2013-01-10 03:33:37 +01:00
-- Plantlife library mod by Vanessa Ezekowitz
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
-- last revision, 2013-01-24
2012-12-05 01:29:23 +01:00
--
2013-01-10 03:33:37 +01:00
-- License: WTFPL
2013-01-12 06:47:50 +01:00
--
-- I got the temperature map idea from "hmmmm", values used for it came from
2013-01-19 06:45:46 +01:00
-- Splizard's snow mod.
2013-01-12 06:47:50 +01:00
--
2012-12-05 01:29:23 +01:00
-- Various settings - most of these probably won't need to be changed
2013-01-19 06:45:46 +01:00
plantslib = { }
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2013-01-29 22:22:33 +01:00
local DEBUG = false --... except if you want to spam the console with debugging info :-)
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plantslib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
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local perlin_octaves = 3
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local perlin_persistence = 0.6
local perlin_scale = 100
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local temperature_seeddiff = 112
local temperature_octaves = 3
local temperature_persistence = 0.5
local temperature_scale = 150
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local humidity_seeddiff = 9130
local humidity_octaves = 3
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local humidity_persistence = 0.5
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local humidity_scale = 250
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-- Local functions
math.randomseed ( os.time ( ) )
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function plantslib : is_node_loaded ( node_pos )
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n = minetest.env : get_node_or_nil ( node_pos )
if ( n == nil ) or ( n.name == " ignore " ) then
return false
end
return true
end
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function plantslib : dbg ( msg )
if DEBUG then
print ( " [Plantlife] " .. msg )
minetest.log ( " verbose " , " [Plantlife] " .. msg )
end
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end
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-- Spawn plants using the map generator
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function plantslib : register_generate_plant ( biomedef , node_or_function_or_model )
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
plantslib : dbg ( " Registered mapgen spawner: " )
plantslib : dbg ( dump ( biomedef ) )
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minetest.register_on_generated ( plantslib : search_for_surfaces ( minp , maxp , biomedef , node_or_function_or_model ) )
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end
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function plantslib : search_for_surfaces ( minp , maxp , biomedef , node_or_function_or_model )
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return function ( minp , maxp , blockseed )
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
local biome = biomedef
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if biome.seed_diff == nil then biome.seed_diff = 0 end
if biome.neighbors == nil then biome.neighbors = biome.surface end
if biome.min_elevation == nil then biome.min_elevation = - 31000 end
if biome.max_elevation == nil then biome.max_elevation = 31000 end
if biome.near_nodes_size == nil then biome.near_nodes_size = 0 end
if biome.near_nodes_count == nil then biome.near_nodes_count = 1 end
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if biome.temp_min == nil then biome.temp_min = 1 end
if biome.temp_max == nil then biome.temp_max = - 1 end
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if biome.rarity == nil then biome.rarity = 50 end
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if biome.max_count == nil then biome.max_count = 5 end
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
if biome.plantlife_limit == nil then biome.plantlife_limit = 0.1 end
if biome.near_nodes_vertical == nil then biome.near_nodes_vertical = 1 end
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if biome.humidity_min == nil then biome.humidity_min = 1 end
if biome.humidity_max == nil then biome.humidity_max = - 1 end
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plantslib : dbg ( " Started checking generated mapblock volume... " )
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local searchnodes = minetest.env : find_nodes_in_area ( minp , maxp , biome.surface )
local in_biome_nodes = { }
local num_in_biome_nodes = 0
for i in ipairs ( searchnodes ) do
local pos = searchnodes [ i ]
local p_top = { x = pos.x , y = pos.y + 1 , z = pos.z }
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local perlin1 = minetest.env : get_perlin ( biome.seed_diff , perlin_octaves , perlin_persistence , perlin_scale )
local perlin2 = minetest.env : get_perlin ( temperature_seeddiff , temperature_octaves , temperature_persistence , temperature_scale )
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local perlin3 = minetest.env : get_perlin ( humidity_seeddiff , humidity_octaves , humidity_persistence , humidity_scale )
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local noise1 = perlin1 : get2d ( { x = p_top.x , y = p_top.z } )
local noise2 = perlin2 : get2d ( { x = p_top.x , y = p_top.z } )
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local noise3 = perlin3 : get2d ( { x = p_top.x + 150 , y = p_top.z + 50 } )
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if ( biome.depth == nil or minetest.env : get_node ( { x = pos.x , y = pos.y - biome.depth - 1 , z = pos.z } ) . name ~= biome.surface )
and minetest.env : get_node ( p_top ) . name == " air "
and pos.y >= biome.min_elevation
and pos.y <= biome.max_elevation
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
and noise1 > biome.plantlife_limit
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and noise2 <= biome.temp_min
and noise2 >= biome.temp_max
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and noise3 <= biome.humidity_min
and noise3 >= biome.humidity_max
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and ( biome.ncount == nil or table.getn ( minetest.env : find_nodes_in_area ( { x = pos.x - 1 , y = pos.y , z = pos.z - 1 } , { x = pos.x + 1 , y = pos.y , z = pos.z + 1 } , biome.neighbors ) ) > biome.ncount )
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
and ( biome.near_nodes == nil or table.getn ( minetest.env : find_nodes_in_area ( { x = pos.x - biome.near_nodes_size , y = pos.y - biome.near_nodes_vertical , z = pos.z - biome.near_nodes_size } , { x = pos.x + biome.near_nodes_size , y = pos.y + biome.near_nodes_vertical , z = pos.z + biome.near_nodes_size } , biome.near_nodes ) ) >= biome.near_nodes_count )
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and math.random ( 1 , 100 ) > biome.rarity
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then
table.insert ( in_biome_nodes , pos )
num_in_biome_nodes = num_in_biome_nodes + 1
end
end
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
plantslib : dbg ( " Found " .. num_in_biome_nodes .. " surface nodes of type " .. biome.surface .. " in 5x5x5 mapblock volume at { " .. dump ( minp ) .. " : " .. dump ( maxp ) .. " } to check. " )
2013-01-22 05:41:02 +01:00
if num_in_biome_nodes > 0 then
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
plantslib : dbg ( " Calculated maximum of " .. math.min ( biome.max_count * 3 , num_in_biome_nodes ) .. " nodes to be checked in that list. " )
for i = 1 , math.min ( biome.max_count , num_in_biome_nodes ) do
2013-01-22 05:41:02 +01:00
local tries = 0
local spawned = false
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
while tries < 2 and not spawned do
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local pos = in_biome_nodes [ math.random ( 1 , num_in_biome_nodes ) ]
local p_top = { x = pos.x , y = pos.y + 1 , z = pos.z }
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if not ( biome.avoid_radius and biome.avoid_nodes ) or not minetest.env : find_node_near ( p_top , biome.avoid_radius + math.random ( - 1.5 , 1.5 ) , biome.avoid_nodes ) then
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spawned = true
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if type ( node_or_function_or_model ) == " table " then
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plantslib : dbg ( " Spawn tree at { " .. dump ( pos ) .. " } " )
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
--[[
for v = 0 , 10 do
minetest.env : remove_node ( { x = pos.x , y = pos.y + v , z = pos.z } )
minetest.env : remove_node ( { x = pos.x - 1 , y = pos.y + v , z = pos.z } )
minetest.env : remove_node ( { x = pos.x + 1 , y = pos.y + v , z = pos.z } )
minetest.env : remove_node ( { x = pos.x , y = pos.y + v , z = pos.z - 1 } )
minetest.env : remove_node ( { x = pos.x , y = pos.y + v , z = pos.z + 1 } )
end
] ] --
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plantslib : generate_tree ( pos , node_or_function_or_model )
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elseif type ( node_or_function_or_model ) == " string " then
if minetest.registered_nodes [ node_or_function_or_model ] == nil then
plantslib : dbg ( " Call function: " .. node_or_function_or_model .. " ( " .. dump ( pos ) .. " ) " )
assert ( loadstring ( node_or_function_or_model .. " ( " .. dump ( pos ) .. " ) " ) ) ( )
else
plantslib : dbg ( " Add node: " .. node_or_function_or_model .. " at ( " .. dump ( p_top ) .. " ) " )
minetest.env : add_node ( p_top , { name = node_or_function_or_model } )
end
2013-01-22 05:41:02 +01:00
end
else
tries = tries + 1
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
plantslib : dbg ( " No room to spawn object at { " .. dump ( pos ) .. " } -- trying again elsewhere " )
2013-01-22 05:41:02 +01:00
end
end
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
if tries == 2 then
plantslib : dbg ( " Unable to spawn that object. Giving up on it. " )
2013-01-20 05:01:20 +01:00
end
2013-01-19 06:45:46 +01:00
end
end
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
plantslib : dbg ( " Finished checking generated area. " )
2013-01-19 06:45:46 +01:00
end
end
2012-12-05 01:29:23 +01:00
-- The spawning ABM
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
function plantslib : spawn_on_surfaces ( sd , sp , sr , sc , ss , sa )
local biome = { }
if type ( sd ) ~= " table " then
biome.spawn_delay = sd -- old api expects ABM interval param here.
biome.spawn_plants = { sp }
biome.avoid_radius = sr
biome.spawn_chance = sc
biome.spawn_surfaces = { ss }
biome.avoid_nodes = sa
else
biome = sd
end
if biome.seed_diff == nil then biome.seed_diff = 0 end
if biome.light_min == nil then biome.light_min = 0 end
if biome.light_max == nil then biome.light_max = 15 end
if biome.depth_max == nil then biome.depth_max = 1 end
if biome.min_elevation == nil then biome.min_elevation = - 31000 end
if biome.max_elevation == nil then biome.max_elevation = 31000 end
if biome.temp_min == nil then biome.temp_min = 1 end
if biome.temp_max == nil then biome.temp_max = - 1 end
2013-01-28 21:30:35 +01:00
if biome.humidity_min == nil then biome.humidity_min = 1 end
if biome.humidity_max == nil then biome.humidity_max = - 1 end
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
if biome.plantlife_limit == nil then biome.plantlife_limit = 0.1 end
if biome.near_nodes_vertical == nil then biome.near_nodes_vertical = 1 end
2013-01-27 21:06:11 +01:00
if biome.facedir == nil then biome.facedir = 0 end
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
biome.spawn_plants_count = table.getn ( biome.spawn_plants )
plantslib : dbg ( " Registered spawning ABM: " )
plantslib : dbg ( dump ( biome ) )
plantslib : dbg ( " Number of trigger nodes in this ABM: " .. biome.spawn_plants_count )
2012-12-05 01:29:23 +01:00
minetest.register_abm ( {
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
nodenames = biome.spawn_surfaces ,
interval = biome.spawn_delay ,
chance = biome.spawn_chance ,
neighbors = biome.neighbors ,
2012-12-05 01:29:23 +01:00
action = function ( pos , node , active_object_count , active_object_count_wider )
local p_top = { x = pos.x , y = pos.y + 1 , z = pos.z }
local n_top = minetest.env : get_node ( p_top )
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
local perlin1 = minetest.env : get_perlin ( biome.seed_diff , perlin_octaves , perlin_persistence , perlin_scale )
2013-01-12 06:47:50 +01:00
local perlin2 = minetest.env : get_perlin ( temperature_seeddiff , temperature_octaves , temperature_persistence , temperature_scale )
2013-01-28 21:30:35 +01:00
local perlin3 = minetest.env : get_perlin ( humidity_seeddiff , humidity_octaves , humidity_persistence , humidity_scale )
2013-01-12 06:47:50 +01:00
local noise1 = perlin1 : get2d ( { x = p_top.x , y = p_top.z } )
local noise2 = perlin2 : get2d ( { x = p_top.x , y = p_top.z } )
2013-01-28 21:30:35 +01:00
local noise3 = perlin3 : get2d ( { x = p_top.x , y = p_top.z } )
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
if noise1 > biome.plantlife_limit
and noise2 <= biome.temp_min
and noise2 >= biome.temp_max
2013-01-28 21:30:35 +01:00
and noise3 <= biome.humidity_min
and noise3 >= biome.humidity_max
2013-01-19 06:45:46 +01:00
and plantslib : is_node_loaded ( p_top ) then
2012-12-05 01:29:23 +01:00
local n_light = minetest.env : get_node_light ( p_top , nil )
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
if ( not ( biome.avoid_nodes and biome.avoid_radius ) or minetest.env : find_node_near ( p_top , biome.avoid_radius + math.random ( - 1.5 , 2 ) , biome.avoid_nodes ) == nil )
and n_light >= biome.light_min
and n_light <= biome.light_max
and ( not ( biome.neighbors and biome.ncount ) or table.getn ( minetest.env : find_nodes_in_area ( { x = pos.x - 1 , y = pos.y , z = pos.z - 1 } , { x = pos.x + 1 , y = pos.y , z = pos.z + 1 } , biome.neighbors ) ) > biome.ncount )
and ( not ( biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size ) or table.getn ( minetest.env : find_nodes_in_area ( { x = pos.x - biome.near_nodes_size , y = pos.y - biome.near_nodes_vertical , z = pos.z - biome.near_nodes_size } , { x = pos.x + biome.near_nodes_size , y = pos.y + biome.near_nodes_vertical , z = pos.z + biome.near_nodes_size } , biome.near_nodes ) ) >= biome.near_nodes_count )
and ( not ( biome.air_count and biome.air_size ) or table.getn ( minetest.env : find_nodes_in_area ( { x = p_top.x - biome.air_size , y = p_top.y , z = p_top.z - biome.air_size } , { x = p_top.x + biome.air_size , y = p_top.y , z = p_top.z + biome.air_size } , " air " ) ) >= biome.air_count )
and pos.y >= biome.min_elevation
and pos.y <= biome.max_elevation
then
local walldir = plantslib : find_adjacent_wall ( p_top , biome.verticals_list )
if biome.alt_wallnode and walldir then
if n_top.name == " air " then
plantslib : dbg ( " Spawn: " .. biome.alt_wallnode .. " on top of ( " .. dump ( pos ) .. " ) against wall " .. walldir )
minetest.env : add_node ( p_top , { name = biome.alt_wallnode , param2 = walldir } )
end
else
local currentsurface = minetest.env : get_node ( pos ) . name
if currentsurface ~= " default:water_source "
or ( currentsurface == " default:water_source " and table.getn ( minetest.env : find_nodes_in_area ( { x = pos.x , y = pos.y - biome.depth_max - 1 , z = pos.z } , { x = pos.x , y = pos.y , z = pos.z } , { " default:dirt " , " default:dirt_with_grass " , " default:sand " } ) ) > 0 )
then
local rnd = math.random ( 1 , biome.spawn_plants_count )
local plant_to_spawn = biome.spawn_plants [ rnd ]
plantslib : dbg ( " Chose entry number " .. rnd .. " of " .. biome.spawn_plants_count )
2013-01-29 22:22:33 +01:00
if type ( spawn_plants ) == " string " then
plantslib : dbg ( " Call function: " .. spawn_plants .. " ( " .. dump ( pos ) .. " ) " )
assert ( loadstring ( spawn_plants .. " ( " .. dump ( pos ) .. " ) " ) ) ( )
elseif not biome.spawn_on_side and not biome.spawn_on_bottom and not biome.spawn_replace_node then
2013-01-27 21:06:11 +01:00
local fdir = biome.facedir
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
if biome.random_facedir then
fdir = math.random ( biome.random_facedir [ 1 ] , biome.random_facedir [ 2 ] )
plantslib : dbg ( " Gave it a random facedir: " .. fdir )
end
if n_top.name == " air " then
plantslib : dbg ( " Spawn: " .. plant_to_spawn .. " on top of ( " .. dump ( pos ) .. " ) " )
minetest.env : add_node ( p_top , { name = plant_to_spawn , param2 = fdir } )
end
2013-01-29 22:22:33 +01:00
2013-01-28 21:30:35 +01:00
elseif biome.spawn_replace_node then
local fdir = biome.facedir
if biome.random_facedir then
fdir = math.random ( biome.random_facedir [ 1 ] , biome.random_facedir [ 2 ] )
plantslib : dbg ( " Gave it a random facedir: " .. fdir )
end
plantslib : dbg ( " Spawn: " .. plant_to_spawn .. " to replace " .. minetest.env : get_node ( pos ) . name .. " at ( " .. dump ( pos ) .. " ) " )
minetest.env : add_node ( pos , { name = plant_to_spawn , param2 = fdir } )
2013-01-29 22:22:33 +01:00
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
elseif biome.spawn_on_side then
local onside = plantslib : find_open_side ( pos )
if onside then
plantslib : dbg ( " Spawn: " .. plant_to_spawn .. " at side of ( " .. dump ( pos ) .. " ), facedir " .. onside.facedir .. " " )
minetest.env : add_node ( onside.newpos , { name = plant_to_spawn , param2 = onside.facedir } )
end
2013-01-29 22:22:33 +01:00
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
elseif biome.spawn_on_bottom then
if minetest.env : get_node ( { x = pos.x , y = pos.y - 1 , z = pos.z } ) . name == " air " then
2013-01-27 21:06:11 +01:00
local fdir = biome.facedir
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
if biome.random_facedir then
fdir = math.random ( biome.random_facedir [ 1 ] , biome.random_facedir [ 2 ] )
plantslib : dbg ( " Gave it a random facedir: " .. fdir )
end
plantslib : dbg ( " Spawn: " .. plant_to_spawn .. " on bottom of ( " .. dump ( pos ) .. " ) " )
minetest.env : add_node ( { x = pos.x , y = pos.y - 1 , z = pos.z } , { name = plant_to_spawn , param2 = fdir } )
end
2012-12-29 23:24:47 +01:00
end
2012-12-05 01:29:23 +01:00
end
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
end
2012-12-05 01:29:23 +01:00
end
end
end
} )
end
-- The growing ABM
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
function plantslib : grow_plants ( opts )
local options = opts
if options.height_limit == nil then options.height_limit = 5 end
if options.ground_nodes == nil then options.ground_nodes = { " default:dirt_with_grass " } end
if options.grow_nodes == nil then options.grow_nodes = { " default:dirt_with_grass " } end
if options.seed_diff == nil then options.seed_diff = 0 end
plantslib : dbg ( " Registered growing ABM: " )
plantslib : dbg ( dump ( options ) )
2012-12-05 01:29:23 +01:00
minetest.register_abm ( {
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
nodenames = { options.grow_plant } ,
interval = options.grow_delay ,
chance = options.grow_chance ,
2012-12-05 01:29:23 +01:00
action = function ( pos , node , active_object_count , active_object_count_wider )
local p_top = { x = pos.x , y = pos.y + 1 , z = pos.z }
local p_bot = { x = pos.x , y = pos.y - 1 , z = pos.z }
local n_top = minetest.env : get_node ( p_top )
local n_bot = minetest.env : get_node ( p_bot )
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
local root_node = minetest.env : get_node ( { x = pos.x , y = pos.y - options.height_limit , z = pos.z } )
local walldir = nil
if options.need_wall and options.verticals_list ~= nil then
walldir = plantslib : find_adjacent_wall ( p_top , options.verticals_list )
end
if n_top.name == " air " and ( not options.need_wall or ( options.need_wall and walldir ) )
then
-- corner case for changing short junglegrass
-- to dry shrub in desert
if n_bot.name == options.dry_early_node and options.grow_plant == " junglegrass:short " then
plantslib : dbg ( " Die: " .. options.grow_plant .. " becomes default:dry_shrub at ( " .. dump ( pos ) .. " ) " )
minetest.env : add_node ( pos , { name = " default:dry_shrub " } )
elseif options.grow_vertically and walldir then
if plantslib : search_downward ( pos , options.height_limit , options.ground_nodes ) then
plantslib : dbg ( " Grow " .. options.grow_plant .. " vertically to " .. dump ( p_top ) )
minetest.env : add_node ( p_top , { name = options.grow_plant , param2 = walldir } )
end
2013-01-10 03:33:37 +01:00
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
elseif options.grow_result == nil and options.grow_function == nil then
plantslib : dbg ( " Die: " .. options.grow_plant .. " at ( " .. dump ( pos ) .. " ) " )
minetest.env : remove_node ( pos )
2013-01-10 03:33:37 +01:00
2013-01-20 19:37:58 +01:00
else
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
plantslib : replace_object ( pos , options.grow_result , options.grow_function , options.facedir , options.seed_diff )
2013-01-20 19:37:58 +01:00
end
2012-12-05 01:29:23 +01:00
end
end
} )
end
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
-- Function to decide how to replace a plant - either grow it, replace it with
-- a tree, run a function, or die with an error.
function plantslib : replace_object ( pos , replacement , grow_function , walldir , seeddiff )
local growtype = type ( grow_function )
plantslib : dbg ( " replace_object called, growtype= " .. dump ( grow_function ) )
if growtype == " table " then
plantslib : dbg ( " Grow: spawn tree at " .. dump ( pos ) )
minetest.env : remove_node ( pos )
2013-02-20 03:50:56 +01:00
plantslib : grow_tree ( pos , grow_function )
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
return
elseif growtype == " string " then
local perlin1 = minetest.env : get_perlin ( seeddiff , perlin_octaves , perlin_persistence , perlin_scale )
local perlin2 = minetest.env : get_perlin ( temperature_seeddiff , temperature_octaves , temperature_persistence , temperature_scale )
local noise1 = perlin1 : get2d ( { x = pos.x , y = pos.z } )
local noise2 = perlin2 : get2d ( { x = pos.x , y = pos.z } )
plantslib : dbg ( " Grow: call function " .. grow_function .. " ( " .. dump ( pos ) .. " , " .. noise1 .. " , " .. noise2 .. " , " .. dump ( walldir ) .. " ) " )
assert ( loadstring ( grow_function .. " ( " .. dump ( pos ) .. " , " .. noise1 .. " , " .. noise2 .. " , " .. dump ( walldir ) .. " ) " ) ) ( )
return
elseif growtype == " nil " then
if walldir ~= nil then
plantslib : dbg ( " Grow: place " .. replacement .. " at ( " .. dump ( pos ) .. " ) on wall " .. walldir )
minetest.env : add_node ( pos , { name = replacement , param2 = walldir } )
else
plantslib : dbg ( " Grow: place " .. replacement .. " at ( " .. dump ( pos ) .. " ) " )
minetest.env : add_node ( pos , { name = replacement } )
end
return
elseif growtype ~= " nil " and growtype ~= " string " and growtype ~= " table " then
error ( " Invalid grow function " .. dump ( grow_function ) .. " used on object at ( " .. dump ( pos ) .. " ) " )
end
end
2012-12-05 01:29:23 +01:00
-- function to decide if a node has a wall that's in verticals_list{}
-- returns wall direction of valid node, or nil if invalid.
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
function plantslib : find_adjacent_wall ( pos , verticals )
local verts = dump ( verticals )
if string.find ( verts , minetest.env : get_node ( { x = pos.x - 1 , y = pos.y , z = pos.z } ) . name ) then return 3 end
if string.find ( verts , minetest.env : get_node ( { x = pos.x + 1 , y = pos.y , z = pos.z } ) . name ) then return 2 end
if string.find ( verts , minetest.env : get_node ( { x = pos.x , y = pos.y , z = pos.z - 1 } ) . name ) then return 5 end
if string.find ( verts , minetest.env : get_node ( { x = pos.x , y = pos.y , z = pos.z + 1 } ) . name ) then return 4 end
return nil
2012-12-05 01:29:23 +01:00
end
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
-- Function to search downward from the given position, looking for the first
-- node that matches the ground table. Returns the new position, or nil if
-- height limit is exceeded before finding it.
2012-12-10 04:02:30 +01:00
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
function plantslib : search_downward ( pos , heightlimit , ground )
for i = 0 , heightlimit do
if string.find ( dump ( ground ) , minetest.env : get_node ( { x = pos.x , y = pos.y - i , z = pos.z } ) . name ) then
return { x = pos.x , y = pos.y - i , z = pos.z }
2012-12-10 04:02:30 +01:00
end
end
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
return false
2012-12-10 04:02:30 +01:00
end
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
function plantslib : find_open_side ( pos )
if minetest.env : get_node ( { x = pos.x - 1 , y = pos.y , z = pos.z } ) . name == " air " then
return { newpos = { x = pos.x - 1 , y = pos.y , z = pos.z } , facedir = 2 }
end
if minetest.env : get_node ( { x = pos.x + 1 , y = pos.y , z = pos.z } ) . name == " air " then
return { newpos = { x = pos.x + 1 , y = pos.y , z = pos.z } , facedir = 3 }
end
if minetest.env : get_node ( { x = pos.x , y = pos.y , z = pos.z - 1 } ) . name == " air " then
return { newpos = { x = pos.x , y = pos.y , z = pos.z - 1 } , facedir = 4 }
end
if minetest.env : get_node ( { x = pos.x , y = pos.y , z = pos.z + 1 } ) . name == " air " then
return { newpos = { x = pos.x , y = pos.y , z = pos.z + 1 } , facedir = 5 }
end
return nil
end
2012-12-10 04:02:30 +01:00
2013-02-20 03:50:56 +01:00
-- spawn_tree() on generate is routed through here so that other mods can hook
-- into it.
function plantslib : generate_tree ( pos , node_or_function_or_model )
minetest.env : spawn_tree ( pos , node_or_function_or_model )
end
-- and this one's for the call used in the growing code
function plantslib : grow_tree ( pos , node_or_function_or_model )
minetest.env : spawn_tree ( pos , node_or_function_or_model )
end
Changed plants_lib API to require a table argument when not using legacy
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
2013-01-25 05:21:57 +01:00
print ( " [Plantlife Library] Loaded " )