Commit Graph

231 Commits

Author SHA1 Message Date
a77095ebe6 Fixed a bug where items were not moved after teleport tube when they went to the same direction. 2013-01-19 17:13:47 +01:00
b3fcf6734f Added autocrafter.
Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it.
2013-01-19 15:37:27 +01:00
4ecb747570 Added channel formspec for teleport tube 2013-01-19 13:40:19 +01:00
cfd59ab9a7 Added crafting recipes for teleport and accelerator tubes, changed the recipe of the detector tube 2013-01-19 13:24:25 +01:00
16c807b666 Merge http://github.com/VanessaE/pipeworks 2013-01-19 13:15:09 +01:00
aea0207b7f Added accelrator and teleport pipes 2013-01-19 13:14:41 +01:00
6202e82163 added crafting recipes for detector tube and also for filter/injector device. 2013-01-17 15:04:42 -05:00
df6d017b71 Merge pull request #7 from Novatux/master
Detector tube (mesecons)
2013-01-17 11:43:19 -08:00
143aa0ee04 Added detector tube 2013-01-17 19:49:27 +01:00
812d0b33be re-added furnace side texture. 2013-01-16 15:52:31 -05:00
e235dae9d1 added crafting recipes for mese pneumatic tubes 2013-01-16 15:26:27 -05:00
b82aac1ed2 Merge pull request #6 from Novatux/master
Item insertion in furnaces through side and mese pipe
2013-01-16 11:46:38 -08:00
78d183011e Added a function to register tubes.
Added the mese pipe.
2013-01-16 20:16:14 +01:00
d5f7f5fb8a Items can be inserted in furnaces through side 2013-01-16 12:26:11 +01:00
1385c8dde2 new textures for filter object, courtesy of Spots :-) 2013-01-15 11:01:20 -05:00
4e1ac10a5a forgot to account for facedir in spigots when I added that water stream 2013-01-14 19:55:41 -05:00
315f9dee59 Updated the last version of item_transport 2013-01-14 15:01:48 -05:00
3a7b9fa31c Added a little stub to the bottom of the spigot, showing the water texture,
so that when a spigot is flowing, it looks like water is actually pouring out
of it.
2013-01-14 14:34:55 -05:00
109729cfb2 Added Nore's item transport mod and integrated it into pipeworks
Items can now flow from one chest (or Nore's filter object) to another via the
pneumatic tubes!  Thanks to Nore and RealBadAngel for the code.

Note that this mod has to redefine the default chests and furnaces (see
compat.lua) in order to add some new group definitions so that tubes can
appear to connect to these objects.
2013-01-13 21:45:03 -05:00
14102d7c3a made storage tanks connect from top/bottom, made storage tank and pipe
textures use the ^ combine operator so they can show the actual liquid going
through the pipes/tanks.
2013-01-05 21:14:09 -05:00
0a1f90c391 Made pipes able to carry water!
It was just a minor logic error resulting from moving the water flowing code
into it's own file when I originally imported it.  Many thanks to Mauvebic for
writing it!
2013-01-04 01:34:25 -05:00
88bc800ccb minor spacing tweaks, nothing functional 2013-01-04 01:12:39 -05:00
6419ecb117 First stage of integrating Mauvebic's water flowing code. This is experimental
and doesn't move water yet - but at least it doesn't break anything :-)
2013-01-04 00:15:23 -05:00
70d8e92aff fixed typo, pneumatic test [ojbect -> object] 2013-01-02 13:16:25 -05:00
ae5a283685 Minor tweak to fix a bug in the spigot texture ordering 2013-01-01 22:44:30 -05:00
fadd91c744 fixed facedir/rotation bug in placement of expansion tanks. 2013-01-01 18:17:43 -05:00
dc5617db89 changed default orientation of spigot to make it easier to place. 2013-01-01 18:00:16 -05:00
4eaad14048 Minor tweak to fix missing smooth bend on some T-junctions. 2013-01-01 17:51:55 -05:00
d748eea48e Changed crafting recipes to account for revamped pumps, valves, etc. Now
requires the moreores mod and most recent git (for mese crystal fragments) to
craft a pump.
2013-01-01 17:04:39 -05:00
1a562d23a8 added a "sealed" entry/exit panel (really just a horizontal pipe with a metal
panel overlayed into the middle).   Also, tweaked pipes to always drop the
empty ones.
2013-01-01 16:30:21 -05:00
6cca6f9857 revamped pumps so that now they should sit in/on liquid and be connected only
from the top, relegated grates to decorational-only, added outlet spigot.  Got
rid of a few obsolete textures.  Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
2013-01-01 16:04:05 -05:00
2efaa35700 Added test object for pneumatic tube autorouting code, made tubes connect to
it and any object that bears groups={tubedevice=1} (connects to any side)
2012-09-17 12:32:47 -04:00
70284b1088 All recipes doubled except for junglegrass -> plastic sheet (since that is
derived from home decor)
2012-09-05 06:57:36 -04:00
bfcf3be333 Fixed plastic sheeting recipe 2012-09-02 16:11:07 -04:00
c47d6b02df Added crafting recipes for various objects, with options: If homedecor is
installed, use the plastic sheeting therein.  If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all.  Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
2012-09-02 12:55:14 -04:00
ccf696748d flattened wielded pipe segment. 2012-09-01 18:37:19 -04:00
f0c4ee4505 better textures for pneumatic pipes. 2012-08-24 15:26:51 -04:00
4a834d17b2 Added pneumatic tubes with their own autoplace code (does not connect to
steel pipes).  Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24 13:39:29 -04:00
83f853d2ae old pipes were overridind the pipeworks:pipe defintion that belongs with the
new pipes.
2012-08-24 10:31:18 -04:00
4597b1b59a Added "expansion tank" that appears if the user stacks tanks upwards.
(Downwards is not checked).
2012-08-22 09:56:45 -04:00
4a1dbe2a8e changed textures on tanks to suggest more of a stainless steel apparance
instead of rusty.
2012-08-22 08:50:18 -04:00
c66afa0608 tweak storgae tank descriptions to read "empty" on 0% full. 2012-08-22 08:32:20 -04:00
70ea341bf5 Extended storage tank to show fill level in 10% steps (0% to 100%). 2012-08-22 08:24:42 -04:00
a66d9a8564 Added outlet grate, made it participate in autoplace algorithm. 2012-08-22 03:43:38 -04:00
bb168e75e4 made storage tanks' upper/lower fittings and intake grate fitting participate
in pipe autoplace algorithm
2012-08-21 14:49:17 -04:00
3ddb75217c minor opps/bugfix - devices should not look above/below them normally :-) 2012-08-21 14:38:59 -04:00
50522aeae9 reorganized code a bit to allow for upcoming rules changes. 2012-08-21 14:32:44 -04:00
564abfe45a Made storage tank participate in autoplace algorithm. Tuned API a
little to allow for more flexible placement.
2012-08-21 13:52:25 -04:00
e103143ea7 fix crash where I forgot to actually index the metadata elements I added to
the valves' on-punch-node functions
2012-08-21 05:20:47 -04:00
4b0b137f94 Added some metadata to the valve, grate, storage tank to make flow calculation
easier.  Ask RealBadAngel about it :-)
2012-08-20 03:46:24 -04:00