Vanessa's plantlife modpack
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Vanessa Ezekowitz 809a91e619 don't use inventory/wield image on youngtrees:bamboo.
let the engine show the nodebox instead.
2014-08-18 19:23:56 -04:00
along_shore Imported dryplants and ferns mods and all components of the Undergrowth modpack 2014-08-12 15:08:11 -04:00
bushes use set_node(), not add_node() 2014-08-15 19:34:15 -04:00
bushes_classic use set_node(), not add_node() 2014-08-15 19:34:15 -04:00
cavestuff Imported dryplants and ferns mods and all components of the Undergrowth modpack 2014-08-12 15:08:11 -04:00
dryplants use set_node(), not add_node() 2014-08-15 19:34:15 -04:00
ferns fix wield scale of giant fern tree crown 2014-08-18 19:23:56 -04:00
flowers_plus use set_node(), not add_node() 2014-08-15 19:34:15 -04:00
junglegrass totally remove jungle grass mod from this modpack and alias its nodes to air 2013-12-14 16:06:53 -05:00
molehills use set_node(), not add_node() 2014-08-15 19:34:15 -04:00
nature_classic use set_node(), not add_node() 2014-08-15 19:34:15 -04:00
plants_lib use set_node(), not add_node() 2014-08-15 19:34:15 -04:00
poisonivy add support for intllib translation mod 2014-03-20 02:01:43 +01:00
trunks use set_node(), not add_node() 2014-08-15 19:34:15 -04:00
woodsoils use set_node(), not add_node() 2014-08-15 19:34:15 -04:00
youngtrees don't use inventory/wield image on youngtrees:bamboo. 2014-08-18 19:23:56 -04:00
.gitignore Changed default debug to 'false' 2012-11-29 23:02:04 -05:00
API.txt use set_node(), not add_node() 2014-08-15 19:34:15 -04:00
copyright.txt initial commit 2012-11-29 22:59:45 -05:00
LICENSE fix spelling of Mossmanikin's name in LICENSE. 2014-08-12 15:47:48 -04:00
modpack.txt initial commit 2012-11-29 22:59:45 -05:00
README Missed a couple old jungle grass references 2014-05-16 17:25:32 -04:00

README file for Plantlife mod, by Vanessa Ezekowitz
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Plantlife is a combined form of my Flowers and Poison Ivy mods and an expanded
version of the old Bushes mod, now called bushes_classic.  The entire package
has been significantly rewritten and re-organized.  This mod supplies all
three of these components and should be 100% compatible with mods that used
the old versions.

Its purpose is to add various kinds of flowers, cotton plants, water foliage, 
poison ivy, and fruit bushes, obviously. :-)  All of these are spawned as 
normal nodes and can be collected and used in any recipes that depend on the 
old mods.

Spawning of plants is sensitive to the amount of available light.  Flowers,
cotton, and waterlilies only spawn when there at least a signficant amount of
light.  Seaweed will grow only in dimly-lit areas.  Poison ivy also grows only 
in the daytime, but require less light than flowers.

Growing of poison ivy will only occur for plants that are on the same surface
that is necessary for them to spawn on, so they won't grow if placed on e.g.
cobble or homedecor flower pot, etc.  This doesn't affect wall-climbing poison
ivy, since it uses a different growth pattern.

All plants use multiple controls provided by plants_lib, to keep where they
grow under control - no more random spread of plants!  In addition, the density
of the plants in any region they appear in has been fixed and brought under
control.

Poison ivy is found sparsely among junglegrass, but will not grow near flowers.

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Important details:

Configuration: Any of the three components of this mod can be disabled 
by just removing their respective directories.

Dependencies: Just the game's default stuff.

Recommends: Nothing in particular.

Conflicts: This mod should not be installed alongside the original, separate 
Poison Ivy, or old Bushes mods.  If those exist, delete them, as this mod
supplies their functionality.  If you still use the old Jungle Grass mod
either as previously supplied with this modpack, or in its standalone form,
you'll want to delete the "junglegrass" directory from this modpack to get rid
of the aliases-to-air that it supplies.

Software Requirements: This mod requires Minetest 0.4.9 or later.  It is 
unlikely to work with old versions.

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Crafting:

For crafting recipes, please see the forum thread for this modpack:

https://forum.minetest.net/viewtopic.php?f=11&t=3898

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Notes:

Poison Ivy will spawn on grass and in some cases, on vertical surfaces 
including trees and jungle trees where they meet the dirt or grass.  Ivy 
previously spawned on the ground taller/thicker or start climbing up said 
vertical surfaces and trees.

At present, the poison ivy presents little more than an annoyance - they can 
only be cut down and either re-planted or thrown away.  No damage is done by 
harvesting them, yet. ;-)