Pipeworks
Go to file
2013-01-20 17:53:17 +01:00
textures Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too). 2013-01-20 17:53:17 +01:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua Changed autocrafter formspec. 2013-01-20 09:20:26 +01:00
autoplace.lua Added chests and furnaces autoconnect to tubes. 2013-01-20 07:57:58 +01:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
compat.lua Added chests and furnaces autoconnect to tubes. 2013-01-20 07:57:58 +01:00
crafts.lua Added crafting recipes for teleport and accelerator tubes, changed the recipe of the detector tube 2013-01-19 13:24:25 +01:00
depends.txt added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
deployer.lua Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too). 2013-01-20 17:53:17 +01:00
devices.lua Added a little stub to the bottom of the spigot, showing the water texture, 2013-01-14 14:34:55 -05:00
flowing_logic.lua forgot to account for facedir in spigots when I added that water stream 2013-01-14 19:55:41 -05:00
init.lua Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too). 2013-01-20 17:53:17 +01:00
item_transport.lua Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too). 2013-01-20 17:53:17 +01:00
node_breaker.lua Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too). 2013-01-20 17:53:17 +01:00
oldpipes.lua old pipes were overridind the pipeworks:pipe defintion that belongs with the 2012-08-24 10:31:18 -04:00
README changelog, readme tweaks. 2012-08-19 02:06:46 -04:00
teleport_tube.lua Added textures for teleport tube 2013-01-19 17:51:11 +01:00
tubes.lua Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too). 2013-01-20 17:53:17 +01:00

This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes, 
along with "valve" and "pump" devices.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

There are no crafting recipes, yet, but you can use /giveme as usual, namely 
"/giveme pipeworks:pipe 999" or so, and then place them as needed.  See 
init.lua for more details.

This mod is intended to be used as a basis or at least as sort of a model for 
something else to build on (perhaps a nicer-looking oil mod?), and does not 
provide any of the code necessary to cause anything to flow through them.  Like 
the pipes, the valve and pump don't do anything useful yet, but you can punch 
them to turn them "on" and "off".  Note that the valve and pump textures and 
shapes are not yet complete (hence their boxy appearance).

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.

If you don't need the old node names from the previous version of this mod, 
edit init.lua and comment-out the 'dofile' line at the top.