Pipeworks
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2018-10-30 20:45:48 -04:00
models fix some broken models 2018-02-13 13:42:24 -05:00
pressure_logic pressure logic: detect vertical orientation for horizontal rotating flowables 2017-11-04 22:27:47 +00:00
textures use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
todo todo: remove item for directionality code 2017-10-19 13:43:11 +01:00
.gitignore update .gitignore 2016-08-29 18:25:40 +02:00
autocrafter.lua use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
autodetect-finite-water.lua add finite water feature toggle and auto-detect code 2017-10-03 20:53:49 +01:00
autoplace_pipes.lua added straight-only pipe 2017-11-03 23:02:36 -04:00
autoplace_tubes.lua Tubes now update their connections when rotated with the screwdriver. 2018-09-15 10:30:13 -04:00
changelog.txt changelog: add entry for pressure logic directionality work 2017-10-19 13:46:30 +01:00
common.lua Add pipeworks.create_fake_player 2018-07-13 23:03:09 +02:00
compat-chests.lua Add on-rotate to chests, furnaces, filter-injector, dispenser, deployer, and node breaker 2018-09-17 11:44:15 -04:00
compat-furnaces.lua Add on-rotate to chests, furnaces, filter-injector, dispenser, deployer, and node breaker 2018-09-17 11:44:15 -04:00
crafts.lua use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
decorative_tubes.lua Tubes now update their connections when rotated with the screwdriver. 2018-09-15 10:30:13 -04:00
default_settings.lua add low-poly mode 2017-10-26 04:11:30 -04:00
depends.txt use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
description.txt update description a bit (typo, outdated a little) 2017-02-07 16:04:02 -05:00
devices.lua remove value/sensor conversion LBM 2018-09-08 16:20:27 -04:00
filter-injector.lua use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
flowing_logic.lua added straight-only pipe 2017-11-03 23:02:36 -04:00
init.lua refactor pressure logic toggle to act as option enum 2017-10-20 22:46:51 +01:00
item_transport.lua Handle nil return value for add_item 2018-08-04 12:27:09 +02:00
legacy.lua Replace deprecated Lua function calls 2018-07-03 22:30:44 +02:00
LICENSE Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
lua_tube.lua Explicitly report the color of incoming port for items in tubes 2017-11-30 11:48:51 +03:00
luaentity.lua Fix get_pos crash since 92a55c3 2018-07-04 18:58:35 +02:00
mod.conf Adding standard mod files 2016-03-27 21:28:04 -07:00
models.lua Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
pipes.lua remove regular pipe inventory image 2017-11-11 00:22:52 -05:00
README Fix link to wiki documentation 2018-08-23 23:29:30 -07:00
routing_tubes.lua use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
screenshot.png Add screenshot.png 2016-03-27 22:31:33 -07:00
settingtypes.txt Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
signal_tubes.lua use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
sorting_tubes.lua use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
teleport_tube.lua use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
trashcan.lua use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
tube_registration.lua Tubes now update their connections when rotated with the screwdriver. 2018-09-15 10:30:13 -04:00
vacuum_tubes.lua use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
wielder.lua Add on-rotate to chests, furnaces, filter-injector, dispenser, deployer, and node breaker 2018-09-17 11:44:15 -04:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://gitlab.com/VanessaE/pipeworks/wikis/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.