Commit Graph

  • 04b07689da fixed missing replacements for white paint -> empty bucket when crafting light colors. Vanessa Ezekowitz 2013-01-30 17:32:50 -0500
  • 2f02d5c345 fixed incorrect groups setting for blue dye. Vanessa Ezekowitz 2012-08-19 21:05:00 -0400
  • 1c8945b9d8 forgot to add in the recipes to make blue and violet dyes after adding the special case for the existence of geraniums. Vanessa Ezekowitz 2012-08-05 23:41:22 -0400
  • 48356ea59c Added a "version" check for the flowers dependency: Vanessa Ezekowitz 2012-08-01 19:14:49 -0400
  • bebf865d1a oops, forgot a couple of spaces and 'fi' endings. next time, test the damn thing. Vanessa Ezekowitz 2012-08-01 03:00:50 -0400
  • 78da946a40 added quick sanity checks to gentextures.sh, to make sure imagemagick and bc are really there. Vanessa Ezekowitz 2012-08-01 02:38:54 -0400
  • 821e64db90 Changed glass bottle recycling so that it uses the vessel mod's "glass fragments" in the process instead of direct-to-glass-blocks. Vanessa Ezekowitz 2012-07-31 20:12:00 -0400
  • 18b5e49338 moving all screenshots to a separate site. Vanessa Ezekowitz 2012-07-31 10:26:17 -0400
  • 3fe7aed0e8 just getting rid of some *~ files Vanessa Ezekowitz 2012-07-30 18:01:48 -0400
  • 9c4ab8d3d2 added a proper .gitignore file. Vanessa Ezekowitz 2012-07-30 17:59:49 -0400
  • c785198bd8 Added in the non-blended versions of the bottle textures as a set of alternates. Vanessa Ezekowitz 2012-07-29 19:14:32 -0400
  • 1dd77fe69d new screenshots. Vanessa Ezekowitz 2012-07-29 19:03:32 -0400
  • 8f9659605e Better bottle textures. Vanessa Ezekowitz 2012-07-29 18:36:51 -0400
  • c757ee75a5 more new screenshots. Just for consistency. Vanessa Ezekowitz 2012-07-26 22:09:32 -0400
  • bf4805293b new screenshots just for consistency. Vanessa Ezekowitz 2012-07-26 22:01:39 -0400
  • 2cf0a48b5c added in a missing texture. Vanessa Ezekowitz 2012-07-26 18:43:17 -0400
  • 018ebf16b2 deleted some outdated and redundant files. Vanessa Ezekowitz 2012-07-26 18:39:46 -0400
  • 2bb349feb4 Replaced bottles with better textures, making use of the gentextures.sh's overlay feature (namely alpha blending, for more consistent bottle images). Replaced the two source images with what I just used. Vanessa Ezekowitz 2012-07-26 18:34:11 -0400
  • 1b90f3b6e0 split glass bottles off into a separate mod: vessels. Vanessa Ezekowitz 2012-07-26 17:37:37 -0400
  • 2b162465c7 deleted an obsolete file. Vanessa Ezekowitz 2012-07-26 17:10:15 -0400
  • d581057356 Reworked unifiedyes to use my vessels mod Vanessa Ezekowitz 2012-07-26 17:09:38 -0400
  • 6e410f36d6 fixed a copy&paste error with black dye Vanessa Ezekowitz 2012-07-25 21:32:29 -0400
  • e826407580 moved groups setting for black to the dye instead of the carbon black powder. Vanessa Ezekowitz 2012-07-25 21:29:08 -0400
  • 8359677e4e Replaced missing craftitem entries and got rid of some redundant code left over from last update. Added group settings for all dyes according to recently-published standard. Fixed a few typos in item descriptions, and straightened up capitalization. Vanessa Ezekowitz 2012-07-25 20:55:45 -0400
  • d670803067 sync README with forum post. Vanessa Ezekowitz 2012-07-24 22:12:59 -0400
  • 4fddaffa6e Tweaked another spot, same reason. Vanessa Ezekowitz 2012-07-24 22:05:09 -0400
  • a55051dedd tweaked unifieddyes1.png to change an 8 to a 6 to correctly reflect the ratio of cactus -> green pigment/dye. Vanessa Ezekowitz 2012-07-24 22:03:28 -0400
  • 14d8a71d18 Changes how glass bottles work and are made. Vanessa Ezekowitz 2012-07-24 21:55:35 -0400
  • 9fbd77f769 Rewrote readme to sync it up with the forum post. Updated changelog. Vanessa Ezekowitz 2012-07-24 19:06:25 -0400
  • bd11247b0c Added some extra steps in the dye-making process (increases difficulty). Vanessa Ezekowitz 2012-07-24 17:56:03 -0400
  • 03e2f76d54 slightly better titanium dioxide screenshot, showing correct proportions of fuel, stone, and titanium dioxide powder. Vanessa Ezekowitz 2012-07-24 14:41:26 -0400
  • 1278288474 minor revision to one of the example images, just making sure it's using the most recent version of the dyes' colors (the other image was pretty close, but I wanted this to be exact). Vanessa Ezekowitz 2012-07-24 14:37:11 -0400
  • 011f011e4e added a screenshot of the 7 base colors. Vanessa Ezekowitz 2012-07-23 21:22:38 -0400
  • 2266777a90 rewrote part of the README to account for the changes in the gentextures script, namely the new '-t' switch and clarifying that < 100% alpha is okay to use. Vanessa Ezekowitz 2012-07-19 17:52:57 -0400
  • 132c1ec9f4 Rewrite gentextures.sh a bit, added an option to allow the overlay to be colored while the base remains unmodified. Clarified usage information regarding the use of alpha translucency. Vanessa Ezekowitz 2012-07-19 17:39:46 -0400
  • e27c093d14 removed another redundant file. Vanessa Ezekowitz 2012-07-16 23:05:45 -0400
  • 8d7de70cfd changelog. Vanessa Ezekowitz 2012-07-16 22:50:29 -0400
  • ed483dd337 removed some excess files created from the last time gentextures ran. Vanessa Ezekowitz 2012-07-16 22:45:41 -0400
  • 52363b5bfa fixed minor error in generating medium grey Vanessa Ezekowitz 2012-07-16 22:41:46 -0400
  • f19061c9e9 changelog... Vanessa Ezekowitz 2012-07-16 17:32:47 -0400
  • f2afd448b8 Added a color sample/swatch image showing the entire 89-color palette. Vanessa Ezekowitz 2012-07-16 17:23:43 -0400
  • 3cd75db053 tweaked number of colors in the readme. Vanessa Ezekowitz 2012-07-16 10:56:35 -0400
  • 711206099b Added a new set of colors: "light" (brightness turned up to 150% over the full/base colors - no low-saturation versions here). Re-generated all of the dyes using my gentextures.sh script, to keep them consistent. Re-added the gentextures script to this mod, it's too useful not to include it. Vanessa Ezekowitz 2012-07-16 10:53:56 -0400
  • 1384fa32a3 more wording tweaks to README Vanessa Ezekowitz 2012-07-15 13:52:40 -0400
  • b6652421f1 tweaked the README a little - just heading changes. Vanessa Ezekowitz 2012-07-15 13:46:26 -0400
  • f19c11e92f Rewrote the bottom part of the README concerning the modding template. Removed files related to it, since they're exclusively part of the modding template distribution now. Vanessa Ezekowitz 2012-07-15 13:43:41 -0400
  • ced9969e2b New version of the gentextures script. Run it without any parameters to get usage information. Vanessa Ezekowitz 2012-07-15 13:15:49 -0400
  • abb2107c5a reworded the first sentance in the bit about the template slightly. Vanessa Ezekowitz 2012-07-14 01:41:06 -0400
  • efc793f3af added notes about the new example template code and related download links to README Vanessa Ezekowitz 2012-07-14 01:38:44 -0400
  • f63d48b6f2 fixed some missing commas caused byt he previous groups= change. Vanessa Ezekowitz 2012-07-13 23:23:39 -0400
  • f0d13d1a39 Rewrote the README again to match what's in the forum post, minus the download and image links (since they're redundant and not exacly viewable in a text editor ;-) ) Vanessa Ezekowitz 2012-07-13 17:37:32 -0400
  • a2086bdf0c Added changelog, content moved from forum post to here. Vanessa Ezekowitz 2012-07-13 17:22:39 -0400
  • 17348122fc Created a script to aid in the creation of new textures for whatever mods depend on unifieddyes. Rewrote README and expanded it to document the usage of that script. Vanessa Ezekowitz 2012-07-13 17:19:29 -0400
  • 398b39068b Added groups = {dyes=1}, to all register_craftitem calls, to make it easier for worlflow's palette/easel mod to categorize the dyes. Vanessa Ezekowitz 2012-07-12 21:54:43 -0400
  • 02313f504d first commit Vanessa Ezekowitz 2012-07-12 17:49:46 -0400