forked from mtcontrib/unifieddyes
fix broken re-painting of nodes using the split palettes
(broken in multiple places....oy.) also, fix wrong light green shade in colorwallmounted palette also, fixed many wrong/missing aliases and translations between old and current colors (i.e. aqua<->spring, skyblue<->azure, redviolet<->rose)
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3898337fc3
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88
init.lua
88
init.lua
@ -453,12 +453,15 @@ function unifieddyes.getpaletteidx(color, palette_type)
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["lime"] = 4,
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["green"] = 5,
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["aqua"] = 6,
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["spring"] = 6,
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["cyan"] = 7,
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["skyblue"] = 8,
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["azure"] = 8,
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["blue"] = 9,
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["violet"] = 10,
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["magenta"] = 11,
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["redviolet"] = 12,
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["rose"] = 12,
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}
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local hues_extended = {
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@ -473,10 +476,12 @@ function unifieddyes.getpaletteidx(color, palette_type)
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["green"] = 8,
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["malachite"] = 9,
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["spring"] = 10,
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["aqua"] = 10,
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["turquoise"] = 11,
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["cyan"] = 12,
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["cerulean"] = 13,
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["azure"] = 14,
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["skyblue"] = 14,
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["sapphire"] = 15,
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["blue"] = 16,
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["indigo"] = 17,
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@ -485,6 +490,7 @@ function unifieddyes.getpaletteidx(color, palette_type)
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["magenta"] = 20,
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["fuchsia"] = 21,
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["rose"] = 22,
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["redviolet"] = 22,
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["crimson"] = 23,
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}
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@ -599,14 +605,12 @@ function unifieddyes.getpaletteidx(color, palette_type)
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-- If using this palette, translate new color names back to old.
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if shade == "" then
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if color == "spring" then
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color = "aqua"
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elseif color == "azure" then
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color = "skyblue"
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elseif color == "rose" then
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color = "redviolet"
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end
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if color == "spring" then
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color = "aqua"
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elseif color == "azure" then
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color = "skyblue"
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elseif color == "rose" then
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color = "redviolet"
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end
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if hues[color] and shades[shade] then
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@ -617,14 +621,12 @@ function unifieddyes.getpaletteidx(color, palette_type)
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return (hues_extended[color] + shades_extended[shade]*24), hues_extended[color]
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end
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else -- it's the regular 89-color palette, do the same translation if needed
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if shade == "" then
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if color == "spring" then
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color = "aqua"
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elseif color == "azure" then
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color = "skyblue"
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elseif color == "rose" then
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color = "redviolet"
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end
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if color == "spring" then
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color = "aqua"
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elseif color == "azure" then
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color = "skyblue"
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elseif color == "rose" then
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color = "redviolet"
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end
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if hues[color] and shades[shade] then
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return (hues[color] * 8 + shades[shade]), hues[color]
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@ -681,7 +683,6 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
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end
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local idx, hue = unifieddyes.getpaletteidx(painting_with, palette)
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local inv = player:get_inventory()
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if (not creative or not creative.is_enabled_for(player_name)) and not inv:contains_item("main", painting_with) then
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local suff = ""
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@ -698,10 +699,29 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
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end
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local oldidx = node.param2 - fdir
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if idx == oldidx then return end
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local name = def.airbrush_replacement_node or node.name
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if palette == true then
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local s = string.sub(def.palette, 21)
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local oldcolor = string.sub(s, 1, string.find(s, "s.png")-1)
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local modname = string.sub(name, 1, string.find(name, ":")-1)
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local nodename2 = string.sub(name, string.find(name, ":")+1)
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local a,b
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local newcolor = "grey"
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if hue ~= 0 then
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newcolor = unifieddyes.HUES[hue]
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end
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local a,b = string.gsub(nodename2, oldcolor, newcolor)
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name = modname..":"..a
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elseif idx == oldidx then
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return
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end
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minetest.swap_node(pos, {name = name, param2 = fdir + idx})
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if not creative or not creative.is_enabled_for(player_name) then
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inv:remove_item("main", painting_with)
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@ -773,7 +793,7 @@ function unifieddyes.color_to_name(param2, def)
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elseif color == 2 then return "grey"
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elseif color == 3 then return "dark_grey"
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elseif color == 4 then return "black"
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elseif color == 5 then return "azure"
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elseif color == 5 then return "light_blue"
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elseif color == 6 then return "light_green"
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elseif color == 7 then return "pink"
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end
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@ -785,7 +805,7 @@ function unifieddyes.color_to_name(param2, def)
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-- palette names in this mode are always "unifieddyes_palette_COLORs.png"
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local s = string.sub(def.palette, 21)
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local color = string.sub(s, 1, string.find(s, "s")-1)
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local color = string.sub(s, 1, string.find(s, "s.png")-1)
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local v = math.floor(param2/32)
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if v == 0 then return "white" end
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@ -1105,6 +1125,14 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
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end
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end
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minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue)
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if h[1] == "spring" then
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minetest.register_alias("unifieddyes:"..val.."aqua", "dye:"..val.."spring")
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elseif h[1] == "azure" then
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minetest.register_alias("unifieddyes:"..val.."skyblue", "dye:"..val.."azure")
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elseif h[1] == "rose" then
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minetest.register_alias("unifieddyes:"..val.."redviolet", "dye:"..val.."rose")
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end
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if v > 3 then -- also register the low-sat version
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@ -1125,6 +1153,13 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
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groups = { dye=1, not_in_creative_inventory=1 },
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})
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minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
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if h[1] == "spring" then
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minetest.register_alias("unifieddyes:"..val.."aqua_s50", "dye:"..val.."spring_s50")
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elseif h[1] == "azure" then
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minetest.register_alias("unifieddyes:"..val.."skyblue_s50", "dye:"..val.."azure_s50")
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elseif h[1] == "rose" then
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minetest.register_alias("unifieddyes:"..val.."redviolet_s50", "dye:"..val.."rose_s50")
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end
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end
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end
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end
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@ -1348,19 +1383,6 @@ minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
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minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
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minetest.register_alias("unifieddyes:carbon_black", "dye:black")
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-- aqua -> spring, skyblue -> azure, and redviolet -> rose aliases
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-- note that technically, lime should be aliased, but can't be (there IS
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-- lime in the new color table, it's just shifted up a bit)
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minetest.register_alias("unifieddyes:aqua", "dye:spring")
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minetest.register_alias("dye:aqua", "dye:spring")
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minetest.register_alias("unifieddyes:skyblue", "dye:azure")
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minetest.register_alias("dye:skyblue", "dye:azure")
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minetest.register_alias("unifieddyes:redviolet", "dye:rose")
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minetest.register_alias("dye:redviolet", "dye:rose")
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minetest.register_alias("unifieddyes:brown", "dye:brown")
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print(S("[UnifiedDyes] Loaded!"))
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