Version MFF.

This commit is contained in:
sys4-fr 2018-09-08 14:54:14 +02:00
parent 2e0277e558
commit f5ec948679
386 changed files with 244 additions and 240 deletions

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.gitignore vendored Normal file → Executable file
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3dmushrooms/depends.txt Normal file → Executable file
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3dmushrooms/init.lua Normal file → Executable file
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@ -5,17 +5,6 @@
mushroom = {}
minetest.override_item("flowers:mushroom_fertile_brown", {
drawtype = "mesh",
mesh = "3dmushrooms.obj",
tiles = {"3dmushrooms_brown.png"},
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
},
inventory_image = "3dmushrooms_brown_inv.png"
})
minetest.override_item("flowers:mushroom_brown", {
drawtype = "mesh",
mesh = "3dmushrooms.obj",
@ -27,17 +16,6 @@ minetest.override_item("flowers:mushroom_brown", {
inventory_image = "3dmushrooms_brown_inv.png"
})
minetest.override_item("flowers:mushroom_fertile_red", {
drawtype = "mesh",
mesh = "3dmushrooms.obj",
tiles = {"3dmushrooms_red.png"},
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
},
inventory_image = "3dmushrooms_red_inv.png"
})
minetest.override_item("flowers:mushroom_red", {
drawtype = "mesh",
mesh = "3dmushrooms.obj",
@ -52,17 +30,17 @@ minetest.override_item("flowers:mushroom_red", {
-- aliases to the default mushrooms
minetest.register_alias("mushroom:brown", "flowers:mushroom_brown")
minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_fertile_brown")
minetest.register_alias("mushroom:spore_brown", "flowers:mushroom_spores_brown")
minetest.register_alias("mushroom:spore2", "flowers:mushroom_spores_brown")
minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
minetest.register_alias("mushroom:spore_brown", "flowers:mushroom_brown")
minetest.register_alias("mushroom:spore2", "flowers:mushroom_brown")
minetest.register_alias("mushroom:brown_essence", "flowers:mushroom_brown")
minetest.register_alias("mushroom:red", "flowers:mushroom_red")
minetest.register_alias("mushroom:red_natural", "flowers:mushroom_fertile_red")
minetest.register_alias("mushroom:spore_red", "flowers:mushroom_spores_red")
minetest.register_alias("mushroom:spore1", "flowers:mushroom_spores_red")
minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
minetest.register_alias("mushroom:spore_red", "flowers:mushroom_red")
minetest.register_alias("mushroom:spore1", "flowers:mushroom_red")
minetest.register_alias("mushroom:poison", "flowers:mushroom_red")
minetest.register_alias("mushroom:identifier", "default:mese_crystal_fragment")
print("[3D Mushrooms] loaded.")
minetest.log("action", "[3D Mushrooms] loaded.")

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3dmushrooms/models/3dmushrooms.obj Normal file → Executable file
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LICENSE Normal file → Executable file
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README Normal file → Executable file
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along_shore/depends.txt Normal file → Executable file
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along_shore/init.lua Normal file → Executable file
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@ -5,5 +5,5 @@ local mname = "along_shore"
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------

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along_shore/textures/credit_textures.txt Normal file → Executable file
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bushes/depends.txt Normal file → Executable file
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bushes/init.lua Normal file → Executable file
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@ -4,15 +4,15 @@
-- bush leaf textures are cc-by-sa 3.0. from VannessaE's moretrees mod. (Leaf texture created by RealBadAngel or VanessaE)
-- Branch textures created by Neuromancer.
-- Licence for Code and Non-Bush leaf code is WTFPL.
abstract_bushes = {}
abstract_bushes = {}
minetest.register_node("bushes:youngtree2_bottom", {
description = "Young Tree 2 (bottom)",
description = "Young Tree 2 (bottom)",
drawtype="nodebox",
tiles = {"bushes_youngtree2trunk.png"},
inventory_image = "bushes_youngtree2trunk_inv.png",
wield_image = "bushes_youngtree2trunk_inv.png",
wield_image = "bushes_youngtree2trunk_inv.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
@ -27,7 +27,7 @@ node_box = {
sounds = default.node_sound_leaves_defaults(),
drop = 'default:stick'
})
local BushBranchCenter = { {1,1}, {3,2} }
for i in pairs(BushBranchCenter) do
local Num = BushBranchCenter[i][1]
@ -56,8 +56,8 @@ for i in pairs(BushBranchCenter) do
sunlight_propagates = true,
groups = {
-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
snappy=3,
flammable=2,
snappy=3,
flammable=2,
leaves=1
},
sounds = default.node_sound_leaves_defaults(),
@ -77,8 +77,8 @@ for i in pairs(BushBranchSide) do
--[[bottom]]"bushes_branches_center_"..TexNum..".png",
--[[right]] "bushes_branches_left_"..TexNum..".png",
--[[left]] "bushes_branches_right_"..TexNum..".png", -- MM: We could also mirror the previous here,
--[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different
--[[front]] "bushes_branches_right_"..TexNum..".png"
--[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different
--[[front]] "bushes_branches_right_"..TexNum..".png"
},
node_box = {
type = "fixed",
@ -99,8 +99,8 @@ for i in pairs(BushBranchSide) do
sunlight_propagates = true,
groups = {
-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
snappy=3,
flammable=2,
snappy=3,
flammable=2,
leaves=1
},
sounds = default.node_sound_leaves_defaults(),
@ -110,23 +110,23 @@ end
local BushLeafNode = { {1}, {2}}
for i in pairs(BushLeafNode) do
local Num = BushLeafNode[i][1]
local Num = BushLeafNode[i][1]
minetest.register_node("bushes:BushLeaves"..Num, {
description = "Bush Leaves "..Num,
drawtype = "allfaces_optional",
tiles = {"bushes_leaves_"..Num..".png"},
paramtype = "light",
groups = { -- MM: Should we add leafdecay?
groups = { -- MM: Should we add leafdecay?
snappy=3,
flammable=2,
attached_node=1
},
sounds = default.node_sound_leaves_defaults(),
})
sounds = default.node_sound_leaves_defaults(),
})
end
abstract_bushes.grow_bush = function(pos)
local leaf_type = math.random(1,2)
local leaf_type = math.random(1,2)
local bush_side_height = math.random(0,1)
local chance_of_bush_node_right = math.random(1,10)
if chance_of_bush_node_right> 5 then
@ -144,25 +144,25 @@ abstract_bushes.grow_bush = function(pos)
bush_side_height = math.random(0,1)
local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1}
abstract_bushes.grow_bush_node(front_pos,2,leaf_type)
end
end
local chance_of_bush_node_back = math.random(1,10)
if chance_of_bush_node_back> 5 then
bush_side_height = math.random(0,1)
local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1}
abstract_bushes.grow_bush_node(back_pos,0,leaf_type)
end
abstract_bushes.grow_bush_node(pos,5,leaf_type)
end
abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
local bush_branch_type = 2
-- MM: I'm not sure if it's slower now than before...
if dir ~= 5 and leaf_type == 1 then
bush_branch_type = 2
@ -178,7 +178,7 @@ abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
bush_branch_type = 3
dir = 1
end
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
minetest.set_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir})
@ -196,10 +196,11 @@ end
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
"sumpf:sumpf",
"default:dirt_with_dry_grass"
},
max_count = 15, --10,15
rarity = 101 - 4, --3,4
@ -207,21 +208,21 @@ biome_lib:register_generate_plant({
plantlife_limit = -0.9,
},
abstract_bushes.grow_bush
)
)
abstract_bushes.grow_youngtree2 = function(pos)
local height = math.random(4,5)
abstract_bushes.grow_youngtree_node2(pos,height)
local height = math.random(4,5)
return abstract_bushes.grow_youngtree_node2(pos,height)
end
abstract_bushes.grow_youngtree_node2 = function(pos, height)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
local three_above_right_here = {x=pos.x, y=pos.y+4, z=pos.z}
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
if height == 4 then
@ -234,17 +235,17 @@ abstract_bushes.grow_youngtree_node2 = function(pos, height)
minetest.set_node(three_above_right_here, {name="bushes:BushLeaves1" })
minetest.set_node(three_above_right_here_south, {name="bushes:BushLeaves1" })
end
end
end
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
"sumpf:sumpf",
"default:dirt_with_dry_grass"
},
max_count = 55, --10,15
rarity = 101 - 4, --3,4
@ -252,6 +253,6 @@ biome_lib:register_generate_plant({
plantlife_limit = -0.9,
},
abstract_bushes.grow_youngtree2
)
)
--http://dev.minetest.net/Node_Drawtypes

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bushes_classic/cooking.lua Normal file → Executable file
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@ -12,6 +12,17 @@ minetest.register_craft({
-- Sugar
-- Use the sugar from farming redo if available
if minetest.get_modpath("farming") and farming.mod == "redo" then
--[[ We really have nothing to do to use farming:sugar in the recipes
because they use the generic group group:food_sugar
which is added to the groups list of farming:sugar by the mod "food".
--]]
--Temporary alias to replace existing bushes:sugar in the world
minetest.register_alias("bushes:sugar", "farming:sugar")
else
minetest.register_craftitem(":bushes:sugar", {
description = S("Sugar"),
inventory_image = "bushes_sugar.png",
@ -25,6 +36,7 @@ minetest.register_craft({
{ "default:papyrus", "default:papyrus" },
},
})
end
for i, berry in ipairs(bushes_classic.bushes) do
local desc = bushes_classic.bushes_descriptions[i]

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bushes_classic/depends.txt Normal file → Executable file
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bushes_classic/image_credits.txt Normal file → Executable file
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bushes_classic/init.lua Normal file → Executable file
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@ -56,4 +56,4 @@ biome_lib:spawn_on_surfaces({
minetest.register_alias("bushes:basket_pies", "bushes:basket_strawberry")
print(S("[Bushes] Loaded."))
minetest.log("action", S("[Bushes] Loaded."))

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bushes_classic/nodes.lua Normal file → Executable file
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@ -11,7 +11,7 @@ plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
-- find out which bush type we are dealing with
local bush_name = ""
local can_harvest = false
if oldnode.name == "bushes:fruitless_bush" then
-- this bush has not grown fruits yet (but will eventually)
bush_name = oldmetadata.fields.bush_type

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bushes_classic/textures/bushes_basket_pie_blackberry.png Normal file → Executable file

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bushes_classic/textures/bushes_basket_pie_blueberry.png Normal file → Executable file

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bushes_classic/textures/bushes_basket_pie_gooseberry.png Normal file → Executable file

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bushes_classic/textures/bushes_basket_pie_mixed_berry.png Normal file → Executable file

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bushes_classic/textures/bushes_basket_pie_raspberry.png Normal file → Executable file

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bushes_classic/textures/bushes_basket_pie_strawberry.png Normal file → Executable file

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bushes_classic/textures/bushes_blackberry.png Normal file → Executable file

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bushes_classic/textures/bushes_blackberry_pie_raw.png Normal file → Executable file
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bushes_classic/textures/bushes_blueberry.png Normal file → Executable file

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bushes_classic/textures/bushes_blueberry_pie_raw.png Normal file → Executable file
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bushes_classic/textures/bushes_blueberry_pie_slice.png Normal file → Executable file
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bushes_classic/textures/bushes_bush_blackberry.png Normal file → Executable file

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bushes_classic/textures/bushes_bush_blueberry.png Normal file → Executable file

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bushes_classic/textures/bushes_bush_fruitless.png Normal file → Executable file

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bushes_classic/textures/bushes_bush_gooseberry.png Normal file → Executable file

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bushes_classic/textures/bushes_bush_raspberry.png Normal file → Executable file

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bushes_classic/textures/bushes_bush_strawberry.png Normal file → Executable file

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bushes_classic/textures/bushes_gooseberry.png Normal file → Executable file
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bushes_classic/textures/bushes_gooseberry_pie_raw.png Normal file → Executable file
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bushes_classic/textures/bushes_mixed_berry_pie_raw.png Normal file → Executable file

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bushes_classic/textures/bushes_raspberry.png Normal file → Executable file

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