forked from mtcontrib/unifieddyes
added notes about the new example template code and related download links to
README
This commit is contained in:
parent
f63d48b6f2
commit
efc793f3af
24
README
24
README
@ -166,3 +166,27 @@ mod). All of the output files will be placed in that folder.
|
||||
|
||||
Use your favorite image browser or file manager to review the results, and if
|
||||
they're right, copy them over to the textures/ folder in your mod.
|
||||
|
||||
|
||||
Example Code
|
||||
============
|
||||
|
||||
Along with this mod, you should also download my template mod, which is quite
|
||||
easy to transform into whatever mod you want to create that needs this mod.
|
||||
|
||||
It's just a skeleton, but all you should need to do to get started is to rename
|
||||
the folder to whatever your mod will be named, tweak a few variables near the
|
||||
start of the template's init.lua, and follow the above instructions regarding
|
||||
the creation of your textures.
|
||||
|
||||
If you do it right, you should end up with a very basic mod giving you craft
|
||||
and /give access to your various items. After that part is confirmed working,
|
||||
just add whatever code you need to the end of the init.lua to define additional
|
||||
functions, items, crafts, and smelting recipes, etc., as needed by your mod,
|
||||
and start coding and testing like usual.
|
||||
|
||||
This template is not supplied as part of the unifieddyes mod, rather you need
|
||||
fetch it separately from here:
|
||||
|
||||
Download Template: https://github.com/VanessaE/modtemplate/zipball/master
|
||||
...or browse the code: https://github.com/VanessaE/modtemplate
|
||||
|
@ -20,7 +20,7 @@
|
||||
|
||||
-- First, the standard machine-readable name of your mod
|
||||
|
||||
colored_block_modname = "template_mod"
|
||||
colored_block_modname = "template"
|
||||
|
||||
-- Human-readable description of the category of nodes you want to generate
|
||||
|
||||
@ -31,7 +31,7 @@ colored_block_description = "My Colored Block"
|
||||
-- applied. Typically, this should refer to the white version of your
|
||||
-- mod's main block, but it can be anything as long as it makes sense.
|
||||
|
||||
neutral_block = colored_block_modname .. ":white"
|
||||
neutral_block = colored_block_modname..":white"
|
||||
|
||||
-- This variable defines just how many of a given block a crafting operation
|
||||
-- should give. In most cases, the default (1) is correct.
|
||||
@ -48,13 +48,14 @@ colored_block_sunlight = "false"
|
||||
|
||||
colored_block_walkable = "true"
|
||||
|
||||
-- What groups should the generated nodes belong to?
|
||||
-- What groups should the generated nodes belong to? Note that this must
|
||||
-- be in the form of a table as in the default.
|
||||
|
||||
colored_block_groups = "{ snappy = 3, flammable = 2 }"
|
||||
colored_block_groups = { snappy=3, flammable=2 }
|
||||
|
||||
-- What sound should be played when the node is digged?
|
||||
|
||||
colored_block_groups = "default.node_sound_leaves_defaults()"
|
||||
colored_block_sound = "default.node_sound_leaves_defaults()"
|
||||
|
||||
|
||||
-- ======================================================
|
||||
@ -72,8 +73,8 @@ colored_block_groups = "default.node_sound_leaves_defaults()"
|
||||
-- and 33% ("dark").
|
||||
|
||||
shades = {
|
||||
"dark",
|
||||
"medium",
|
||||
"dark_",
|
||||
"medium_",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
@ -146,46 +147,53 @@ for shade = 1, 3 do
|
||||
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
|
||||
minetest.register_node(colored_block_modname .. ":" .. shadename .. "_" .. huename, {
|
||||
description = shadename2 .. huename2 .. colored_block_description,
|
||||
tiles = { colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png" },
|
||||
inventory_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png",
|
||||
wield_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png",
|
||||
|
||||
colorname = colored_block_modname..":"..shadename..huename
|
||||
pngname = colored_block_modname.."_"..shadename..huename..".png"
|
||||
nodedesc = shadename2..huename2..colored_block_description
|
||||
s50colorname = colored_block_modname..":"..shadename..huename.."_s50"
|
||||
s50pngname = colored_block_modname.."_"..shadename..huename.."_s50.png"
|
||||
s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
|
||||
|
||||
minetest.register_node(colorname, {
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
inventory_image = pngname,
|
||||
wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_groups
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_node(colored_block_modname .. ":" .. shadename .. "_" .. huename .. "_s50", {
|
||||
description = shadename2 .. huename2 .. colored_block_description .. " (50% Saturation)",
|
||||
tiles = { colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png" },
|
||||
inventory_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png",
|
||||
wield_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png",
|
||||
|
||||
minetest.register_node(s50colorname, {
|
||||
description = s50nodedesc,
|
||||
tiles = { s50pngname },
|
||||
inventory_image = s50pngname,
|
||||
wield_image = s50pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_groups
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colored_block_modname .. ":" .. shadename .. "_" .. huename .. " " .. colored_block_yield,
|
||||
output = colorname.." "..colored_block_yield,
|
||||
recipe = {
|
||||
neutral_block,
|
||||
"unifieddyes:" .. shadename .. "_" .. huename
|
||||
"unifieddyes:"..shadename.."_"..huename
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colored_block_modname .. ":" .. shadename .. "_" .. huename "_s50 " .. colored_block_yield,
|
||||
output = colorname.." "..colored_block_yield,
|
||||
recipe = {
|
||||
neutral_block,
|
||||
"unifieddyes:" .. shadename .. "_" .. huename .. "_s50"
|
||||
"unifieddyes:"..shadename.."_"..huename.."_s50"
|
||||
}
|
||||
})
|
||||
|
||||
@ -206,24 +214,28 @@ for grey = 1,5 do
|
||||
greyname2 = greys2[grey]
|
||||
greyname3 = greys3[grey]
|
||||
|
||||
minetest.register_node(colored_block_modname .. ":" .. greyname, {
|
||||
description = greyname2 .. colored_block_description,
|
||||
tiles = { colored_block_modname .. "_" .. greyname .. ".png" },
|
||||
inventory_image = colored_block_modname .. "_" .. greyname .. ".png",
|
||||
wield_image = colored_block_modname .. "_" .. greyname .. ".png",
|
||||
greyshadename = colored_block_modname..":"..greyname
|
||||
pngname = colored_block_modname.."_"..greyname..".png"
|
||||
nodedesc = greyname2..colored_block_description
|
||||
|
||||
minetest.register_node(greyshadename, {
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
inventory_image = pngname,
|
||||
wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_groups
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colored_block_modname .. ":" .. greyname .. " " .. colored_block_yield,
|
||||
output = greyshadename.." "..colored_block_yield,
|
||||
recipe = {
|
||||
neutral_block,
|
||||
"unifieddyes:" .. greyname3
|
||||
"unifieddyes:"..greyname3
|
||||
}
|
||||
})
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user