Vanessa Ezekowitz
c47d6b02df
Added crafting recipes for various objects, with options: If homedecor is
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installed, use the plastic sheeting therein. If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all. Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
2012-09-02 12:55:14 -04:00
Vanessa Ezekowitz
4a834d17b2
Added pneumatic tubes with their own autoplace code (does not connect to
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steel pipes). Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24 13:39:29 -04:00
Vanessa Ezekowitz
83f853d2ae
old pipes were overridind the pipeworks:pipe defintion that belongs with the
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new pipes.
2012-08-24 10:31:18 -04:00
Vanessa Ezekowitz
50522aeae9
reorganized code a bit to allow for upcoming rules changes.
2012-08-21 14:32:44 -04:00
RealBadAngel
23515f9d3e
Update init.lua
2012-08-19 10:48:34 +03:00
Vanessa Ezekowitz
a6641f0d20
Pumps and valves now fully participate in the auto-rotate/auto-route process.
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These devices can only be connected to horizontal pipes or to each other. Note
that only the device being placed and the pipes around it will adapt; if you
have a valve and pump next to one another and they won't connect, put a piece
of pipe at one end to show the auto-rotator which way they should go. Removal
of a pipe or device will not change the orientation of surrounding devices.
2012-08-19 01:56:30 -04:00
Vanessa Ezekowitz
f574235d1d
better pipe end textures, made 'cut' ends also display them.
2012-08-18 22:12:29 -04:00
Vanessa Ezekowitz
f06a6d9b65
minor wording tweak to comments at top.
2012-08-18 21:26:07 -04:00
Vanessa Ezekowitz
9e6f469cde
Re-enabled old pipes by default. Only horizontal pipe appears in creative
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inventory now (for both old and new), as well as "off" valve and "off" pump.
2012-08-18 21:24:30 -04:00
Vanessa Ezekowitz
4ccb053e03
Total rewrite again. All pipes are now nice and round-looking, and they auto-connect! Also added temporary nodes for pump
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and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything
useful yet. Soon.
2012-08-18 08:46:17 -04:00
Vanessa Ezekowitz
16f50586ba
Made the empty/loaded indication at the capped end more prominent.
2012-08-05 23:23:05 -04:00
Vanessa Ezekowitz
7fc2cc1af8
changed the default pipe segment to the aforementioned "short centered"
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segment, renamed it to just "pipeworks:pipe" (and pipe_loaded), added
empty/loaded indicator images to the capped ends, removed some redundant
comments
2012-08-05 23:11:50 -04:00
Vanessa Ezekowitz
dad4ba3df2
Added -X, +X, -Y, +Y, -Z, +Z capped stubs and a short centered horizontal
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segment.
2012-08-05 22:52:18 -04:00
Vanessa Ezekowitz
151b7f023f
rewrote pipeworks to use loops and tables to create the nodes. Requires far
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less code now.
2012-08-05 21:29:59 -04:00
Vanessa Ezekowitz
b3765b0df6
disable debug by default
2012-07-31 11:44:23 -04:00
Vanessa Ezekowitz
b5b7e64f40
Fixed pipeworks filenames, tweaked init.lua to match. Whole mode is now
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"pipeworks" as it shoulda been, instead of just "pipes".
2012-07-18 13:54:11 -04:00
Vanessa Ezekowitz
104bbf67dd
first commit
2012-07-12 17:52:35 -04:00