2015-07-24 13:29:15 +02:00
|
|
|
--- Quests core.
|
|
|
|
-- @module core
|
|
|
|
|
2015-03-03 22:04:01 +01:00
|
|
|
-- Boilerplate to support localized strings if intllib mod is installed.
|
|
|
|
local S
|
|
|
|
if minetest.get_modpath("intllib") then
|
|
|
|
S = intllib.Getter()
|
|
|
|
else
|
|
|
|
-- If you don't use insertions (@1, @2, etc) you can use this:
|
|
|
|
S = function(s) return s end
|
|
|
|
end
|
2015-07-24 13:29:15 +02:00
|
|
|
local empty_callback = function(...) end
|
2015-03-03 22:04:01 +01:00
|
|
|
|
2015-07-24 22:29:05 +02:00
|
|
|
local function compute_tasks(playername, questname, nocallback)
|
|
|
|
local quest = quests.registered_quests[questname]
|
|
|
|
local plr_quest = quests.active_quests[playername][questname]
|
|
|
|
for taskname, task in pairs(quest.tasks) do
|
|
|
|
local plr_task = plr_quest[taskname]
|
|
|
|
if task.requires == nil then
|
|
|
|
plr_task.visible = true
|
|
|
|
else
|
|
|
|
local was_visible = task.visible
|
|
|
|
local final_enabler = ""
|
|
|
|
for _, enabler_name in ipairs(task.requires) do
|
|
|
|
if type(enabler_name) == "table" then
|
|
|
|
plr_task.visible = true
|
|
|
|
for _, subena_name in ipairs(plr_task[enabler_name]) do
|
|
|
|
local plr_subena = plr_task[subena_name]
|
|
|
|
if not plr_subena.visible or not plr_subena.finished then
|
|
|
|
plr_task.visible = false
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
else
|
|
|
|
plr_task.visible = plr_task[enabler_name].finished
|
|
|
|
end
|
|
|
|
if plr_task.visible then
|
|
|
|
final_enabler = enabler
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if plr_task.visible and not was_visible and not nocallback then
|
|
|
|
task.availablecallback(playername, questname, taskname, final_enabler, quest.metadata)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if task.disables_on ~= nil then
|
|
|
|
local was_disabled = task.disabled
|
|
|
|
local final_disabler = ""
|
|
|
|
for _, disabler_name in ipairs(task.disables_on) do
|
|
|
|
if type(disabler) == "table" then
|
|
|
|
plr_task.disabled = true
|
|
|
|
for _, subdis_name in ipairs(disabler) do
|
|
|
|
local plr_subdis = plr_task[subdis_name]
|
|
|
|
if plr_subdis.visible and plr_subdis.finished then
|
|
|
|
plr_task.disabled = false
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
else
|
|
|
|
plr_task.disabled = plr_task[disabler_name].finished
|
|
|
|
end
|
|
|
|
if plr_task.disabled then
|
|
|
|
final_disabler = disabler
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if plr_task.disabled and not was_disabled and not nocallback then
|
|
|
|
task.disablecallback(playername, questname, taskname, final_disabler, quest.metadata)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2015-03-02 20:32:42 +01:00
|
|
|
|
2015-07-24 13:29:15 +02:00
|
|
|
--- Registers a quest for later use.
|
|
|
|
-- There are two types of quests: simple and tasked.
|
2015-03-02 20:32:42 +01:00
|
|
|
--
|
2015-07-24 13:29:15 +02:00
|
|
|
-- * Simple quests are made of a single objective
|
|
|
|
-- * Taked quests are made of tasks, allowing simultaneous progress
|
|
|
|
-- within the quest as well as branching quest objectives
|
|
|
|
--
|
|
|
|
-- Both quest types are defined by a table, and they share common information:
|
|
|
|
-- {
|
|
|
|
-- title, -- Self-explanatory. Should describe the objective for simple quests.
|
|
|
|
-- description, -- Description/lore of the quest
|
|
|
|
-- icon, -- Texture name of the quest's icon. If missing, a default icon is used.
|
|
|
|
-- startcallback, -- Called upon quest start. function(playername, questname, metadata)
|
|
|
|
-- autoaccept, -- If true, quest automatically becomes completed if its progress reaches the max.
|
2015-07-24 22:29:05 +02:00
|
|
|
-- -- Defaults to true.
|
2015-07-24 13:29:15 +02:00
|
|
|
-- endcallback, -- If autoaccept is true, gets called at the end of the quest.
|
|
|
|
-- -- function(playername, questname, metadata)
|
|
|
|
-- abortcallback, -- Called when a player cancels the quest. function(playername, questname, metadata)
|
|
|
|
-- periodicity -- Delay in seconds before the quest becomes available again. If nil or 0, doesn't restart.
|
|
|
|
-- }
|
|
|
|
--
|
|
|
|
-- In addition, simple quests have a number-type `max` element indicating the max progress of the quest.
|
|
|
|
-- As for tasked quests, they have a table-type `tasks` element which value is like this:
|
|
|
|
-- tasks = {
|
|
|
|
-- start = {
|
|
|
|
-- title,
|
|
|
|
-- description,
|
|
|
|
-- icon,
|
|
|
|
-- max -- Max task progress
|
|
|
|
-- },
|
|
|
|
-- another_task = {
|
|
|
|
-- [...],
|
|
|
|
--
|
|
|
|
-- requires = {"start"},
|
|
|
|
-- -- Table of task names which one must be completed for this task to unlock.
|
|
|
|
-- -- To to task completion groups (i.e. where ALL must be compileted), pass said names in a (sub)table.
|
|
|
|
--
|
|
|
|
-- availablecallback,
|
2015-07-24 22:29:05 +02:00
|
|
|
-- -- Called when the task becomes available. Not called when there are no task requirements (i.e. task is available from the start).
|
|
|
|
-- -- function(playername, questname, taskname, enablingtaskname, metadata)
|
2015-07-24 13:29:15 +02:00
|
|
|
-- -- enablingtaskname is a string or a table of strings, depending on the condition that unlocked the task
|
2015-07-24 22:29:05 +02:00
|
|
|
--
|
|
|
|
-- endcallback,
|
|
|
|
-- -- Called upon task completion.
|
|
|
|
-- -- function(playername, questname, taskname, metadata)
|
2015-07-24 13:29:15 +02:00
|
|
|
-- }
|
|
|
|
-- something = {
|
|
|
|
-- [...],
|
|
|
|
-- requires = {"start"},
|
|
|
|
--
|
|
|
|
-- disables_on = {"another_task"},
|
|
|
|
-- -- Same as `requires`, but *disables* the task (it then does not count towards quest completion)
|
|
|
|
--
|
|
|
|
-- disablecallback,
|
2015-07-24 22:29:05 +02:00
|
|
|
-- -- Called when the task becomes disabled. Not called when the task is disabled upon quest start.
|
|
|
|
-- -- function(playername, questname, taskname, disablingtaskname, metadata)
|
2015-07-24 13:29:15 +02:00
|
|
|
-- -- disablingtaskname is a string or a table of strings, depending on the condition that locked the task
|
|
|
|
-- }
|
|
|
|
-- }
|
|
|
|
-- In this previous example the 2 last tasks enables once the `start` one is completed, and the
|
|
|
|
-- last one disables upon `another_task` completion, effectively making it optional if one
|
|
|
|
-- completes `another_task` before it.
|
2015-07-24 22:29:05 +02:00
|
|
|
-- Note: this function *copies* the `quest` table, keeping only what's needed. This way you can implement custom
|
|
|
|
-- quest attributes in your mod and register the quest directly without worrying about keyvalue name collision.
|
2015-07-24 13:29:15 +02:00
|
|
|
-- @param questname Name of the quest. Should follow the naming conventions: `modname:questname`
|
|
|
|
-- @param quest Quest definition `table`
|
|
|
|
-- @return `true` when the quest was successfully registered
|
|
|
|
-- @return `false` when there was already such a quest, or if mandatory info was omitted/corrupt
|
2015-03-02 20:32:42 +01:00
|
|
|
function quests.register_quest(questname, quest)
|
2015-07-24 22:29:05 +02:00
|
|
|
if quests.registered_quests[questname] ~= nil then
|
2015-03-02 20:32:42 +01:00
|
|
|
return false -- The quest was not registered since there already a quest with that name
|
|
|
|
end
|
2015-07-24 13:29:15 +02:00
|
|
|
quests.registered_quests[questname] = {
|
|
|
|
title = quest.title or S("missing title"),
|
|
|
|
description = quest.description or S("missing description"),
|
|
|
|
icon = quest.icon or "quests_default_quest_icon.png",
|
|
|
|
startcallback = quest.startcallback or empty_callback,
|
2015-07-24 22:29:05 +02:00
|
|
|
autoaccept = quest.autoaccept or true,
|
2015-07-24 13:29:15 +02:00
|
|
|
endcallback = quest.endcallback or empty_callback,
|
|
|
|
abortcallback = quest.abortcallback or empty_callback,
|
|
|
|
periodicity = quest.periodicity or 0
|
|
|
|
}
|
|
|
|
local new_quest = quests.registered_quests[questname]
|
|
|
|
if quest.max ~= nil then -- Simple quest
|
|
|
|
new_quest.max = quest.max or 1
|
|
|
|
new_quest.simple = true
|
|
|
|
else
|
2015-07-24 22:29:05 +02:00
|
|
|
if quest.tasks == nil or type(quest.tasks) ~= "table" then
|
2015-07-24 13:29:15 +02:00
|
|
|
quests.registered_quests[questname] = nil
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
new_quest.tasks = {}
|
|
|
|
local tcount = 0
|
|
|
|
for tname, task in pairs(quest.tasks) do
|
|
|
|
new_quest.tasks[tname] = {
|
2015-07-24 22:29:05 +02:00
|
|
|
title = task.title or S("missing title"),
|
|
|
|
description = task.description or S("missing description"),
|
|
|
|
icon = task.icon or "quests_default_quest_icon.png",
|
|
|
|
max = task.max or 1,
|
|
|
|
requires = task.requires,
|
|
|
|
availablecallback = task.availablecallback or empty_callback,
|
|
|
|
disables_on = task.disables_on,
|
|
|
|
disablecallback = task.disablecallback or empty_callback,
|
|
|
|
endcallback = task.endcallback or empty_callback
|
2015-07-24 13:29:15 +02:00
|
|
|
}
|
|
|
|
tcount = tcount + 1
|
|
|
|
end
|
|
|
|
if tcount == 0 then -- No tasks!
|
|
|
|
quests.registered_quests[questname] = nil
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
end
|
2015-03-02 20:32:42 +01:00
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
2015-07-24 13:29:15 +02:00
|
|
|
--- Starts a quest for a specified player.
|
|
|
|
-- @param playername Name of the player
|
|
|
|
-- @param questname Name of the quest, which was registered with @{quests.register_quest}
|
|
|
|
-- @param metadata Optional additional data
|
|
|
|
-- @return `false` on failure
|
|
|
|
-- @return `true` if the quest was started
|
2015-07-15 17:14:03 +02:00
|
|
|
function quests.start_quest(playername, questname, metadata)
|
2015-07-24 13:29:15 +02:00
|
|
|
local quest = quests.registered_quests[questname]
|
|
|
|
if quest == nil then
|
2015-03-02 20:32:42 +01:00
|
|
|
return false
|
|
|
|
end
|
2015-07-24 13:29:15 +02:00
|
|
|
if quests.active_quests[playername] == nil then
|
2015-03-02 20:32:42 +01:00
|
|
|
quests.active_quests[playername] = {}
|
|
|
|
end
|
2015-07-24 13:29:15 +02:00
|
|
|
if quests.active_quests[playername][questname] ~= nil then
|
|
|
|
return false -- the player already has this quest
|
|
|
|
end
|
|
|
|
if quest.simple then
|
2015-07-24 22:29:05 +02:00
|
|
|
quests.active_quests[playername][questname] = {value = 0, metadata = metadata, finished = false}
|
2015-07-24 13:29:15 +02:00
|
|
|
else
|
|
|
|
quests.active_quests[playername][questname] = {metadata = metadata}
|
2015-07-24 22:29:05 +02:00
|
|
|
for tname, task in pairs(quest.tasks) do
|
|
|
|
quests.active_quests[playername][questname][tname] = {
|
|
|
|
value = 0,
|
|
|
|
visible = false,
|
|
|
|
disabled = false,
|
|
|
|
finished = false
|
|
|
|
}
|
|
|
|
end
|
2015-03-02 20:32:42 +01:00
|
|
|
end
|
2015-07-24 22:29:05 +02:00
|
|
|
compute_tasks(playername, questname)
|
2015-03-02 20:32:42 +01:00
|
|
|
|
|
|
|
quests.update_hud(playername)
|
2015-07-24 13:29:15 +02:00
|
|
|
quests.show_message("new", playername, S("New quest:") .. " " .. quest.title)
|
2015-03-02 20:32:42 +01:00
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
2015-07-24 13:29:15 +02:00
|
|
|
local function check_active_quest(playername, questname)
|
|
|
|
return not(
|
|
|
|
playername == nil or
|
|
|
|
questname == nil or
|
|
|
|
quests.registered_quests[questname] == nil or -- Quest doesn't exist
|
|
|
|
quests.active_quests[playername] == nil or -- Player has no data
|
|
|
|
quests.active_quests[playername][questname] == nil -- Quest isn't active
|
|
|
|
)
|
|
|
|
end
|
|
|
|
|
|
|
|
--- Updates a *simple* quest's status.
|
|
|
|
-- Calls the quest's `endcallback` if autoaccept is `true` and the quest reaches its max value.
|
|
|
|
-- Has no effect on tasked quests.
|
|
|
|
-- @param playername Name of the player
|
|
|
|
-- @param questname Quest which gets updated
|
|
|
|
-- @param value Value to add to the quest's progress (can be negative)
|
|
|
|
-- @return `true` if the quest is finished
|
|
|
|
-- @return `false` if there is no such quest, is a tasked one, or the quest continues
|
|
|
|
-- @see quests.update_quest_task
|
2015-07-15 17:14:03 +02:00
|
|
|
function quests.update_quest(playername, questname, value)
|
2015-07-24 13:29:15 +02:00
|
|
|
if not check_active_quest(playername, questname) then
|
|
|
|
return false -- There is no such quest or it isn't active
|
|
|
|
end
|
|
|
|
if value == nil then
|
|
|
|
return false -- No value given
|
|
|
|
end
|
|
|
|
local plr_quest = quests.active_quests[playername][questname]
|
|
|
|
if plr_quest.finished then
|
|
|
|
return false -- The quest is already finished
|
2015-03-02 20:32:42 +01:00
|
|
|
end
|
2015-07-24 13:29:15 +02:00
|
|
|
local quest = quests.registered_quests[questname]
|
2015-07-24 22:29:05 +02:00
|
|
|
if not quest.simple then
|
|
|
|
return false -- See quests.update_quest_task
|
|
|
|
end
|
2015-07-24 13:29:15 +02:00
|
|
|
plr_quest.value = plr_quest.value + value
|
|
|
|
if plr_quest.value >= quest.max then
|
|
|
|
plr_quest.value = quest.max
|
|
|
|
if quest.autoaccept then
|
|
|
|
quest.endcallback(playername, questname, plr_quest.metadata)
|
|
|
|
quests.accept_quest(playername,questname)
|
|
|
|
quests.update_hud(playername)
|
|
|
|
end
|
|
|
|
return true -- the quest is finished
|
2015-03-02 20:32:42 +01:00
|
|
|
end
|
2015-07-24 13:29:15 +02:00
|
|
|
quests.update_hud(playername)
|
|
|
|
return false -- the quest continues
|
|
|
|
end
|
|
|
|
|
|
|
|
--- Updates a *tasked* quest task's status.
|
|
|
|
-- Calls the quest's `endcallback` if autoaccept is `true` and all the quest's enabled
|
|
|
|
-- tasks reaches their max value.
|
|
|
|
-- Has no effect on simple quests.
|
|
|
|
-- @param playername Name of the player
|
|
|
|
-- @param questname Quest which gets updated
|
|
|
|
-- @param taskname Task to update
|
|
|
|
-- @param value Value to add to the task's progress (can be negative)
|
2015-07-24 22:29:05 +02:00
|
|
|
-- @return `true` if the task is finished
|
|
|
|
-- @return `false` if there is no such quest, is a simple one, or the task continues
|
2015-07-24 13:29:15 +02:00
|
|
|
-- @see quests.update_quest
|
|
|
|
function quests.update_quest_task(playername, questname, taskname, value)
|
|
|
|
if not check_active_quest(playername, questname) then
|
|
|
|
return false -- There is no such quest or it isn't active
|
2015-03-02 20:32:42 +01:00
|
|
|
end
|
2015-07-24 13:29:15 +02:00
|
|
|
local quest = quests.registered_quests[questname]
|
2015-07-24 22:29:05 +02:00
|
|
|
if quest.simple then
|
|
|
|
return false -- See quests.update_quest
|
|
|
|
end
|
|
|
|
local task = quest.tasks[taskname]
|
|
|
|
if taskname == nil or task == nil or value == nil then
|
|
|
|
return false -- No such task, or bad value
|
2015-03-02 20:32:42 +01:00
|
|
|
end
|
2015-07-24 13:29:15 +02:00
|
|
|
local plr_quest = quests.active_quests[playername][questname]
|
2015-07-24 22:29:05 +02:00
|
|
|
local plr_task = plr_quest[taskname]
|
|
|
|
if not plr_task or plr_task.finished then
|
2015-07-24 13:29:15 +02:00
|
|
|
return false -- The quest is already finished
|
|
|
|
end
|
2015-07-24 22:29:05 +02:00
|
|
|
|
|
|
|
local task_finished = false
|
|
|
|
plr_task.value = plr_task.value + value
|
|
|
|
if plr_task.value >= task.max then
|
|
|
|
plr_task.value = task.max
|
|
|
|
plr_task.finished = true
|
|
|
|
task.endcallback(playername, questname, taskname, quest.metadata)
|
|
|
|
task_finished = true
|
|
|
|
end
|
|
|
|
|
|
|
|
compute_tasks(playername, questname)
|
|
|
|
-- Check for quest completion
|
|
|
|
local all_tasks_finished = true
|
|
|
|
for taskname, task in pairs(quest.tasks) do
|
|
|
|
if plr_task.visible and not plr_task.disabled and not plr_task.finished then
|
|
|
|
all_tasks_finished = false
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if all_tasks_finished then
|
2015-07-24 13:29:15 +02:00
|
|
|
if quest.autoaccept then
|
|
|
|
quest.endcallback(playername, questname, plr_quest.metadata)
|
2015-03-02 20:32:42 +01:00
|
|
|
quests.accept_quest(playername,questname)
|
|
|
|
quests.update_hud(playername)
|
|
|
|
end
|
2015-07-24 22:29:05 +02:00
|
|
|
return true
|
2015-03-02 20:32:42 +01:00
|
|
|
end
|
|
|
|
quests.update_hud(playername)
|
2015-07-24 22:29:05 +02:00
|
|
|
return task_finished
|
2015-03-02 20:32:42 +01:00
|
|
|
end
|
|
|
|
|
2015-07-24 13:29:15 +02:00
|
|
|
--- Confirms quest completion and ends it.
|
|
|
|
-- When the mod handles the end of quests himself, e.g. you have to talk to somebody to finish the quest,
|
2015-03-02 20:32:42 +01:00
|
|
|
-- you have to call this method to end a quest
|
2015-07-24 13:29:15 +02:00
|
|
|
-- @param playername Player's name
|
|
|
|
-- @param questname Quest name
|
|
|
|
-- @return `true` when the quest is completed
|
|
|
|
-- @return `false` when the quest is still ongoing
|
2015-03-02 20:32:42 +01:00
|
|
|
function quests.accept_quest(playername, questname)
|
2015-07-24 13:29:15 +02:00
|
|
|
if check_active_quest(playername, questname) and not quests.active_quests[playername][questname].finished then
|
|
|
|
if quests.successfull_quests[playername] == nil then
|
2015-03-02 20:32:42 +01:00
|
|
|
quests.successfull_quests[playername] = {}
|
|
|
|
end
|
2015-07-24 13:29:15 +02:00
|
|
|
if quests.successfull_quests[playername][questname] ~= nil then
|
2015-03-02 20:32:42 +01:00
|
|
|
quests.successfull_quests[playername][questname].count = quests.successfull_quests[playername][questname].count + 1
|
|
|
|
else
|
|
|
|
quests.successfull_quests[playername][questname] = {count = 1}
|
|
|
|
end
|
|
|
|
quests.active_quests[playername][questname].finished = true
|
2015-03-27 12:56:43 +01:00
|
|
|
for _,quest in ipairs(quests.hud[playername].list) do
|
2015-07-24 22:29:05 +02:00
|
|
|
if quest.name == questname then
|
2015-03-27 12:56:43 +01:00
|
|
|
local player = minetest.get_player_by_name(playername)
|
2015-07-15 14:32:39 +02:00
|
|
|
player:hud_change(quest.id, "number", quests.colors.success)
|
2015-03-27 12:56:43 +01:00
|
|
|
end
|
|
|
|
end
|
2015-07-15 17:59:16 +02:00
|
|
|
quests.show_message("success", playername, S("Quest completed:") .. " " .. quests.registered_quests[questname].title)
|
2015-03-02 20:32:42 +01:00
|
|
|
minetest.after(3, function(playername, questname)
|
|
|
|
quests.active_quests[playername][questname] = nil
|
2015-03-27 12:56:43 +01:00
|
|
|
quests.update_hud(playername)
|
2015-03-02 20:32:42 +01:00
|
|
|
end, playername, questname)
|
|
|
|
return true -- the quest is finished, the mod can give a reward
|
|
|
|
end
|
|
|
|
return false -- the quest hasn't finished
|
|
|
|
end
|
|
|
|
|
2015-07-24 13:29:15 +02:00
|
|
|
--- Aborts a quest.
|
|
|
|
-- Call this method when you want to end a quest even when it was not finished.
|
|
|
|
-- Example: the player failed.
|
|
|
|
-- @param playername Player's name
|
|
|
|
-- @param questname Quest name
|
|
|
|
-- @return `false` if the quest was not aborted
|
|
|
|
-- @return `true` when the quest was aborted
|
2015-07-15 17:14:03 +02:00
|
|
|
function quests.abort_quest(playername, questname)
|
2015-07-24 13:29:15 +02:00
|
|
|
if not check_active_quest(playername, questname) then
|
2015-03-02 20:32:42 +01:00
|
|
|
return false
|
|
|
|
end
|
2015-07-24 13:29:15 +02:00
|
|
|
if quests.failed_quests[playername] == nil then
|
|
|
|
quests.failed_quests[playername] = {}
|
2015-03-02 20:32:42 +01:00
|
|
|
end
|
2015-07-24 13:29:15 +02:00
|
|
|
if quests.failed_quests[playername][questname] ~= nil then
|
2015-03-02 20:32:42 +01:00
|
|
|
quests.failed_quests[playername][questname].count = quests.failed_quests[playername][questname].count + 1
|
|
|
|
else
|
|
|
|
quests.failed_quests[playername][questname] = { count = 1 }
|
|
|
|
end
|
|
|
|
|
|
|
|
quests.active_quests[playername][questname].finished = true
|
2015-03-27 12:56:43 +01:00
|
|
|
for _,quest in ipairs(quests.hud[playername].list) do
|
2015-07-24 13:29:15 +02:00
|
|
|
if quest.name == questname then
|
2015-03-02 20:32:42 +01:00
|
|
|
local player = minetest.get_player_by_name(playername)
|
2015-07-15 14:32:39 +02:00
|
|
|
player:hud_change(quest.id, "number", quests.colors.failed)
|
2015-03-02 20:32:42 +01:00
|
|
|
end
|
|
|
|
end
|
2015-07-24 13:29:15 +02:00
|
|
|
|
|
|
|
local quest = quests.registered_quests[questname]
|
|
|
|
quest.abortcallback(playername, questname, quests.active_quests[playername][questname].metadata)
|
|
|
|
quests.show_message("failed", playername, S("Quest failed:") .. " " .. quest.title)
|
2015-03-02 20:32:42 +01:00
|
|
|
minetest.after(3, function(playername, questname)
|
|
|
|
quests.active_quests[playername][questname] = nil
|
2015-03-27 12:56:43 +01:00
|
|
|
quests.update_hud(playername)
|
2015-03-02 20:32:42 +01:00
|
|
|
end, playername, questname)
|
|
|
|
end
|
|
|
|
|
2015-07-24 13:29:15 +02:00
|
|
|
--- Get quest metadata.
|
|
|
|
-- @return Metadata of the quest, `nil` if there is none
|
|
|
|
-- @return `nil, false` if the quest doesn't exist or isn't active
|
|
|
|
-- @see quests.set_metadata
|
2015-07-15 17:14:03 +02:00
|
|
|
function quests.get_metadata(playername, questname)
|
2015-07-24 13:29:15 +02:00
|
|
|
if not check_active_quest(playername, questname) then
|
|
|
|
return nil, false
|
2015-07-15 17:14:03 +02:00
|
|
|
end
|
|
|
|
return quests.active_quests[playername][questname].metadata
|
|
|
|
end
|
|
|
|
|
2015-07-24 13:29:15 +02:00
|
|
|
--- Set quest metadata.
|
|
|
|
-- @return `false` if the quest doesn't exist or isn't active
|
|
|
|
-- @return `nil` otherwise
|
|
|
|
-- @see quests.get_metadata
|
2015-07-15 17:14:03 +02:00
|
|
|
function quests.set_metadata(playername, questname, metadata)
|
2015-07-24 13:29:15 +02:00
|
|
|
if not check_active_quest(playername, questname) then
|
|
|
|
return false
|
2015-07-15 17:14:03 +02:00
|
|
|
end
|
|
|
|
quests.active_quests[playername][questname].metadata = metadata
|
|
|
|
end
|
2015-03-02 20:32:42 +01:00
|
|
|
|