VanessaE
9a3a9616f6
Merge pull request #44 from Novatux/simple
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Add option to disable cyclic behaviour
2013-06-28 06:18:23 -07:00
Novatux
89be094a1e
Add option to disable cyclic behaviour
2013-06-28 15:16:28 +02:00
VanessaE
5aceb445c4
Merge pull request #43 from Novatux/crossing
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Add crossing tubes
2013-06-28 06:06:57 -07:00
Novatux
6ca5da4c3a
Add crossing tubes
2013-06-28 15:03:24 +02:00
Vanessa Ezekowitz
01bfa588ce
Added support to autoroute code for technic deployer and nodebreaker
2013-06-26 03:34:28 -04:00
Anthony Zhang
6b411ab8ad
Node breakers now make sure the node is actually diggable before digging (implements the functionality of minetest.node_dig
). Now can dig working mesecons and can't dig locked chests or other indestructable nodes.
2013-06-24 16:25:23 -04:00
Anthony Zhang
86fd181519
Update Overview.html with documentation about the node breaker and deployer, plus docuent the fact that tubes only connect to certain sides of certain devices, like injectors and furnaces.
2013-06-24 15:52:22 -04:00
Vanessa Ezekowitz
afc4981960
actually, filters should only connect from the right/output side since they
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can't actually receive anything from the input side via a tube.
2013-06-24 07:59:14 -04:00
Vanessa Ezekowitz
3a0fd39bf6
rewrote autoplacement code to make it more aware of filters,
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autocrafter, nodebreaker, deployer, and made sure each item will only
initiate a connection to those sides which can accept such. Fixed
various autorouting bugs as I ran across them. Autorouting for various
devices is now:
filters: left and right sides only
nodebreaker, deployer: back only
autocrafter: all six sides
chests: top, bottom, left, right, back (not front)
furnace: bottom, left, right, back (not the top or front)
2013-06-23 21:36:13 -04:00
Anthony Zhang
5537257185
Whoops, tubes ought to connect to deployers!
2013-06-23 19:52:01 -04:00
Anthony Zhang
df0161f65e
No infinite stacks allowed! Fix the bug where deployers have infinite stacks just like players.
2013-06-23 19:30:16 -04:00
Anthony Zhang
e728df46df
Super duper pipeworks deployer and node breaker updates.
2013-06-23 19:15:31 -04:00
Vanessa Ezekowitz
47b6c25abe
minor tweaks to various dofile() calls, moved one from tubes.lua to init.lua
2013-06-22 17:51:57 -04:00
Vanessa Ezekowitz
00e6d148d5
minor tweak to allow the register_tube() function to use any arbitrary
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namespace for the tube instead of forcing it to be pipeworks:
2013-06-22 15:08:05 -04:00
Vanessa Ezekowitz
9a42a5f18b
workaround for transported items sometimes just appearing out of nowhere
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but not being diggable. Made them have a really tiny collision box so
they can be pointed at if carefully done
2013-06-21 02:56:21 -04:00
Anthony Zhang
85499aa156
Document vertical connectivity of airtight pipe entry.
2013-06-18 18:30:48 -04:00
Vanessa Ezekowitz
ba85bfc991
corrected yield on conductor tube crafting image
2013-06-16 10:04:07 -04:00
Vanessa Ezekowitz
4247f2d61b
Made conductor tubes cheaper.
2013-06-16 10:02:14 -04:00
Vanessa Ezekowitz
ada718fc42
Added appropriate textures for mesecon conductor tubes
2013-06-16 09:36:49 -04:00
Vanessa Ezekowitz
0002d713af
new textures for spigot to support animated water + fix lighting issues
2013-06-09 19:28:22 -04:00
Vanessa Ezekowitz
5bf21e553e
more minor lighting/texture tweaks
2013-06-09 19:19:28 -04:00
Vanessa Ezekowitz
807fae1943
Made spigot animated, so the water actually looks like it's pouring
2013-06-09 18:37:35 -04:00
Vanessa Ezekowitz
a6cbee38ec
added sunlight_propagates=true to most devices to fix lighting issues
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adjusted size of spigot "pouring" segment.
2013-06-09 18:29:08 -04:00
Vanessa Ezekowitz
b68a66ef4a
Add vertical version of airtight pipe entry
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if automatically rotates to connect to the thing you point at, if a connection
is possible.
2013-06-08 01:00:49 -04:00
VanessaE
a6faa00bdf
Merge pull request #38 from Uberi/master
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Update Overview.html
2013-06-05 17:10:57 -07:00
Anthony Zhang
40aca85cd6
Add documentation entry about MESE filter/injector, add note about on/off button on teleporter tube formspec, fix some confusing wording.
2013-06-05 17:03:10 -04:00
VanessaE
8c034ff6ef
Merge pull request #37 from Novatux/teleport
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Add an no-receive option to teleport tubes.
2013-06-05 07:38:47 -07:00
VanessaE
3796ddd3d8
Merge pull request #36 from Novatux/tubesfix
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Fix crash sometimes with tubes
2013-06-05 07:38:39 -07:00
Novatux
14adc2fd9b
Fix crash sometimes with tubes
2013-06-05 15:55:56 +02:00
Novatux
c9a8224bb5
Add an no-receive option to teleport tubes.
2013-06-05 15:55:33 +02:00
VanessaE
698c84666c
Merge pull request #35 from Novatux/sand
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Fix bug with sand tubes
2013-06-02 14:38:42 -07:00
Novatux
d373742752
Fix bug with sand tubes
2013-06-02 20:36:27 +02:00
VanessaE
c4717fbba6
Merge pull request #34 from Novatux/doc
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Fix Overview.html
2013-06-01 07:36:04 -07:00
VanessaE
2e68b8c432
Merge pull request #33 from Novatux/craft
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Change craft of autocrafter to use mese crystal (autocrafter should be l...
2013-06-01 07:35:51 -07:00
Novatux
e2c338c959
Change craft of autocrafter to use mese crystal (autocrafter should be less expensive than teleport tube...)
2013-06-01 12:40:29 +02:00
Novatux
aafe136826
Fix Overview.html
2013-06-01 12:34:41 +02:00
Vanessa Ezekowitz
d3bc59b2ff
Ran all textures through pngquant.
2013-05-30 17:29:48 -04:00
Vanessa Ezekowitz
db6e271911
Ran all textures through pngcrush.
2013-05-30 15:47:55 -04:00
VanessaE
b272c6e1f8
Merge pull request #32 from Uberi/master
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Fix teleport tube in latest mt
2013-05-21 16:20:49 -07:00
Anthony Zhang
93fb11791c
Fix the teleport tube in the latest mt.
2013-05-21 17:44:05 -04:00
VanessaE
ea602a4af0
Merge pull request #31 from Uberi/master
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Update the Basic Overview page for the latest changes.
2013-05-10 21:29:49 -07:00
Anthony Zhang
f304bff96b
Update the Basic Overview page for latest changes.
2013-05-11 00:18:44 -04:00
Vanessa Ezekowitz
d4dddc41ec
add flow sensor. Sends mesecons signal when water is flowing through it.
2013-05-10 18:28:57 -04:00
Vanessa Ezekowitz
509fac3845
Make pumps and valves respond to mesecons signals
2013-05-10 17:44:26 -04:00
Vanessa Ezekowitz
9231f9fa01
made valves and airtight entry panels work.
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Removed "flowing" spigot from creative inventory.
2013-05-10 17:28:11 -04:00
Vanessa Ezekowitz
54a78297bb
remove water node at spigot only at the
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pouring-->off transition, not repeatedly.
2013-05-10 16:17:47 -04:00
Vanessa Ezekowitz
b0d92dd358
periodically remove one water node next to each "on" pump that's also flowing
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This should make it work more or less correctly with finite water.
also, fix a bug where a blocked spigot still looks like its pouring, and check
for blockages on every step.
2013-05-10 15:59:56 -04:00
Vanessa Ezekowitz
8f12d18b1d
fix a bug where spigot pouring would replace the node under it with
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water. Also clean up spigot logic slightly.
2013-04-28 17:45:25 -04:00
VanessaE
6d348001cd
Merge pull request #30 from Uberi/master
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Documentation Improvements
2013-04-14 14:34:21 -07:00
Anthony Zhang
46a33bbf2d
Add Overview.html, with full documentation for all available features.
2013-04-14 13:16:47 -04:00