init.lua: turn off by-default new flow logic for now

This commit is contained in:
thetaepsilon-gamedev 2017-09-27 17:37:46 +01:00
parent df8ef255a3
commit 2d70d2b657
2 changed files with 7 additions and 4 deletions

View File

@ -27,6 +27,8 @@ local settings = {
drop_on_routing_fail = false,
delete_item_on_clearobject = true,
enable_new_flow_logic = false,
}
for name, value in pairs(settings) do

View File

@ -14,14 +14,18 @@ pipeworks.worldpath = minetest.get_worldpath()
pipeworks.modpath = minetest.get_modpath("pipeworks")
dofile(pipeworks.modpath.."/default_settings.lua")
-- Read the external config file if it exists.
local worldsettingspath = pipeworks.worldpath.."/pipeworks_settings.txt"
local worldsettingsfile = io.open(worldsettingspath, "r")
if worldsettingsfile then
worldsettingsfile:close()
dofile(worldsettingspath)
end
if pipeworks.enable_new_flow_logic then
minetest.log("warning", "pipeworks new_flow_logic is WIP and incomplete!")
end
-- Random variables
@ -111,9 +115,6 @@ dofile(pipeworks.modpath.."/filter-injector.lua")
dofile(pipeworks.modpath.."/trashcan.lua")
dofile(pipeworks.modpath.."/wielder.lua")
-- temporary flag to enable new flowing behaviour
pipeworks.enable_new_flow_logic = true
if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end
if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end
if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end