forked from mtcontrib/pipeworks
remove register_local_pipes.lua as node registration has been moved to more appropriate files
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8
init.lua
8
init.lua
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@ -121,7 +121,9 @@ dofile(pipeworks.modpath.."/wielder.lua")
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local logicdir = "/new_flow_logic/"
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local logicdir = "/new_flow_logic/"
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-- note that even with these files the new flow logic is not yet default
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-- note that even with these files the new flow logic is not yet default.
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-- registration will take place but no actual ABMs/node logic will be installed,
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-- unless pipeworks.enable_new_flow_logic has been set.
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dofile(pipeworks.modpath..logicdir.."flowable_node_registry.lua")
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dofile(pipeworks.modpath..logicdir.."flowable_node_registry.lua")
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dofile(pipeworks.modpath..logicdir.."abms.lua")
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dofile(pipeworks.modpath..logicdir.."abms.lua")
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dofile(pipeworks.modpath..logicdir.."abm_register.lua")
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dofile(pipeworks.modpath..logicdir.."abm_register.lua")
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@ -130,10 +132,6 @@ dofile(pipeworks.modpath..logicdir.."flowable_node_registry_install.lua")
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if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end
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if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end
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if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end
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if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end
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if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end
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if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end
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-- individual enable flags also checked in register_local_pipes.lua
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if pipeworks.enable_new_flow_logic then
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dofile(pipeworks.modpath..logicdir.."register_local_pipes.lua")
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end
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if pipeworks.enable_redefines then
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if pipeworks.enable_redefines then
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dofile(pipeworks.modpath.."/compat-chests.lua")
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dofile(pipeworks.modpath.."/compat-chests.lua")
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@ -1,54 +0,0 @@
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-- registration of pipework's own pipes.
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-- written 2017 by thetaepsilon
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-- global values and thresholds for water behaviour
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-- TODO: add some way of setting this per-world
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local thresholds = {}
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-- limit on pump pressure - will not absorb more than can be taken
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thresholds.pump_pressure = 2
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-- activation threshold for spigot
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-- should not be below 1, as spigot helper code indiscriminately places a water source node if run.
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thresholds.spigot_min = 1
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local pipes_full_nodenames = pipeworks.pipes_full_nodenames
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local pipes_empty_nodenames = pipeworks.pipes_empty_nodenames
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local register = pipeworks.flowables.register
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local flowlogic = pipeworks.flowlogic
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-- FIXME: DRY principle for names, move this to devices.lua?
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-- FIXME: all devices still considered simple
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local pump_on = "pipeworks:pump_on"
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local pump_off = "pipeworks:pump_off"
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local spigot_off = "pipeworks:spigot"
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local spigot_on = "pipeworks:spigot_pouring"
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if pipeworks.enable_pipes then
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--[[
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for _, pipe in ipairs(pipes_full_nodenames) do
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register.simple(pipe)
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end
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for _, pipe in ipairs(pipes_empty_nodenames) do
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register.simple(pipe)
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end
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]]
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if pipeworks.enable_pipe_devices then
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--register.simple(pump_off)
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--register.simple(pump_on)
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--register.simple(spigot_on)
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--register.simple(spigot_off)
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--register.intake_simple(pump_on, thresholds.pump_pressure)
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-- TODO: the code doesn't currently care if the spigot is the visually flowing node or not.
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-- So some mechanism to register on/off states would be nice
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--register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot)
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--register.output(spigot_on, thresholds.spigot_min, flowlogic.helpers.output_spigot)
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end
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end
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@ -1,6 +1,2 @@
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-- Per-world configuration of pump thresholds
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This should be relatively trivial to do, just a case of adding another property to the pipeworks global that can be set per-world with pipeworks_settings.txt.
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This does not appear to be that big a deal right now, as the internal threshold can always be changed.
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-- Internal code to the effect of "is_node_flowable()"
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-- Internal code to the effect of "is_node_flowable()"
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This is basically to implement valves - currently the flow logic will happily balance pipes with neighbour nodes that just happen to have the pressure property in their metadata.
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This is basically to implement valves - currently the flow logic will happily balance pipes with neighbour nodes that just happen to have the pressure property in their metadata.
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