forked from mtcontrib/pipeworks
use on_destruct instead of after_dig_node to clean up the cache entry to avoid any leaking during worldediting
This commit is contained in:
parent
b009e46590
commit
3bcf3b5f2f
|
@ -251,6 +251,8 @@ minetest.register_node("pipeworks:autocrafter", {
|
|||
after_place_node = pipeworks.scan_for_tube_objects,
|
||||
after_dig_node = function(pos)
|
||||
pipeworks.scan_for_tube_objects(pos)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
autocrafterCache[minetest.hash_node_position(pos)] = nil
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
|
|
Loading…
Reference in New Issue
Block a user