Commit Graph

142 Commits

Author SHA1 Message Date
Novatux
c03414dc9d Added textures for sand and accelerator tubes, added crafting recipe for sand tube. 2013-01-20 19:06:40 +01:00
Novatux
fe0fd68601 Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too). 2013-01-20 17:53:17 +01:00
Novatux
1657f7cb7b Added sand tubes, which take nearby items. 2013-01-20 17:29:11 +01:00
Novatux
26414588a5 Changed autocrafter formspec. 2013-01-20 09:20:26 +01:00
VanessaE
a2fc554700 Merge pull request #11 from Novatux/master
Fixed a bug where autocrafter could be used to clone items.
2013-01-19 23:14:44 -08:00
Novatux
4759791034 Added chests and furnaces autoconnect to tubes.
Fixed a bug where autocrafter could bbe used to clone items.
Removed test code.
2013-01-20 07:57:58 +01:00
VanessaE
f854d96c18 Merge pull request #10 from Novatux/master
Mese tubes can now completely forbid a direction for items.
2013-01-19 10:26:49 -08:00
Novatux
5edb7a61a3 Changed mese tubes: you can now choose if items should not go in a direction. 2013-01-19 19:11:28 +01:00
VanessaE
1efe0a963d Merge pull request #9 from Novatux/master
Textures for teleport tube
2013-01-19 09:02:28 -08:00
Novatux
23bf19f480 Added textures for teleport tube 2013-01-19 17:51:11 +01:00
VanessaE
f8eb154f7a Merge pull request #8 from Novatux/master
Teleporter and accelerator tubes, crafting recipe for detector pipe, autocrafter
2013-01-19 08:44:26 -08:00
Novatux
a77095ebe6 Fixed a bug where items were not moved after teleport tube when they went to the same direction. 2013-01-19 17:13:47 +01:00
Novatux
b3fcf6734f Added autocrafter.
Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it.
2013-01-19 15:37:27 +01:00
Novatux
4ecb747570 Added channel formspec for teleport tube 2013-01-19 13:40:19 +01:00
Novatux
cfd59ab9a7 Added crafting recipes for teleport and accelerator tubes, changed the recipe of the detector tube 2013-01-19 13:24:25 +01:00
Novatux
16c807b666 Merge http://github.com/VanessaE/pipeworks 2013-01-19 13:15:09 +01:00
Novatux
aea0207b7f Added accelrator and teleport pipes 2013-01-19 13:14:41 +01:00
Vanessa Ezekowitz
6202e82163 added crafting recipes for detector tube and also for filter/injector device. 2013-01-17 15:04:42 -05:00
VanessaE
df6d017b71 Merge pull request #7 from Novatux/master
Detector tube (mesecons)
2013-01-17 11:43:19 -08:00
Novatux
143aa0ee04 Added detector tube 2013-01-17 19:49:27 +01:00
Vanessa Ezekowitz
812d0b33be re-added furnace side texture. 2013-01-16 15:52:31 -05:00
Vanessa Ezekowitz
e235dae9d1 added crafting recipes for mese pneumatic tubes 2013-01-16 15:26:27 -05:00
VanessaE
b82aac1ed2 Merge pull request #6 from Novatux/master
Item insertion in furnaces through side and mese pipe
2013-01-16 11:46:38 -08:00
Novatux
78d183011e Added a function to register tubes.
Added the mese pipe.
2013-01-16 20:16:14 +01:00
Novatux
d5f7f5fb8a Items can be inserted in furnaces through side 2013-01-16 12:26:11 +01:00
Vanessa Ezekowitz
1385c8dde2 new textures for filter object, courtesy of Spots :-) 2013-01-15 11:01:20 -05:00
Vanessa Ezekowitz
4e1ac10a5a forgot to account for facedir in spigots when I added that water stream 2013-01-14 19:55:41 -05:00
Novatux
315f9dee59 Updated the last version of item_transport 2013-01-14 15:01:48 -05:00
Vanessa Ezekowitz
3a7b9fa31c Added a little stub to the bottom of the spigot, showing the water texture,
so that when a spigot is flowing, it looks like water is actually pouring out
of it.
2013-01-14 14:34:55 -05:00
Vanessa Ezekowitz
109729cfb2 Added Nore's item transport mod and integrated it into pipeworks
Items can now flow from one chest (or Nore's filter object) to another via the
pneumatic tubes!  Thanks to Nore and RealBadAngel for the code.

Note that this mod has to redefine the default chests and furnaces (see
compat.lua) in order to add some new group definitions so that tubes can
appear to connect to these objects.
2013-01-13 21:45:03 -05:00
Vanessa Ezekowitz
14102d7c3a made storage tanks connect from top/bottom, made storage tank and pipe
textures use the ^ combine operator so they can show the actual liquid going
through the pipes/tanks.
2013-01-05 21:14:09 -05:00
Vanessa Ezekowitz
0a1f90c391 Made pipes able to carry water!
It was just a minor logic error resulting from moving the water flowing code
into it's own file when I originally imported it.  Many thanks to Mauvebic for
writing it!
2013-01-04 01:34:25 -05:00
Vanessa Ezekowitz
88bc800ccb minor spacing tweaks, nothing functional 2013-01-04 01:12:39 -05:00
Vanessa Ezekowitz
6419ecb117 First stage of integrating Mauvebic's water flowing code. This is experimental
and doesn't move water yet - but at least it doesn't break anything :-)
2013-01-04 00:15:23 -05:00
Vanessa Ezekowitz
70d8e92aff fixed typo, pneumatic test [ojbect -> object] 2013-01-02 13:16:25 -05:00
Vanessa Ezekowitz
ae5a283685 Minor tweak to fix a bug in the spigot texture ordering 2013-01-01 22:44:30 -05:00
Vanessa Ezekowitz
fadd91c744 fixed facedir/rotation bug in placement of expansion tanks. 2013-01-01 18:17:43 -05:00
Vanessa Ezekowitz
dc5617db89 changed default orientation of spigot to make it easier to place. 2013-01-01 18:00:16 -05:00
Vanessa Ezekowitz
4eaad14048 Minor tweak to fix missing smooth bend on some T-junctions. 2013-01-01 17:51:55 -05:00
Vanessa Ezekowitz
d748eea48e Changed crafting recipes to account for revamped pumps, valves, etc. Now
requires the moreores mod and most recent git (for mese crystal fragments) to
craft a pump.
2013-01-01 17:04:39 -05:00
Vanessa Ezekowitz
1a562d23a8 added a "sealed" entry/exit panel (really just a horizontal pipe with a metal
panel overlayed into the middle).   Also, tweaked pipes to always drop the
empty ones.
2013-01-01 16:30:21 -05:00
Vanessa Ezekowitz
6cca6f9857 revamped pumps so that now they should sit in/on liquid and be connected only
from the top, relegated grates to decorational-only, added outlet spigot.  Got
rid of a few obsolete textures.  Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
2013-01-01 16:04:05 -05:00
Vanessa Ezekowitz
2efaa35700 Added test object for pneumatic tube autorouting code, made tubes connect to
it and any object that bears groups={tubedevice=1} (connects to any side)
2012-09-17 12:32:47 -04:00
Vanessa Ezekowitz
70284b1088 All recipes doubled except for junglegrass -> plastic sheet (since that is
derived from home decor)
2012-09-05 06:57:36 -04:00
Vanessa Ezekowitz
bfcf3be333 Fixed plastic sheeting recipe 2012-09-02 16:11:07 -04:00
Vanessa Ezekowitz
c47d6b02df Added crafting recipes for various objects, with options: If homedecor is
installed, use the plastic sheeting therein.  If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all.  Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
2012-09-02 12:55:14 -04:00
Vanessa Ezekowitz
ccf696748d flattened wielded pipe segment. 2012-09-01 18:37:19 -04:00
Vanessa Ezekowitz
f0c4ee4505 better textures for pneumatic pipes. 2012-08-24 15:26:51 -04:00
Vanessa Ezekowitz
4a834d17b2 Added pneumatic tubes with their own autoplace code (does not connect to
steel pipes).  Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24 13:39:29 -04:00
Vanessa Ezekowitz
83f853d2ae old pipes were overridind the pipeworks:pipe defintion that belongs with the
new pipes.
2012-08-24 10:31:18 -04:00