forked from mtcontrib/pipeworks
Added some metadata to the valve, grate, storage tank to make flow calculation
easier. Ask RealBadAngel about it :-)
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parent
c1dffa70f0
commit
4b0b137f94
94
devices.lua
94
devices.lua
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@ -173,7 +173,12 @@ for s in ipairs(states) do
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after_dig_node = function(pos)
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pipe_scanforobjects(pos)
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end,
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drop = "pipeworks:valve_off_x"
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drop = "pipeworks:valve_off_x",
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pipelike=1,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_int("pipelike",1)
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end,
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})
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local valveboxes = {}
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@ -218,38 +223,15 @@ for s in ipairs(states) do
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after_dig_node = function(pos)
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pipe_scanforobjects(pos)
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end,
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drop = "pipeworks:valve_off_x"
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drop = "pipeworks:valve_off_x",
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pipelike=1,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_int("pipelike",1)
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end,
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})
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end
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local axes = { "x", "z" }
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for a in ipairs(axes) do
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minetest.register_on_punchnode(function (pos, node)
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if node.name=="pipeworks:valve_on_"..axes[a] then
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minetest.env:add_node(pos, { name = "pipeworks:valve_off_"..axes[a] })
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end
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end)
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minetest.register_on_punchnode(function (pos, node)
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if node.name=="pipeworks:valve_off_"..axes[a] then
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minetest.env:add_node(pos, { name = "pipeworks:valve_on_"..axes[a] })
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end
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end)
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minetest.register_on_punchnode(function (pos, node)
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if node.name=="pipeworks:pump_on_"..axes[a] then
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minetest.env:add_node(pos, { name = "pipeworks:pump_off_"..axes[a] })
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end
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end)
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minetest.register_on_punchnode(function (pos, node)
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if node.name=="pipeworks:pump_off_"..axes[a] then
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minetest.env:add_node(pos, { name = "pipeworks:pump_on_"..axes[a] })
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end
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end)
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end
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-- intake grate
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minetest.register_node("pipeworks:intake", {
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@ -275,7 +257,12 @@ minetest.register_node("pipeworks:intake", {
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groups = {snappy=3, pipe=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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stack_max = 99
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stack_max = 99,
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pipelike=1,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_int("pipelike",1)
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end,
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})
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-- tank
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@ -294,7 +281,12 @@ minetest.register_node("pipeworks:storage_tank_x", {
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groups = {snappy=3, pipe=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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stack_max = 99
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stack_max = 99,
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pipelike=1,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_int("pipelike",1)
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end,
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})
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minetest.register_node("pipeworks:storage_tank_z", {
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@ -311,8 +303,44 @@ minetest.register_node("pipeworks:storage_tank_z", {
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groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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stack_max = 99
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stack_max = 99,
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pipelike=1,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_int("pipelike",1)
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end,
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})
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-- various actions
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local axes = { "x", "z" }
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for a in ipairs(axes) do
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minetest.register_on_punchnode(function (pos, node)
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if node.name=="pipeworks:valve_on_"..axes[a] then
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minetest.env:add_node(pos, { name = "pipeworks:valve_off_"..axes[a] })
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meta:set_int("pipelike",0)
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end
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end)
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minetest.register_on_punchnode(function (pos, node)
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if node.name=="pipeworks:valve_off_"..axes[a] then
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minetest.env:add_node(pos, { name = "pipeworks:valve_on_"..axes[a] })
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meta:set_int("pipelike",1)
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end
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end)
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minetest.register_on_punchnode(function (pos, node)
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if node.name=="pipeworks:pump_on_"..axes[a] then
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minetest.env:add_node(pos, { name = "pipeworks:pump_off_"..axes[a] })
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end
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end)
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minetest.register_on_punchnode(function (pos, node)
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if node.name=="pipeworks:pump_off_"..axes[a] then
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minetest.env:add_node(pos, { name = "pipeworks:pump_on_"..axes[a] })
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end
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end)
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end
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print("Pipeworks loaded!")
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