Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too).

This commit is contained in:
Novatux 2013-01-20 17:53:17 +01:00
parent 1657f7cb7b
commit fe0fd68601
39 changed files with 274 additions and 14 deletions

158
deployer.lua Normal file
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@ -0,0 +1,158 @@
minetest.register_craft({
output = 'pipeworks:deployer_off 1',
recipe = {
{'default:wood', 'default:chest','default:wood'},
{'default:stone', 'mesecons:piston','default:stone'},
{'default:stone', 'mesecons:mesecon','default:stone'},
}
})
deployer_on = function(pos, node)
local pos1={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
local pos2={}
pos2.x=pos.x
pos2.y=pos.y
pos2.z=pos.z
if node.param2==3 then
pos1.x=pos1.x+1
pos2.x=pos2.x+2
end
if node.param2==2 then
pos1.z=pos1.z+1
pos2.z=pos2.z+2
end
if node.param2==1 then
pos1.x=pos1.x-1
pos2.x=pos2.x-2
end
if node.param2==0 then
pos1.z=pos1.z-1
pos2.z=pos2.z-2
end
if node.name == "pipeworks:deployer_off" then
hacky_swap_node(pos,"pipeworks:deployer_on")
nodeupdate(pos)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
local invlist=inv:get_list("main")
for i,stack in ipairs(invlist) do
if stack:get_name() ~=nil and stack:get_name() ~="" and minetest.env:get_node(pos1).name == "air" then
local placer={}
function placer:get_player_name() return "deployer" end
function placer:getpos() return pos end
local stack2=minetest.item_place(stack,placer,{type="node", under=pos1, above=pos2})
invlist[i]=stack2
inv:set_list("main",invlist)
return
end
end
end
end
deployer_off = function(pos, node)
if node.name == "pipeworks:deployer_on" then
hacky_swap_node(pos,"pipeworks:deployer_off")
nodeupdate(pos)
end
end
minetest.register_node("pipeworks:deployer_off", {
description = "Deployer",
tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
"pipeworks_deployer_back.png","pipeworks_deployer_front_off.png"},
mesecons = {effector={action_on=deployer_on,action_off=deployer_off}},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Deployer]"..
"list[current_name;main;4,1;3,3;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Deployer")
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
})
minetest.register_node("pipeworks:deployer_on", {
description = "Deployer",
tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
"pipeworks_deployer_back.png","pipeworks_deployer_front_on.png"},
mesecons = {effector={action_on=deployer_on,action_off=deployer_off}},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
is_ground_content = true,
paramtype2 = "facedir",
tubelike=1,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Deployer]"..
"list[current_name;main;4,1;3,3;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Deployer")
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
})
function hacky_swap_node(pos,name)
local node=minetest.env:get_node(pos)
local meta=minetest.env:get_meta(pos)
local meta0=meta:to_table()
node.name=name
minetest.env:add_node(pos, node)
local meta=minetest.env:get_meta(pos)
meta:from_table(meta0)
end

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@ -329,4 +329,6 @@ dofile(minetest.get_modpath("pipeworks").."/flowing_logic.lua")
dofile(minetest.get_modpath("pipeworks").."/compat.lua") dofile(minetest.get_modpath("pipeworks").."/compat.lua")
dofile(minetest.get_modpath("pipeworks").."/item_transport.lua") dofile(minetest.get_modpath("pipeworks").."/item_transport.lua")
dofile(minetest.get_modpath("pipeworks").."/autocrafter.lua") dofile(minetest.get_modpath("pipeworks").."/autocrafter.lua")
dofile(minetest.get_modpath("pipeworks").."/deployer.lua")
dofile(minetest.get_modpath("pipeworks").."/node_breaker.lua")
print("Pipeworks loaded!") print("Pipeworks loaded!")

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@ -9,8 +9,8 @@ minetest.register_craftitem("pipeworks:filter", {
minetest.register_node("pipeworks:filter", { minetest.register_node("pipeworks:filter", {
description = "filter", description = "filter",
tiles = {"filter_top.png", "filter_top.png", "filter_output.png", tiles = {"pipeworks_filter_top.png", "pipeworks_filter_top.png", "pipeworks_filter_output.png",
"filter_input.png", "filter_side.png", "filter_top.png"}, "pipeworks_filter_input.png", "pipeworks_filter_side.png", "pipeworks_filter_top.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,mesecon=2}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,mesecon=2},
legacy_facedir_simple = true, legacy_facedir_simple = true,

100
node_breaker.lua Normal file
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@ -0,0 +1,100 @@
minetest.register_craft({
output = 'pipeworks:nodebreaker_off 1',
recipe = {
{'default:wood', 'default:pick_mese','default:wood'},
{'default:stone', 'mesecons:piston','default:stone'},
{'default:stone', 'mesecons:mesecon','default:stone'},
}
})
function hacky_swap_node(pos,name)
local node=minetest.env:get_node(pos)
local meta=minetest.env:get_meta(pos)
local meta0=meta:to_table()
node.name=name
minetest.env:add_node(pos, node)
local meta=minetest.env:get_meta(pos)
meta:from_table(meta0)
end
node_breaker_on = function(pos, node)
if node.name == "pipeworks:nodebreaker_off" then
hacky_swap_node(pos,"pipeworks:nodebreaker_on")
break_node (pos,node.param2)
nodeupdate(pos)
end
end
node_breaker_off = function(pos, node)
if node.name == "pipeworks:nodebreaker_on" then
hacky_swap_node(pos,"pipeworks:nodebreaker_off")
nodeupdate(pos)
end
end
minetest.register_node("pipeworks:nodebreaker_off", {
description = "Node Breaker",
tile_images = {"pipeworks_nodebreaker_top_off.png","pipeworks_nodebreaker_bottom_off.png","pipeworks_nodebreaker_side2_off.png","pipeworks_nodebreaker_side1_off.png",
"pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1},
mesecons= {effector={action_on=node_breaker_on, action_off=node_breaker_off}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
end,
})
minetest.register_node("pipeworks:nodebreaker_on", {
description = "Node Breaker",
tile_images = {"pipeworks_nodebreaker_top_on.png","pipeworks_nodebreaker_bottom_on.png","pipeworks_nodebreaker_side2_on.png","pipeworks_nodebreaker_side1_on.png",
"pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_on.png"},
mesecons= {effector={action_on=node_breaker_on, action_off=node_breaker_off}},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
})
function break_node (pos,n_param)
local pos1={}
local pos2={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
pos2.x=pos.x
pos2.y=pos.y
pos2.z=pos.z
--param2 3=x+ 1=x- 2=z+ 0=z-
local x_velocity=0
local z_velocity=0
if n_param==3 then pos2.x=pos2.x+1 pos1.x=pos1.x-1 x_velocity=-1 end
if n_param==2 then pos2.z=pos2.z+1 pos1.z=pos1.z-1 z_velocity=-1 end
if n_param==1 then pos2.x=pos2.x-1 pos1.x=pos1.x+1 x_velocity=1 end
if n_param==0 then pos2.z=pos2.z-1 pos1.x=pos1.z+1 z_velocity=1 end
local node=minetest.env:get_node(pos2)
if node.name == "air" then return nil end
if node.name == "default:lava_source" then return nil end
if node.name == "default:lava_flowing" then return nil end
if node.name == "default:water_source" then minetest.env:remove_node(pos2) return nil end
if node.name == "default:water_flowing" then minetest.env:remove_node(pos2) return nil end
if node.name == "ignore" then minetest.env:remove_node(pos2) return nil end
local drops = minetest.get_node_drops(node.name, "default:pick_mese")
local _, dropped_item
for _, dropped_item in ipairs(drops) do
local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},dropped_item)
item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
item1:setvelocity({x=x_velocity, y=0, z=z_velocity})
item1:setacceleration({x=0, y=0, z=0})
end
minetest.env:remove_node(pos2)
end

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@ -315,12 +315,12 @@ register_tube("pipeworks:mese_tube","Mese pneumatic tube segment",mese_plain_tex
"list[current_name;line4;1,3;6,1;]".. "list[current_name;line4;1,3;6,1;]"..
"list[current_name;line5;1,4;6,1;]".. "list[current_name;line5;1,4;6,1;]"..
"list[current_name;line6;1,5;6,1;]".. "list[current_name;line6;1,5;6,1;]"..
"image[0,0;1,1;white.png]".. "image[0,0;1,1;pipeworks_white.png]"..
"image[0,1;1,1;black.png]".. "image[0,1;1,1;pipeworks_black.png]"..
"image[0,2;1,1;green.png]".. "image[0,2;1,1;pipeworks_green.png]"..
"image[0,3;1,1;yellow.png]".. "image[0,3;1,1;pipeworks_yellow.png]"..
"image[0,4;1,1;blue.png]".. "image[0,4;1,1;pipeworks_blue.png]"..
"image[0,5;1,1;red.png]".. "image[0,5;1,1;pipeworks_red.png]"..
"button[7,0;1,1;button1;On]".. "button[7,0;1,1;button1;On]"..
"button[7,1;1,1;button2;On]".. "button[7,1;1,1;button2;On]"..
"button[7,2;1,1;button3;On]".. "button[7,2;1,1;button3;On]"..
@ -344,12 +344,12 @@ register_tube("pipeworks:mese_tube","Mese pneumatic tube segment",mese_plain_tex
"list[current_name;line4;1,3;6,1;]".. "list[current_name;line4;1,3;6,1;]"..
"list[current_name;line5;1,4;6,1;]".. "list[current_name;line5;1,4;6,1;]"..
"list[current_name;line6;1,5;6,1;]".. "list[current_name;line6;1,5;6,1;]"..
"image[0,0;1,1;white.png]".. "image[0,0;1,1;pipeworks_white.png]"..
"image[0,1;1,1;black.png]".. "image[0,1;1,1;pipeworks_black.png]"..
"image[0,2;1,1;green.png]".. "image[0,2;1,1;pipeworks_green.png]"..
"image[0,3;1,1;yellow.png]".. "image[0,3;1,1;pipeworks_yellow.png]"..
"image[0,4;1,1;blue.png]".. "image[0,4;1,1;pipeworks_blue.png]"..
"image[0,5;1,1;red.png]" "image[0,5;1,1;pipeworks_red.png]"
for i=1,6 do for i=1,6 do
local st=meta:get_int("l"..tostring(i).."s") local st=meta:get_int("l"..tostring(i).."s")
if st==0 then if st==0 then