mirror of
https://github.com/minetest-mods/MoreMesecons.git
synced 2025-01-09 17:30:24 +01:00
[moremesecons_teleport] Always select the nearest teleporter
This commit is contained in:
parent
676baa4b0b
commit
29499c5f78
@ -23,49 +23,54 @@ local teleport_nearest = function(pos)
|
|||||||
MAX_PLAYER_DISTANCE = 25
|
MAX_PLAYER_DISTANCE = 25
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Search the nearest player
|
-- Search for the nearest player
|
||||||
local nearest = nil
|
local nearest = nil
|
||||||
local min_distance = MAX_PLAYER_DISTANCE
|
local min_distance = MAX_PLAYER_DISTANCE
|
||||||
local players = minetest.get_connected_players()
|
local players = minetest.get_connected_players()
|
||||||
for index, player in pairs(players) do
|
for index, player in pairs(players) do
|
||||||
local distance = vector.distance(pos, player:getpos())
|
local distance = vector.distance(pos, player:getpos())
|
||||||
if distance < min_distance then
|
if distance <= min_distance then
|
||||||
min_distance = distance
|
min_distance = distance
|
||||||
nearest = player
|
nearest = player
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not nearest then
|
if not nearest then
|
||||||
-- If there is no nearest player (maybe too far...)
|
-- If there is no nearest player (maybe too far away...)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Search other teleporter and teleport
|
-- Search for the corresponding teleporter and teleport
|
||||||
if not minetest.registered_nodes["moremesecons_teleporter:teleporter"] then return end
|
if not minetest.registered_nodes["moremesecons_teleporter:teleporter"] then return end
|
||||||
|
|
||||||
local newpos = {}
|
local newpos = {}
|
||||||
|
local min_distance = MAX_TELEPORTATION_DISTANCE
|
||||||
for i = 1, #teleporters do
|
for i = 1, #teleporters do
|
||||||
if minetest.get_node(teleporters[i]).name == "moremesecons_teleporter:teleporter" then
|
if minetest.get_node(teleporters[i]).name == "moremesecons_teleporter:teleporter" then
|
||||||
|
local tel_pos
|
||||||
if teleporters[i].y == pos.y and teleporters[i].x == pos.x and teleporters[i].z ~= pos.z then
|
if teleporters[i].y == pos.y and teleporters[i].x == pos.x and teleporters[i].z ~= pos.z then
|
||||||
newpos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
|
tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
|
||||||
elseif teleporters[i].z == pos.z and teleporters[i].x == pos.x and teleporters[i].y ~= pos.y then
|
elseif teleporters[i].z == pos.z and teleporters[i].x == pos.x and teleporters[i].y ~= pos.y then
|
||||||
newpos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
|
tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
|
||||||
elseif teleporters[i].z == pos.z and teleporters[i].y == pos.y and teleporters[i].x ~= pos.x then
|
elseif teleporters[i].z == pos.z and teleporters[i].y == pos.y and teleporters[i].x ~= pos.x then
|
||||||
newpos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
|
tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
|
||||||
|
end
|
||||||
|
|
||||||
|
if tel_pos then
|
||||||
|
local distance = vector.distance(tel_pos, pos)
|
||||||
|
if distance <= min_distance then
|
||||||
|
min_distance = distance
|
||||||
|
newpos = tel_pos
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if newpos.x then
|
|
||||||
-- If there is another teleporter BUT too far, delete newpos.
|
|
||||||
if vector.distance(newpos, pos) > MAX_TELEPORTATION_DISTANCE then
|
|
||||||
newpos = {}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not newpos.x then
|
if not newpos.x then
|
||||||
newpos = {x=pos.x, y=pos.y+1, z=pos.z} -- If newpos doesn't exist, teleport on the actual teleporter.
|
newpos = {x=pos.x, y=pos.y+1, z=pos.z} -- If newpos doesn't exist, teleport on the current teleporter
|
||||||
end
|
end
|
||||||
|
|
||||||
nearest:moveto(newpos)
|
nearest:moveto(newpos)
|
||||||
minetest.log("action", "Player "..nearest:get_player_name().." was teleport with a MoreMesecons Teleporter.")
|
minetest.log("action", "Player "..nearest:get_player_name().." was teleported using a MoreMesecons Teleporter.")
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
|
Loading…
Reference in New Issue
Block a user