forked from mtcontrib/pipeworks
		
	Added mese filter (takes full stack).
This commit is contained in:
		@@ -155,6 +155,15 @@ if io.open(minetest.get_modpath("pipeworks").."/../technic/init.lua", "r") == ni
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		        { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" }
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		},
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	})
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	minetest.register_craft( {
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		output = "pipeworks:mese_filter 2",
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		recipe = {
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		        { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" },
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		        { "default:stick", "default:mese", "homedecor:plastic_sheeting" },
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		        { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" }
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		},
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	})
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	minetest.register_craft( {
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        output = "pipeworks:entry_panel 2",
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@@ -8,7 +8,7 @@ minetest.register_craftitem("pipeworks:filter", {
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})
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minetest.register_node("pipeworks:filter", {
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	description = "filter",
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	description = "Filter",
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	tiles = {"pipeworks_filter_top.png", "pipeworks_filter_top.png", "pipeworks_filter_output.png",
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		"pipeworks_filter_input.png", "pipeworks_filter_side.png", "pipeworks_filter_top.png"},
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	paramtype2 = "facedir",
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@@ -94,6 +94,97 @@ minetest.register_node("pipeworks:filter", {
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end,
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})
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minetest.register_craftitem("pipeworks:mese_filter", {
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	description = "Mese filter",
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	stack_max = 99,
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})
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minetest.register_node("pipeworks:mese_filter", {
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	description = "Mese filter",
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	tiles = {"pipeworks_mese_filter_top.png", "pipeworks_mese_filter_top.png", "pipeworks_mese_filter_output.png",
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		"pipeworks_mese_filter_input.png", "pipeworks_mese_filter_side.png", "pipeworks_mese_filter_top.png"},
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	paramtype2 = "facedir",
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	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,mesecon=2},
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	legacy_facedir_simple = true,
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	sounds = default.node_sound_wood_defaults(),
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	on_construct = function(pos)
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		local meta = minetest.env:get_meta(pos)
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		meta:set_string("formspec",
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				"invsize[9,9;]"..
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				"list[current_name;main;0,2;8,2;]"..
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				"list[current_player;main;0,5;8,4;]")
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		meta:set_string("infotext", "Mese filter")
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		local inv = meta:get_inventory()
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		inv:set_size("main", 8*4)
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	end,
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	can_dig = function(pos,player)
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		local meta = minetest.env:get_meta(pos);
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		local inv = meta:get_inventory()
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		return inv:is_empty("main")
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	end,
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	mesecons={effector={action_on=function(pos,node)
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					minetest.registered_nodes[node.name].on_punch(pos,node,nil)
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				end}},
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	on_punch = function (pos, node, puncher)
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	local meta = minetest.env:get_meta(pos);
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	local inv = meta:get_inventory()
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	local frompos
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	local dir
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	if node.param2==0 then
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		frompos={x=pos.x-1,y=pos.y,z=pos.z}
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		dir={x=1,y=0,z=0}
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	elseif node.param2==1 then
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		frompos={x=pos.x,y=pos.y,z=pos.z+1}
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		dir={x=0,y=0,z=-1}
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	elseif node.param2==2 then
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		frompos={x=pos.x+1,y=pos.y,z=pos.z}
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		dir={x=-1,y=0,z=0}
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	else
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		frompos={x=pos.x,y=pos.y,z=pos.z-1}
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		dir={x=0,y=0,z=1}
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	end
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	local fromnode=minetest.env:get_node(frompos)
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	local frominv
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	if not (minetest.registered_nodes[fromnode.name].tube and 
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		minetest.registered_nodes[fromnode.name].tube.input_inventory) then
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			return
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	end
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	local frommeta=minetest.env:get_meta(frompos)
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	local frominvname=minetest.registered_nodes[fromnode.name].tube.input_inventory
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	local frominv=frommeta:get_inventory()
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	for _,filter in ipairs(inv:get_list("main")) do
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		local sname=filter:get_name()
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		if sname ~="" then
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			for spos,stack in ipairs(frominv:get_list(frominvname)) do
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				if stack:get_name()==sname then
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					item=stack:take_item(stack:get_count())
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					frominv:set_stack(frominvname,spos,stack)
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					pos1=pos
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					item1=tube_item({x=pos1.x,y=pos1.y,z=pos1.z},item)
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					item1:get_luaentity().start_pos = {x=pos1.x,y=pos1.y,z=pos1.z}
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					item1:setvelocity(dir)
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					item1:setacceleration({x=0, y=0, z=0})
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					return
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				end
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			end
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		end
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	end
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	if inv:is_empty("main") then
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		for spos,stack in ipairs(frominv:get_list(frominvname)) do
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			if stack:get_name()~="" then
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				item=stack:take_item(stack:get_count())
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				frominv:set_stack(frominvname,spos,stack)
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				pos1=pos
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				item1=tube_item({x=pos1.x,y=pos1.y,z=pos1.z},item)
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				item1:get_luaentity().start_pos = {x=pos1.x,y=pos1.y,z=pos1.z}
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				item1:setvelocity(dir)
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				item1:setacceleration({x=0, y=0, z=0})
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				return
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			end
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		end
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	end
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end,
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})
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function tube_item(pos, item)
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	-- Take item in any format
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@@ -303,7 +394,7 @@ function go_next(pos,velocity,stack)
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		speed=1
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	end
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	vel.speed=speed
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	if minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
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	if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
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		can_go=minetest.registered_nodes[cnode.name].tube.can_go(pos,node,vel,stack)
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	else
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		can_go=notvel(adjlist,vel)
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								textures/pipeworks_mese_filter_side.png
									
									
									
									
									
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