Add central messages and sounds for quest actions

This commit is contained in:
TeTpaAka 2015-07-15 14:32:39 +02:00
parent e63d4e6d15
commit c6fbf683f2
10 changed files with 77 additions and 21 deletions

8
README
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@ -1,8 +1,12 @@
quests 0.7 quests 0.8
quests is a simple quest framework for minetest that lets you define your own quests and handels the representation. quests is a simple quest framework for minetest that lets you define your own quests and handels the representation.
Dependencies: none Dependencies:
intllib (optional)
unified_inventory or inventory_plus (optional)
central_message (optional)
License: WTFPL License: WTFPL
------------------------------------------------------------------------------- -------------------------------------------------------------------------------

12
central_message.lua Normal file
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@ -0,0 +1,12 @@
if (cmsg) then
function quests.show_message(t, playername, text)
if (quests.hud[playername].central_message_enabled) then
local player = minetest.get_player_by_name(playername)
cmsg.push_message_player(player, text, quests.colors[t])
minetest.sound_play("quests_" .. t, {to_player = playername})
end
end
else
function quests.show_message(...)
end
end

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@ -56,6 +56,7 @@ function quests.start_quest(playername, questname)
quests.active_quests[playername][questname] = {value = 0} quests.active_quests[playername][questname] = {value = 0}
quests.update_hud(playername) quests.update_hud(playername)
quests.show_message("new", playername, S("New quest: ") .. quests.registered_quests[questname].title)
return true return true
end end
@ -113,9 +114,10 @@ function quests.accept_quest(playername, questname)
for _,quest in ipairs(quests.hud[playername].list) do for _,quest in ipairs(quests.hud[playername].list) do
if (quest.name == questname) then if (quest.name == questname) then
local player = minetest.get_player_by_name(playername) local player = minetest.get_player_by_name(playername)
player:hud_change(quest.id, "number", 0x00AD00) player:hud_change(quest.id, "number", quests.colors.success)
end end
end end
quests.show_message("success", playername, S("Quest completed: ") .. quests.registered_quests[questname].title)
minetest.after(3, function(playername, questname) minetest.after(3, function(playername, questname)
quests.active_quests[playername][questname] = nil quests.active_quests[playername][questname] = nil
quests.update_hud(playername) quests.update_hud(playername)
@ -150,9 +152,10 @@ function quests.abort_quest(playername, questname)
for _,quest in ipairs(quests.hud[playername].list) do for _,quest in ipairs(quests.hud[playername].list) do
if (quest.name == questname) then if (quest.name == questname) then
local player = minetest.get_player_by_name(playername) local player = minetest.get_player_by_name(playername)
player:hud_change(quest.id, "number", 0xAD0000) player:hud_change(quest.id, "number", quests.colors.failed)
end end
end end
quests.show_message("failed", playername, S("Quest failed: ") .. quests.registered_quests[questname].title)
minetest.after(3, function(playername, questname) minetest.after(3, function(playername, questname)
quests.active_quests[playername][questname] = nil quests.active_quests[playername][questname] = nil
quests.update_hud(playername) quests.update_hud(playername)

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@ -1,3 +1,4 @@
intllib? intllib?
unified_inventory? unified_inventory?
inventory_plus? inventory_plus?
central_message?

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@ -63,21 +63,27 @@ function quests.create_config(playername, integrated)
local formspec = "" local formspec = ""
if (not integrated) then if (not integrated) then
formspec = formspec .. "size[7,3]" formspec = formspec .. "size[7,3]"
end end
formspec = formspec .. "checkbox[.25,.25;quests_config_enable;" .. S("Enable HUD") .. ";" formspec = formspec .. "checkbox[.25,.25;quests_config_enable;" .. S("Enable HUD") .. ";"
if(quests.hud[playername] ~= nil and quests.hud[playername].list ~= nil) then if(quests.hud[playername] ~= nil and quests.hud[playername].list ~= nil) then
formspec = formspec .. "true"
else
formspec = formspec .. "false"
end
formspec = formspec .. "]checkbox[.25,.75;quests_config_autohide;" .. S("Autohide HUD") .. ";"
if(quests.hud[playername] ~= nil and quests.hud[playername].autohide) then
formspec = formspec .. "true" formspec = formspec .. "true"
else else
formspec = formspec .. "false" formspec = formspec .. "false"
end end
formspec = formspec .. "]checkbox[.25,.75;quests_config_autohide;" .. S("Autohide HUD") .. ";" formspec = formspec .. "]checkbox[.25,1.25;quests_config_central_message;" .. S("Central messages") .. ";"
if(quests.hud[playername] ~= nil and quests.hud[playername].autohide) then if(quests.hud[playername] ~= nil and quests.hud[playername].central_message_enabled) then
formspec = formspec .. "true" formspec = formspec .. "true"
else else
formspec = formspec .. "false" formspec = formspec .. "false"
end end
formspec = formspec .. "]".. formspec = formspec .. "]" ..
"button[.25,1.75;3,.7;quests_config_return;" .. S("Return") .. "]" "button[.25,2.25;3,.7;quests_config_return;" .. S("Return") .. "]"
return formspec return formspec
end end
@ -204,6 +210,19 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.set_inventory_formspec(player, "quests_config") unified_inventory.set_inventory_formspec(player, "quests_config")
end end
end end
if (fields["quests_config_central_message"]) then
if (fields["quests_config_central_message"] == "true") then
quests.hud[playername].central_message_enabled = true
else
quests.hud[playername].central_message_enabled = false
end
if (formname == "quests:config") then
minetest.show_formspec(playername, "quests:config", quests.create_config(playername))
else
unified_inventory.set_inventory_formspec(player, "quests_config")
end
end
if (fields["quests_config_return"]) then if (fields["quests_config_return"]) then
if (formname == "quests:config") then if (formname == "quests:config") then
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername)) minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))

20
hud.lua
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@ -11,7 +11,7 @@ local show_max = 10 -- the maximum visible quests.
local hud_config = { position = {x = 1, y = 0.2}, local hud_config = { position = {x = 1, y = 0.2},
offset = { x = -200, y = 0}, offset = { x = -200, y = 0},
number = 0xAAAA00 } number = quests.colors.new }
-- call this function to enable the HUD for the player that shows his quests -- call this function to enable the HUD for the player that shows his quests
-- the HUD can only show up to show_max quests -- the HUD can only show up to show_max quests
@ -106,7 +106,7 @@ function quests.update_hud(playername)
player:hud_change(hud_element.id_background, "offset", { x= hud_config.offset.x, y=hud_config.offset.y + (i-1) *40 + 22}) player:hud_change(hud_element.id_background, "offset", { x= hud_config.offset.x, y=hud_config.offset.y + (i-1) *40 + 22})
end end
if (hud_element.id_bar ~= nil) then if (hud_element.id_bar ~= nil) then
player:hud_change(hud_element.id_bar, "offset", { x= hud_config.offset.x, y=hud_config.offset.y + (i-1) *40 + 24}) player:hud_change(hud_element.id_bar, "offset", { x= hud_config.offset.x + 2, y=hud_config.offset.y + (i-1) *40 + 24})
end end
end end
@ -150,12 +150,14 @@ function quests.update_hud(playername)
if (quests.registered_quests[questname].max ~= 1) then if (quests.registered_quests[questname].max ~= 1) then
id_background = player:hud_add({ hud_elem_type = "image", id_background = player:hud_add({ hud_elem_type = "image",
scale = { x = 1, y = 1 }, scale = { x = 1, y = 1 },
size = { x = 2, y = 4 },
alignment = { x = 1, y = 1 }, alignment = { x = 1, y = 1 },
position = { x = hud_config.position.x, y = hud_config.position.y }, position = { x = hud_config.position.x, y = hud_config.position.y },
offset = { x = hud_config.offset.x, y = hud_config.offset.y + counter * 40 + 22 }, offset = { x = hud_config.offset.x, y = hud_config.offset.y + counter * 40 + 22 },
text = "quests_questbar_background.png" }) text = "quests_questbar_background.png" })
id_bar = player:hud_add({hud_elem_type = "statbar", id_bar = player:hud_add({hud_elem_type = "statbar",
scale = { x = 1, y = 1 }, scale = { x = 1, y = 1 },
-- size = { x = 2, y = 4 },
alignment = { x = 1, y = 1 }, alignment = { x = 1, y = 1 },
position = { x = hud_config.position.x, y = hud_config.position.y }, position = { x = hud_config.position.x, y = hud_config.position.y },
offset = { x = hud_config.offset.x + 2, y = hud_config.offset.y + counter * 40 + 24 }, offset = { x = hud_config.offset.x + 2, y = hud_config.offset.y + counter * 40 + 24 },
@ -209,16 +211,22 @@ minetest.register_on_joinplayer(function(player)
return return
end end
local list = quests.hud[playername].list local list = quests.hud[playername].list
print(dump(list))
local autohide = quests.hud[playername].autohide local autohide = quests.hud[playername].autohide
quests.hud[playername] = { autohide = autohide } local central_message_enabled = quests.hud[playername].central_message_enabled
quests.hud[playername] = {
autohide = autohide,
central_message_enabled = central_message_enabled
}
if (list ~= nil) then if (list ~= nil) then
minetest.after(1, function(playername) minetest.after(1, function(playername)
quests.show_hud(playername) quests.show_hud(playername)
end, playername) end, playername)
end end
else --new player else -- new player
quests.hud[playername] = {autohide = true} quests.hud[playername] = {
autohide = true,
central_message_enabled = true
}
quests.active_quests[playername] = {} quests.active_quests[playername] = {}
end end
end) end)

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@ -22,10 +22,19 @@ function quests.round(num, n)
return math.floor(num * mult + .5) / mult return math.floor(num * mult + .5) / mult
end end
quests.colors = {
new = "0xAAAA00",
success = "0x00AD00",
failed = "0xAD0000"
}
dofile(minetest.get_modpath("quests") .. "/core.lua")
dofile(minetest.get_modpath("quests") .. "/hud.lua") local MP = minetest.get_modpath("quests")
dofile(minetest.get_modpath("quests") .. "/formspecs.lua")
dofile(MP .. "/central_message.lua")
dofile(MP .. "/core.lua")
dofile(MP .. "/hud.lua")
dofile(MP .. "/formspecs.lua")
-- support for unified_inventory -- support for unified_inventory
if (minetest.get_modpath("unified_inventory") ~= nil) then if (minetest.get_modpath("unified_inventory") ~= nil) then

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sounds/quests_failed.ogg Normal file

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sounds/quests_new.ogg Normal file

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sounds/quests_success.ogg Normal file

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