Added some metadata to the valve, grate, storage tank to make flow calculation

easier.  Ask RealBadAngel about it :-)
This commit is contained in:
Vanessa Ezekowitz 2012-08-20 03:46:24 -04:00
parent c1dffa70f0
commit 4b0b137f94

View File

@ -173,7 +173,12 @@ for s in ipairs(states) do
after_dig_node = function(pos)
pipe_scanforobjects(pos)
end,
drop = "pipeworks:valve_off_x"
drop = "pipeworks:valve_off_x",
pipelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end,
})
local valveboxes = {}
@ -218,38 +223,15 @@ for s in ipairs(states) do
after_dig_node = function(pos)
pipe_scanforobjects(pos)
end,
drop = "pipeworks:valve_off_x"
drop = "pipeworks:valve_off_x",
pipelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end,
})
end
local axes = { "x", "z" }
for a in ipairs(axes) do
minetest.register_on_punchnode(function (pos, node)
if node.name=="pipeworks:valve_on_"..axes[a] then
minetest.env:add_node(pos, { name = "pipeworks:valve_off_"..axes[a] })
end
end)
minetest.register_on_punchnode(function (pos, node)
if node.name=="pipeworks:valve_off_"..axes[a] then
minetest.env:add_node(pos, { name = "pipeworks:valve_on_"..axes[a] })
end
end)
minetest.register_on_punchnode(function (pos, node)
if node.name=="pipeworks:pump_on_"..axes[a] then
minetest.env:add_node(pos, { name = "pipeworks:pump_off_"..axes[a] })
end
end)
minetest.register_on_punchnode(function (pos, node)
if node.name=="pipeworks:pump_off_"..axes[a] then
minetest.env:add_node(pos, { name = "pipeworks:pump_on_"..axes[a] })
end
end)
end
-- intake grate
minetest.register_node("pipeworks:intake", {
@ -275,7 +257,12 @@ minetest.register_node("pipeworks:intake", {
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99
stack_max = 99,
pipelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end,
})
-- tank
@ -294,7 +281,12 @@ minetest.register_node("pipeworks:storage_tank_x", {
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99
stack_max = 99,
pipelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end,
})
minetest.register_node("pipeworks:storage_tank_z", {
@ -311,8 +303,44 @@ minetest.register_node("pipeworks:storage_tank_z", {
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99
stack_max = 99,
pipelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end,
})
-- various actions
local axes = { "x", "z" }
for a in ipairs(axes) do
minetest.register_on_punchnode(function (pos, node)
if node.name=="pipeworks:valve_on_"..axes[a] then
minetest.env:add_node(pos, { name = "pipeworks:valve_off_"..axes[a] })
meta:set_int("pipelike",0)
end
end)
minetest.register_on_punchnode(function (pos, node)
if node.name=="pipeworks:valve_off_"..axes[a] then
minetest.env:add_node(pos, { name = "pipeworks:valve_on_"..axes[a] })
meta:set_int("pipelike",1)
end
end)
minetest.register_on_punchnode(function (pos, node)
if node.name=="pipeworks:pump_on_"..axes[a] then
minetest.env:add_node(pos, { name = "pipeworks:pump_off_"..axes[a] })
end
end)
minetest.register_on_punchnode(function (pos, node)
if node.name=="pipeworks:pump_off_"..axes[a] then
minetest.env:add_node(pos, { name = "pipeworks:pump_on_"..axes[a] })
end
end)
end
print("Pipeworks loaded!")