untested: fix possibly crashes and update saving templates

This commit is contained in:
HybridDog 2015-12-23 19:11:27 +01:00
parent 80d173631c
commit b657ea2c3a
1 changed files with 59 additions and 18 deletions

View File

@ -6,7 +6,7 @@ local templates = {
singleplayer = {fir = "daw", mak = "delay()"},
MoreMesecons = {mag = "dawasd", mak = "delrq"},
}
--local compression_level =
local file_path = minetest.get_worldpath().."/MoreMesecons_lctt"
@ -52,9 +52,8 @@ end
minetest.register_on_shutdown(save_to_file)
-- when adding templates minetest.formspec_escape(string) should be used, even for the names
-- this way it doesn't work for multiplayer (missing tests at receiving)
-- formspec, saving etc. is unfinished
-- test if it works
-- add savename textfield to formspec
-- used for the dropdown formspec element
local function fill_formspec_dropdown_list(t, selected)
@ -78,13 +77,17 @@ local function fill_formspec_dropdown_list(t, selected)
txt = txt..","
end
end
return txt..";"..selected_id.."]"
return txt..";"..selected_id or 1 .."]"
--spec = string.sub(spec, 1, -2)
end
local pdata = {}
local function get_selection_formspec(pname, selected_template)
-- templates might be removed by someone while changing sth in formspec
local pl_templates = templates[pname] or templates[next(templates)]
local template_code = pl_templates[selected_template] or pl_templates[next(pl_templates)]
local spec = "size[10,10]"..
-- show available players, field player_name, current player name is the selected one
@ -93,10 +96,10 @@ local function get_selection_formspec(pname, selected_template)
-- show templates of pname
"dropdown[0,1;3;template_name;"..
fill_formspec_dropdown_list(templates[pname], selected_template)..
fill_formspec_dropdown_list(pl_templates, selected_template)..
-- show selected template
"textarea[0,4;7,7;template_code;template code:;"..templates[pname][selected_template].."]"..
"textarea[0,4;7,7;template_code;template code:;"..template_code.."]"..
"button[0,2;1,1;button;set]"..
@ -161,6 +164,21 @@ local function reset_meta(pos, code, errmsg)
meta:set_int("luac_id", math.random(1, 65535))
end--]]
-- used to avoid possibly crashes
local function get_code_or_nil(pname, player_name, template_name)
local player_templates = templates[player_name]
if not player_templates then
minetest.chat_send_player(pname, "error: "..player_name.." doesn't have templates now")
return
end
local code = player_templates[template_name]
if not code then
minetest.chat_send_player(pname, "error: "..template_name.." doesn't exist now")
return
end
return code
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "moremesecons:luacontroller_tool"
or fields.quit
@ -202,30 +220,53 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.button == "set" then
-- replace the code of the luacontroller with the template
set_luacontroller_code(pos, templates[fields.player_name][fields.template_name])
minetest.chat_send_player(pname, "code set to template at "..vector.pos_to_string(pos))
local code = get_code_or_nil(pname, fields.player_name, fields.template_name)
if code then
set_luacontroller_code(pos, code)
minetest.chat_send_player(pname, "code set to template at "..vector.pos_to_string(pos))
end
return
end
if fields.button == "add" then
-- add the template to the end of the code of the luacontroller
set_luacontroller_code(pos, meta:get_string("code").."\r"..templates[fields.player_name][fields.template_name])
minetest.chat_send_player(pname, "code added to luacontroller at "..vector.pos_to_string(pos))
local code = get_code_or_nil(pname, fields.player_name, fields.template_name)
if code then
set_luacontroller_code(pos, meta:get_string("code").."\r"..code)
minetest.chat_send_player(pname, "code added to luacontroller at "..vector.pos_to_string(pos))
end
return
end
if fields.button == "save" then
-- save the template, when you try to change others' templates, yours become changed
local savename = fields.save_name or fields.template_name
local code = fields.template_code or templates[fields.player_name][fields.template_name]
--[[
local savename = fields.template_name
if fields.save_name
and fields.save_name ~= ""
and fields.save_name ~= savename then
savename = minetest.formspec_escape(fields.save_name)
end
local code = fields.template_code
if not code then
minetest.chat_send_player(pname, "you can't save if you didn't change the code")
minetest.chat_send_player(pname, "error: template code missing")
return
end--]]
end
templates[pname] = templates[pname] or {}
if code == "" then
templates[pname][savename] = nil
if not next(templates[pname]) then
templates[pname] = nil
end
minetest.chat_send_player(pname, "template removed")
save()
return
end
code = minetest.formspec_escape(code)
local template_name = savename
templates[pname][template_name] = code
if templates[pname][savename] == code then
minetest.chat_send_player(pname, "template not saved because it didn't change")
return
end
templates[pname][savename] = code
save()
minetest.chat_send_player(pname, "template "..pname.."/"..template_name.." saved")
return