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Add central messages and sounds for quest actions
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8
README
8
README
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@ -1,8 +1,12 @@
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quests 0.7
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quests 0.8
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quests is a simple quest framework for minetest that lets you define your own quests and handels the representation.
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Dependencies: none
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Dependencies:
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intllib (optional)
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unified_inventory or inventory_plus (optional)
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central_message (optional)
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License: WTFPL
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-------------------------------------------------------------------------------
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12
central_message.lua
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12
central_message.lua
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if (cmsg) then
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function quests.show_message(t, playername, text)
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if (quests.hud[playername].central_message_enabled) then
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local player = minetest.get_player_by_name(playername)
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cmsg.push_message_player(player, text, quests.colors[t])
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minetest.sound_play("quests_" .. t, {to_player = playername})
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end
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end
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else
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function quests.show_message(...)
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end
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end
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7
core.lua
7
core.lua
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@ -56,6 +56,7 @@ function quests.start_quest(playername, questname)
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quests.active_quests[playername][questname] = {value = 0}
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quests.update_hud(playername)
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quests.show_message("new", playername, S("New quest: ") .. quests.registered_quests[questname].title)
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return true
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end
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@ -113,9 +114,10 @@ function quests.accept_quest(playername, questname)
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for _,quest in ipairs(quests.hud[playername].list) do
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if (quest.name == questname) then
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local player = minetest.get_player_by_name(playername)
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player:hud_change(quest.id, "number", 0x00AD00)
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player:hud_change(quest.id, "number", quests.colors.success)
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end
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end
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quests.show_message("success", playername, S("Quest completed: ") .. quests.registered_quests[questname].title)
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minetest.after(3, function(playername, questname)
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quests.active_quests[playername][questname] = nil
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quests.update_hud(playername)
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@ -150,9 +152,10 @@ function quests.abort_quest(playername, questname)
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for _,quest in ipairs(quests.hud[playername].list) do
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if (quest.name == questname) then
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local player = minetest.get_player_by_name(playername)
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player:hud_change(quest.id, "number", 0xAD0000)
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player:hud_change(quest.id, "number", quests.colors.failed)
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end
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end
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quests.show_message("failed", playername, S("Quest failed: ") .. quests.registered_quests[questname].title)
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minetest.after(3, function(playername, questname)
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quests.active_quests[playername][questname] = nil
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quests.update_hud(playername)
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@ -1,3 +1,4 @@
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intllib?
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unified_inventory?
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inventory_plus?
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central_message?
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@ -63,21 +63,27 @@ function quests.create_config(playername, integrated)
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local formspec = ""
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if (not integrated) then
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formspec = formspec .. "size[7,3]"
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end
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formspec = formspec .. "checkbox[.25,.25;quests_config_enable;" .. S("Enable HUD") .. ";"
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if(quests.hud[playername] ~= nil and quests.hud[playername].list ~= nil) then
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end
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formspec = formspec .. "checkbox[.25,.25;quests_config_enable;" .. S("Enable HUD") .. ";"
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if(quests.hud[playername] ~= nil and quests.hud[playername].list ~= nil) then
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formspec = formspec .. "true"
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else
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formspec = formspec .. "false"
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end
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formspec = formspec .. "]checkbox[.25,.75;quests_config_autohide;" .. S("Autohide HUD") .. ";"
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if(quests.hud[playername] ~= nil and quests.hud[playername].autohide) then
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formspec = formspec .. "true"
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else
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formspec = formspec .. "false"
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end
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formspec = formspec .. "]checkbox[.25,.75;quests_config_autohide;" .. S("Autohide HUD") .. ";"
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if(quests.hud[playername] ~= nil and quests.hud[playername].autohide) then
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formspec = formspec .. "]checkbox[.25,1.25;quests_config_central_message;" .. S("Central messages") .. ";"
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if(quests.hud[playername] ~= nil and quests.hud[playername].central_message_enabled) then
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formspec = formspec .. "true"
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else
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formspec = formspec .. "false"
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end
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formspec = formspec .. "]"..
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"button[.25,1.75;3,.7;quests_config_return;" .. S("Return") .. "]"
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end
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formspec = formspec .. "]" ..
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"button[.25,2.25;3,.7;quests_config_return;" .. S("Return") .. "]"
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return formspec
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end
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@ -204,6 +210,19 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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unified_inventory.set_inventory_formspec(player, "quests_config")
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end
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end
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if (fields["quests_config_central_message"]) then
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if (fields["quests_config_central_message"] == "true") then
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quests.hud[playername].central_message_enabled = true
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else
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quests.hud[playername].central_message_enabled = false
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end
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if (formname == "quests:config") then
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minetest.show_formspec(playername, "quests:config", quests.create_config(playername))
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else
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unified_inventory.set_inventory_formspec(player, "quests_config")
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end
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end
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if (fields["quests_config_return"]) then
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if (formname == "quests:config") then
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minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
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20
hud.lua
20
hud.lua
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@ -11,7 +11,7 @@ local show_max = 10 -- the maximum visible quests.
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local hud_config = { position = {x = 1, y = 0.2},
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offset = { x = -200, y = 0},
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number = 0xAAAA00 }
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number = quests.colors.new }
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-- call this function to enable the HUD for the player that shows his quests
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-- the HUD can only show up to show_max quests
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@ -106,7 +106,7 @@ function quests.update_hud(playername)
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player:hud_change(hud_element.id_background, "offset", { x= hud_config.offset.x, y=hud_config.offset.y + (i-1) *40 + 22})
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end
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if (hud_element.id_bar ~= nil) then
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player:hud_change(hud_element.id_bar, "offset", { x= hud_config.offset.x, y=hud_config.offset.y + (i-1) *40 + 24})
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player:hud_change(hud_element.id_bar, "offset", { x= hud_config.offset.x + 2, y=hud_config.offset.y + (i-1) *40 + 24})
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end
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end
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@ -150,12 +150,14 @@ function quests.update_hud(playername)
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if (quests.registered_quests[questname].max ~= 1) then
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id_background = player:hud_add({ hud_elem_type = "image",
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scale = { x = 1, y = 1 },
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size = { x = 2, y = 4 },
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alignment = { x = 1, y = 1 },
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position = { x = hud_config.position.x, y = hud_config.position.y },
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offset = { x = hud_config.offset.x, y = hud_config.offset.y + counter * 40 + 22 },
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text = "quests_questbar_background.png" })
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id_bar = player:hud_add({hud_elem_type = "statbar",
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scale = { x = 1, y = 1 },
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-- size = { x = 2, y = 4 },
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alignment = { x = 1, y = 1 },
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position = { x = hud_config.position.x, y = hud_config.position.y },
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offset = { x = hud_config.offset.x + 2, y = hud_config.offset.y + counter * 40 + 24 },
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return
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end
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local list = quests.hud[playername].list
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print(dump(list))
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local autohide = quests.hud[playername].autohide
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quests.hud[playername] = { autohide = autohide }
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local central_message_enabled = quests.hud[playername].central_message_enabled
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quests.hud[playername] = {
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autohide = autohide,
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central_message_enabled = central_message_enabled
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}
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if (list ~= nil) then
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minetest.after(1, function(playername)
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quests.show_hud(playername)
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end, playername)
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end
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else --new player
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quests.hud[playername] = {autohide = true}
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else -- new player
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quests.hud[playername] = {
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autohide = true,
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central_message_enabled = true
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}
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quests.active_quests[playername] = {}
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end
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end)
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15
init.lua
15
init.lua
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@ -22,10 +22,19 @@ function quests.round(num, n)
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return math.floor(num * mult + .5) / mult
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end
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quests.colors = {
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new = "0xAAAA00",
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success = "0x00AD00",
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failed = "0xAD0000"
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}
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dofile(minetest.get_modpath("quests") .. "/core.lua")
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dofile(minetest.get_modpath("quests") .. "/hud.lua")
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dofile(minetest.get_modpath("quests") .. "/formspecs.lua")
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local MP = minetest.get_modpath("quests")
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dofile(MP .. "/central_message.lua")
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dofile(MP .. "/core.lua")
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dofile(MP .. "/hud.lua")
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dofile(MP .. "/formspecs.lua")
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-- support for unified_inventory
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if (minetest.get_modpath("unified_inventory") ~= nil) then
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BIN
sounds/quests_failed.ogg
Normal file
BIN
sounds/quests_failed.ogg
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Binary file not shown.
BIN
sounds/quests_new.ogg
Normal file
BIN
sounds/quests_new.ogg
Normal file
Binary file not shown.
BIN
sounds/quests_success.ogg
Normal file
BIN
sounds/quests_success.ogg
Normal file
Binary file not shown.
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