[moremesecons_teleport] Always select the nearest teleporter

This commit is contained in:
upsilon 2017-03-12 16:58:48 +01:00
parent 676baa4b0b
commit 29499c5f78
1 changed files with 20 additions and 15 deletions

View File

@ -23,49 +23,54 @@ local teleport_nearest = function(pos)
MAX_PLAYER_DISTANCE = 25
end
-- Search the nearest player
-- Search for the nearest player
local nearest = nil
local min_distance = MAX_PLAYER_DISTANCE
local players = minetest.get_connected_players()
for index, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
if distance < min_distance then
if distance <= min_distance then
min_distance = distance
nearest = player
end
end
if not nearest then
-- If there is no nearest player (maybe too far...)
-- If there is no nearest player (maybe too far away...)
return
end
-- Search other teleporter and teleport
-- Search for the corresponding teleporter and teleport
if not minetest.registered_nodes["moremesecons_teleporter:teleporter"] then return end
local newpos = {}
local min_distance = MAX_TELEPORTATION_DISTANCE
for i = 1, #teleporters do
if minetest.get_node(teleporters[i]).name == "moremesecons_teleporter:teleporter" then
local tel_pos
if teleporters[i].y == pos.y and teleporters[i].x == pos.x and teleporters[i].z ~= pos.z then
newpos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
elseif teleporters[i].z == pos.z and teleporters[i].x == pos.x and teleporters[i].y ~= pos.y then
newpos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
elseif teleporters[i].z == pos.z and teleporters[i].y == pos.y and teleporters[i].x ~= pos.x then
newpos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
end
if tel_pos then
local distance = vector.distance(tel_pos, pos)
if distance <= min_distance then
min_distance = distance
newpos = tel_pos
end
end
end
end
if newpos.x then
-- If there is another teleporter BUT too far, delete newpos.
if vector.distance(newpos, pos) > MAX_TELEPORTATION_DISTANCE then
newpos = {}
end
end
if not newpos.x then
newpos = {x=pos.x, y=pos.y+1, z=pos.z} -- If newpos doesn't exist, teleport on the actual teleporter.
newpos = {x=pos.x, y=pos.y+1, z=pos.z} -- If newpos doesn't exist, teleport on the current teleporter
end
nearest:moveto(newpos)
minetest.log("action", "Player "..nearest:get_player_name().." was teleport with a MoreMesecons Teleporter.")
minetest.log("action", "Player "..nearest:get_player_name().." was teleported using a MoreMesecons Teleporter.")
end
minetest.register_craft({