184e4a4e8 technic has discontinued rubber trees in favor of this mod. Added some aliases
to cover old technic nodes.
2013-04-10 16:56:46 -04:00
Vanessa Ezekowitz
93248e883f Merge branch 'master' into newstuff 2013-04-10 14:32:06 -04:00
Vanessa Ezekowitz
4184caa641 removed all code that tries to disable default trees because the minetest dev
team is being completely obstinant about letting me properly disable them from
this mod.

Instead, made beech trees respond to enable flags in settings.lua (disabled by
default).  If you want beeches, turn that flag on in settings.lua and remove
the "trees" flag from yourworld/map_meta.txt in the mg_flags line.
2013-04-08 22:54:22 -04:00
Vanessa Ezekowitz
f13f83d9d1 Added stairsplus/circular saw support 2013-04-07 22:42:01 -04:00
Vanessa Ezekowitz
4c198fad78 Multiple changes, see below:
Fix replacement of default trees so that it works correctly.  Beeches
now use default tree nodes, but L-systems models.  This redefines the
default tree, wood, leaves, and saplings so that they use moretrees'
textures "Beech" in their descriptions, but only if replacement of
default trees is enabled.

Added backward-compat aliases for this change.

Moved tree replacement mapgen->air aliases to a more logical spot in the
code.

Also, changed out all leaf decay dig_node() calls for nodeupdate(), since the
former calls the latter anyway, and the latter is what does the job.

Increased the palm leaf decay radius to 12.
2013-04-07 22:09:18 -04:00
Vanessa Ezekowitz
0380556e71 Forgot to manually define sideways jungle tree trunks. 2013-03-19 17:32:16 -04:00
Vanessa Ezekowitz
f100397cfd Jungle nodes are defined and used by minetest_game now,
so we don't need them in moretrees anymore.  They're still used by moretrees
to generate out versions of jungletrees, though, and red/green/yellow leaves
are also still provided and defined.
2013-03-19 17:01:09 -04:00
Vanessa Ezekowitz
bc86a3e2ab made jungle trees more numerous and able to spread further from water, took
leaves out of the avoidnodes table, there's really no reason to have them
there and having them causes too much spacing between trees.  Reduced the
prevalence of sequoias.
2013-02-20 12:01:47 -05:00