forked from mtcontrib/pipeworks
Made spigot animated, so the water actually looks like it's pouring
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parent
a6cbee38ec
commit
807fae1943
37
devices.lua
37
devices.lua
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@ -340,11 +340,40 @@ minetest.register_node("pipeworks:spigot_pouring", {
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tiles = {
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"pipeworks_spigot_sides.png",
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"default_water.png^pipeworks_spigot_bottom2.png",
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"default_water.png^pipeworks_spigot_sides2.png",
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"default_water.png^pipeworks_spigot_sides2.png",
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"default_water.png^pipeworks_spigot_sides2.png",
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"default_water.png^pipeworks_spigot_sides2.png"
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{ name = "default_water_flowing_animated.png^pipeworks_spigot_sides2.png",
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animation = {
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type = "vertical_frames",
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aspect_w=16,
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aspect_h=16,
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length=0.8
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}
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},
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{ name = "default_water_flowing_animated.png^pipeworks_spigot_sides2.png",
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animation = {
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type = "vertical_frames",
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aspect_w=16,
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aspect_h=16,
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length=0.8
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}
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},
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{ name = "default_water_flowing_animated.png^pipeworks_spigot_sides2.png",
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animation = {
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type = "vertical_frames",
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aspect_w=16,
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aspect_h=16,
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length=0.8
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}
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},
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{ name = "default_water_flowing_animated.png^pipeworks_spigot_sides2.png",
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animation = {
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type = "vertical_frames",
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aspect_w=16,
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aspect_h=16,
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length=0.8
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}
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},
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},
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use_texture_alpha = true,
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sunlight_propagates = true,
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paramtype = "light",
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