Unified Dyes expands the standard dye set from 15 to up to 256 colors (depending on the object to be colored)
Go to file
Vanessa Dannenberg c3036aba00 handle special case of split palette with full colors in node name
also check for ud_param2_colorable before proceeding to airbrush
also handle new -> old color names in split palette switching
2018-08-28 22:44:02 -04:00
locale Agrege la traducción al español 2018-04-23 20:09:02 -07:00
textures make "Your selection" legend show your selected color 2018-08-27 19:30:36 -04:00
.gitignore added a proper .gitignore file. 2012-07-30 17:59:49 -04:00
API.md handle special case of split palette with full colors in node name 2018-08-28 22:44:02 -04:00
bottle_overlay.png OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 14:10:13 -05:00
changelog.txt Refactored the code to use default "common" dyes 2013-04-30 06:08:34 -04:00
colors.txt first commit 2012-07-12 17:49:46 -04:00
depends.txt use current intllib API 2014-12-27 01:02:35 -05:00
description.txt Adding standard mod files 2016-03-27 21:36:36 -07:00
init.lua handle special case of split palette with full colors in node name 2018-08-28 22:44:02 -04:00
LICENSE fix licensing since bucket images aren't used anymore 2014-10-04 11:40:16 -04:00
mod.conf Adding standard mod files 2016-03-27 21:36:36 -07:00
README.md link API to README 2017-06-20 17:00:46 -04:00

VanessaE's Unified Dyes

The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling.

Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info).

Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game.

License: GPL 2.0 or higher.

Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration.

Usage: for detailed usage information, please see the Unified Dyes Thread on the Minetest forum.

API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md