remove register_local_pipes.lua as node registration has been moved to more appropriate files

This commit is contained in:
thetaepsilon-gamedev 2017-10-01 18:23:58 +01:00
parent 13383770ef
commit 396a4fdacd
3 changed files with 3 additions and 63 deletions

View File

@ -121,7 +121,9 @@ dofile(pipeworks.modpath.."/wielder.lua")
local logicdir = "/new_flow_logic/"
-- note that even with these files the new flow logic is not yet default
-- note that even with these files the new flow logic is not yet default.
-- registration will take place but no actual ABMs/node logic will be installed,
-- unless pipeworks.enable_new_flow_logic has been set.
dofile(pipeworks.modpath..logicdir.."flowable_node_registry.lua")
dofile(pipeworks.modpath..logicdir.."abms.lua")
dofile(pipeworks.modpath..logicdir.."abm_register.lua")
@ -130,10 +132,6 @@ dofile(pipeworks.modpath..logicdir.."flowable_node_registry_install.lua")
if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end
if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end
if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end
-- individual enable flags also checked in register_local_pipes.lua
if pipeworks.enable_new_flow_logic then
dofile(pipeworks.modpath..logicdir.."register_local_pipes.lua")
end
if pipeworks.enable_redefines then
dofile(pipeworks.modpath.."/compat-chests.lua")

View File

@ -1,54 +0,0 @@
-- registration of pipework's own pipes.
-- written 2017 by thetaepsilon
-- global values and thresholds for water behaviour
-- TODO: add some way of setting this per-world
local thresholds = {}
-- limit on pump pressure - will not absorb more than can be taken
thresholds.pump_pressure = 2
-- activation threshold for spigot
-- should not be below 1, as spigot helper code indiscriminately places a water source node if run.
thresholds.spigot_min = 1
local pipes_full_nodenames = pipeworks.pipes_full_nodenames
local pipes_empty_nodenames = pipeworks.pipes_empty_nodenames
local register = pipeworks.flowables.register
local flowlogic = pipeworks.flowlogic
-- FIXME: DRY principle for names, move this to devices.lua?
-- FIXME: all devices still considered simple
local pump_on = "pipeworks:pump_on"
local pump_off = "pipeworks:pump_off"
local spigot_off = "pipeworks:spigot"
local spigot_on = "pipeworks:spigot_pouring"
if pipeworks.enable_pipes then
--[[
for _, pipe in ipairs(pipes_full_nodenames) do
register.simple(pipe)
end
for _, pipe in ipairs(pipes_empty_nodenames) do
register.simple(pipe)
end
]]
if pipeworks.enable_pipe_devices then
--register.simple(pump_off)
--register.simple(pump_on)
--register.simple(spigot_on)
--register.simple(spigot_off)
--register.intake_simple(pump_on, thresholds.pump_pressure)
-- TODO: the code doesn't currently care if the spigot is the visually flowing node or not.
-- So some mechanism to register on/off states would be nice
--register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot)
--register.output(spigot_on, thresholds.spigot_min, flowlogic.helpers.output_spigot)
end
end

View File

@ -1,6 +1,2 @@
-- Per-world configuration of pump thresholds
This should be relatively trivial to do, just a case of adding another property to the pipeworks global that can be set per-world with pipeworks_settings.txt.
This does not appear to be that big a deal right now, as the internal threshold can always be changed.
-- Internal code to the effect of "is_node_flowable()"
This is basically to implement valves - currently the flow logic will happily balance pipes with neighbour nodes that just happen to have the pressure property in their metadata.