forked from mtcontrib/pipeworks
changelog, readme tweaks.
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README
31
README
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This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes.
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Also included in this mod are "valve" and "pump" devices.
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This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes,
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along with "valve" and "pump" devices.
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Pipes are rounded thanks abusing minetest's nodeboxes ;-) , and when placed,
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they'll automatically join together as needed. Pipes can go vertically or
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horizontally, and there are enough nodes defined to allow for all possible
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connections.
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Unlike the previous version of this mod, these pipes are rounded, and when
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placed, they'll automatically join together as needed. Pipes can go vertically
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or horizontally, and there are enough nodes defined to allow for all possible
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connections. Valves and pumps can only be placed horizontally, and will
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automatically rotate and join with neighboring pipes as objects are added, as
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well as joining with each other under certain circumstances.
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Pipes come in two variants: one type bears one or more dark windows on each
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pipe, suggesting they're empty, while the other type bears green-tinted
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windows, as if full (the two colors should also be easy to select if you want
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to change them in a paint program). These windows only appear on straight
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lengths and on T-junctions.
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lengths and on certain junctions.
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There are no crafting recipes, yet, but you can use /giveme as usual, namely
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"/giveme pipeworks:pipe 999" or so, and then place them as needed. See
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@ -20,12 +22,8 @@ This mod is intended to be used as a basis or at least as sort of a model for
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something else to build on (perhaps a nicer-looking oil mod?), and does not
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provide any of the code necessary to cause anything to flow through them. Like
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the pipes, the valve and pump don't do anything useful yet, but you can punch
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them to turn them "on" and "off". Note that the valve and pump do not rotate
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yet, and the textures and shapes are not yet complete (hence their boxy
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appearance).
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Only the full horizontal segments of the old and new pipes, and the 'off' pump
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and valve will appear in your creative inventory.
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them to turn them "on" and "off". Note that the valve and pump textures and
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shapes are not yet complete (hence their boxy appearance).
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This mod is a work in progress.
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@ -34,10 +32,3 @@ textures. Anything less just looks terrible.
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If you don't need the old node names from the previous version of this mod,
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edit init.lua and comment-out the 'dofile' line at the top.
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Dependencies: None, but your copy of Minetest must be newer than git commit
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1788709e2d for correct handling of nodeboxes and texture rotations (otherwise,
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the pipes will still work but will look wrong). 0.4.2-rc1 will work fine if
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you don't want to fetch from git.
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License: WTFPL (applies to all parts)
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@ -1,6 +1,9 @@
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Changelog
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---------
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2012-08-19: Pumps and valves now fully participate in the
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auto-rotate/auto-place algorithm.
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2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and
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they auto-connect! Also added temporary nodes for pump and valve (each with an
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on/off setting - punch to change). No crafting recipes yet and the pipes still
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