Re-enabled old pipes by default. Only horizontal pipe appears in creative

inventory now (for both old and new), as well as "off" valve and "off" pump.
This commit is contained in:
Vanessa Ezekowitz 2012-08-18 21:24:30 -04:00
parent 01e02574e4
commit 9e6f469cde
2 changed files with 24 additions and 9 deletions

View File

@ -7,7 +7,7 @@
--
-- uncomment the following dofile line to enable the old pipe nodes.
-- dofile(minetest.get_modpath("pipeworks").."/oldpipes.lua")
dofile(minetest.get_modpath("pipeworks").."/oldpipes.lua")
-- tables
@ -259,8 +259,16 @@ for zp = 0, 1 do
pname = xm..xp..ym..yp..zm..zp
if pname ~= "110000" then
pgroups = {snappy=3, pipe=1, not_in_creative_inventory=1}
pipedesc = "Pipe segment (empty, "..pname..")... You hacker, you."
else
pgroups = {snappy=3, pipe=1}
pipedesc = "Pipe segment"
end
minetest.register_node("pipeworks:pipe_"..pname.."_empty", {
description = "Pipe segment (empty, "..pname..").",
description = pipedesc,
drawtype = "nodebox",
tiles = fix_newpipe_names(outimgs, "_empty"),
paramtype = "light",
@ -272,7 +280,7 @@ for zp = 0, 1 do
type = "fixed",
fixed = outboxes
},
groups = {snappy=3, pipe=1},
groups = pgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
@ -297,7 +305,7 @@ for zp = 0, 1 do
})
minetest.register_node("pipeworks:pipe_"..pname.."_loaded", {
description = "Pipe segment (loaded, "..pname..").",
description = "Pipe segment (loaded, "..pname..")... You hacker, you.",
drawtype = "nodebox",
tiles = fix_newpipe_names(outimgs, "_loaded"),
paramtype = "light",
@ -309,7 +317,7 @@ for zp = 0, 1 do
type = "fixed",
fixed = outboxes
},
groups = {snappy=3, pipe=1},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
@ -366,7 +374,7 @@ minetest.register_node("pipeworks:pump_on", {
type = "fixed",
fixed = pumpboxes
},
groups = {snappy=3, pipe=1},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
@ -458,7 +466,7 @@ minetest.register_node("pipeworks:valve_on", {
type = "fixed",
fixed = valveboxes
},
groups = {snappy=3, pipe=1},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,

View File

@ -308,6 +308,13 @@ end
-- Now define the actual nodes
for node in ipairs(nodenames) do
if node ~= 2 then
pgroups = {snappy=3, pipe=1, not_in_creative_inventory=1}
else
pgroups = {snappy=3, pipe=1}
end
minetest.register_node("pipeworks:"..nodenames[node], {
description = "Empty Pipe ("..descriptions[node]..")",
drawtype = "nodebox",
@ -322,7 +329,7 @@ for node in ipairs(nodenames) do
type = "fixed",
fixed = nodeboxes[node]
},
groups = {snappy=3, pipe=1},
groups = pgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
@ -343,7 +350,7 @@ for node in ipairs(nodenames) do
type = "fixed",
fixed = nodeboxes[node]
},
groups = {snappy=3, pipe=1},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,