forked from mtcontrib/pipeworks
Nice settings (#171)
* improve style
* do something
* make settingtypes nicer
* fix settingtypes new lines
* fix it and so make it work 🐈
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3679943620
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40
default_settings.lua
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40
default_settings.lua
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@ -0,0 +1,40 @@
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-- Various settings
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local prefix = "pipeworks_"
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local settings = {
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enable_pipes = true,
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enable_autocrafter = true,
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enable_deployer = true,
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enable_dispenser = true,
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enable_node_breaker = true,
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enable_teleport_tube = true,
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enable_pipe_devices = true,
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enable_redefines = true,
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enable_mese_tube = true,
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enable_detector_tube = true,
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enable_digiline_detector_tube = true,
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enable_conductor_tube = true,
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enable_accelerator_tube = true,
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enable_crossing_tube = true,
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enable_sand_tube = true,
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enable_mese_sand_tube = true,
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enable_one_way_tube = true,
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enable_priority_tube = true,
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enable_cyclic_mode = true,
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drop_on_routing_fail = false,
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delete_item_on_clearobject = true,
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}
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for name, value in pairs(settings) do
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local setting_type = type(value)
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if setting_type == "boolean" then
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pipeworks[name] = minetest.setting_getbool(prefix..name)
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if pipeworks[name] == nil then
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pipeworks[name] = value
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end
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else
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pipeworks[name] = value
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end
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end
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@ -1,24 +0,0 @@
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-- Various settings
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pipeworks.enable_pipes = true
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pipeworks.enable_autocrafter = true
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pipeworks.enable_deployer = true
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pipeworks.enable_dispenser = true
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pipeworks.enable_node_breaker = true
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pipeworks.enable_teleport_tube = true
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pipeworks.enable_pipe_devices = true
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pipeworks.enable_redefines = true
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pipeworks.enable_mese_tube = true
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pipeworks.enable_detector_tube = true
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pipeworks.enable_digiline_detector_tube = true
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pipeworks.enable_conductor_tube = true
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pipeworks.enable_accelerator_tube = true
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pipeworks.enable_crossing_tube = true
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pipeworks.enable_sand_tube = true
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pipeworks.enable_mese_sand_tube = true
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pipeworks.enable_one_way_tube = true
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pipeworks.enable_priority_tube = true
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pipeworks.enable_cyclic_mode = true
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pipeworks.drop_on_routing_fail = false
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pipeworks.delete_item_on_clearobject = true
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2
init.lua
2
init.lua
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@ -13,7 +13,7 @@ local DEBUG = false
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pipeworks.worldpath = minetest.get_worldpath()
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pipeworks.modpath = minetest.get_modpath("pipeworks")
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dofile(pipeworks.modpath.."/default_settings.txt")
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dofile(pipeworks.modpath.."/default_settings.lua")
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-- Read the external config file if it exists.
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local worldsettingspath = pipeworks.worldpath.."/pipeworks_settings.txt"
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70
settingtypes.txt
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70
settingtypes.txt
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@ -0,0 +1,70 @@
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#Enable pipes.
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pipeworks_enable_pipes (Enable Pipes) bool true
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#Enable autocrafter.
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pipeworks_enable_autocrafter (Enable Autocrafter) bool true
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#Enable deployer.
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pipeworks_enable_deployer (Enable Deployer) bool true
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#Enable dispenser.
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pipeworks_enable_dispenser (Enable Dispenser) bool true
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#Enable node breaker.
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pipeworks_enable_node_breaker (Enable Node Breaker) bool true
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#Enable teleport tube.
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pipeworks_enable_teleport_tube (Enable Teleport Tube) bool true
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#Enable pipe devices.
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pipeworks_enable_pipe_devices (Enable Pipe Devices) bool true
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#Enable redefines.
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pipeworks_enable_redefines (Enable Node Redefines) bool true
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#Enable sorting tube.
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pipeworks_enable_mese_tube (Enable Sorting Tube) bool true
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#Enable detector tube.
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pipeworks_enable_detector_tube (Enable Detector Tube) bool true
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#Enable digiline detector tube.
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pipeworks_enable_digiline_detector_tube (Enable Digiline Detector Tube) bool true
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#Enable mesecon signal conducting tube.
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pipeworks_enable_conductor_tube (Enable Conductor Tube) bool true
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#Enable accelerator tube.
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pipeworks_enable_accelerator_tube (Enable Accelerator Tube) bool true
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#Enable crossing tube.
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#It sends all incoming items to the other side, or if there is no other tube, it sends them back.
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pipeworks_enable_crossing_tube (Enable Crossing Tube) bool true
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#Enable vacuum tube.
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#It picks up all items that lay around next to it.
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pipeworks_enable_sand_tube (Enable Vacuum Tube) bool true
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#Enable mese vacuum tube.
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#It's like the normal vacuum tube with the
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#differance that you can set the radius up to 8 nodes.
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pipeworks_enable_mese_sand_tube (Enable Mese Vacuum Tube) bool true
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#Enable one way tube.
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#It sends items only in one direction.
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#Use it to drop items out of tubes.
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pipeworks_enable_one_way_tube (Enable One Way Tube) bool true
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#Enable high priority tube.
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#It has a very high priority and so, on crossings, the items will
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#always go to it if there are multible ways.
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pipeworks_enable_priority_tube (Enable High Priority Tube) bool true
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#Enable cyclic mode.
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pipeworks_enable_cyclic_mode (Enable Cyclic Mode) bool true
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#Drop on routing fail.
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pipeworks_drop_on_routing_fail (Drop On Routing Fail) bool false
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#Delete item on clearobject.
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pipeworks_delete_item_on_clearobject (Delete Item On Clearobject) bool true
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@ -1,27 +1,27 @@
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if pipeworks.enable_sand_tube then
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pipeworks.register_tube("pipeworks:sand_tube", {
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description = "Vacuuming Pneumatic Tube Segment",
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inventory_image = "pipeworks_sand_tube_inv.png",
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short = "pipeworks_sand_tube_short.png",
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noctr = { "pipeworks_sand_tube_noctr.png" },
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plain = { "pipeworks_sand_tube_plain.png" },
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ends = { "pipeworks_sand_tube_end.png" },
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node_def = { groups = {vacuum_tube = 1}},
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description = "Vacuuming Pneumatic Tube Segment",
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inventory_image = "pipeworks_sand_tube_inv.png",
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short = "pipeworks_sand_tube_short.png",
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noctr = {"pipeworks_sand_tube_noctr.png"},
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plain = {"pipeworks_sand_tube_plain.png"},
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ends = {"pipeworks_sand_tube_end.png"},
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node_def = {groups = {vacuum_tube = 1}},
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})
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minetest.register_craft( {
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output = "pipeworks:sand_tube_1 2",
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recipe = {
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{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
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{ "group:sand", "group:sand", "group:sand" },
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{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
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{"homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting"},
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{"group:sand", "group:sand", "group:sand"},
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{"homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting"}
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},
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})
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minetest.register_craft( {
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output = "pipeworks:sand_tube_1",
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recipe = {
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{ "group:sand", "pipeworks:tube_1", "group:sand" },
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{"group:sand", "pipeworks:tube_1", "group:sand"},
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},
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})
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end
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@ -31,9 +31,9 @@ if pipeworks.enable_mese_sand_tube then
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description = "Adjustable Vacuuming Pneumatic Tube Segment",
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inventory_image = "pipeworks_mese_sand_tube_inv.png",
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short = "pipeworks_mese_sand_tube_short.png",
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noctr = { "pipeworks_mese_sand_tube_noctr.png" },
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plain = { "pipeworks_mese_sand_tube_plain.png" },
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ends = { "pipeworks_mese_sand_tube_end.png" },
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noctr = {"pipeworks_mese_sand_tube_noctr.png"},
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plain = {"pipeworks_mese_sand_tube_plain.png"},
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ends = {"pipeworks_mese_sand_tube_end.png"},
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node_def = {
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groups = {vacuum_tube = 1},
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on_construct = function(pos)
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@ -63,9 +63,9 @@ if pipeworks.enable_mese_sand_tube then
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minetest.register_craft( {
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output = "pipeworks:mese_sand_tube_1 2",
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recipe = {
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{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
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{ "group:sand", "default:mese_crystal", "group:sand" },
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{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
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{"homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
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{"group:sand", "default:mese_crystal", "group:sand" },
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{"homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
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},
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})
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@ -82,23 +82,19 @@ if pipeworks.enable_mese_sand_tube then
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})
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end
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local sqrt_3 = math.sqrt(3)
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local tube_inject_item = pipeworks.tube_inject_item
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local get_objects_inside_radius = minetest.get_objects_inside_radius
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local function vacuum(pos, radius)
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radius = radius + 0.5
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for _, object in pairs(get_objects_inside_radius(pos, sqrt_3 * radius)) do
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for _, object in pairs(minetest.get_objects_inside_radius(pos, math.sqrt(3) * radius)) do
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local lua_entity = object:get_luaentity()
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if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then
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local obj_pos = object:getpos()
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local x1, y1, z1 = pos.x, pos.y, pos.z
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local x2, y2, z2 = obj_pos.x, obj_pos.y, obj_pos.z
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if x1 - radius <= x2 and x2 <= x1 + radius
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and y1 - radius <= y2 and y2 <= y1 + radius
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and z1 - radius <= z2 and z2 <= z1 + radius then
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local minpos = vector.subtract(pos, radius)
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local maxpos = vector.add(pos, radius)
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if obj_pos.x >= minpos.x and obj_pos.x <= maxpos.x
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and obj_pos.y >= minpos.y and obj_pos.y <= maxpos.y
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and obj_pos.z >= minpos.z and obj_pos.z <= maxpos.z then
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if lua_entity.itemstring ~= "" then
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tube_inject_item(pos, pos, vector.new(0, 0, 0), lua_entity.itemstring)
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pipeworks.tube_inject_item(pos, pos, vector.new(0, 0, 0), lua_entity.itemstring)
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lua_entity.itemstring = ""
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end
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object:remove()
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@ -108,15 +104,15 @@ local function vacuum(pos, radius)
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end
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minetest.register_abm({nodenames = {"group:vacuum_tube"},
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interval = 1,
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chance = 1,
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label = "Vacuum tubes",
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action = function(pos, node, active_object_count, active_object_count_wider)
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if node.name:find("pipeworks:sand_tube") then
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vacuum(pos, 2)
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else
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local radius = minetest.get_meta(pos):get_int("dist")
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vacuum(pos, radius)
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end
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end
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interval = 1,
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chance = 1,
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label = "Vacuum tubes",
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action = function(pos, node, active_object_count, active_object_count_wider)
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if node.name:find("pipeworks:sand_tube") then
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vacuum(pos, 2)
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else
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local radius = minetest.get_meta(pos):get_int("dist")
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vacuum(pos, radius)
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end
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end
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})
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