Change the signal changer

This commit is contained in:
paly2 2015-12-17 12:56:12 +01:00
parent acf86e8c69
commit d86da768aa
4 changed files with 11 additions and 6 deletions

View File

@ -19,7 +19,7 @@ MoreMesecons is a mod for minetest wich adds some mesecons items.
* `Injector Controller` : This node is usefull to activate/deactivate a pipeworks filter injector : it sends a blinky signal.
* `Player Killer` : This block kills the nearest player (with a maximal distance of 8 blocks by default) (if this player isn't its owner) when it receives a mesecons signal.
* `Sayer` : This node sends a message to every players inside a radius of 8 nodes.
* `Signal Changer` : If it receives a signal on its pin "F", it turns on. If it receives a signal on its pin "O", it turns off.
* `Signal Changer` : If it receives a signal on its pin "F", it turns on. If it receives a signal on its pin "O", it turns off. Note : an inverted signal is sended at the other end of the arrow.
* `Switch Torch` : It connects just like Mesecons Torch. If it receives a signal, it turns on, and if it receives a second signal, it turns off.
* `Teleporter` : If you place one teleporter, if it receives a mesecons, it teleports the nearest player on itself. If you place two teleporters on the same axis, if one receives a mesecons signal, it teleports the nearest player on the second (with a maximal distance of 50 nodes by default). The player teleporter must be inside a radius of 25 nodes.
* `Temporary Gate` : If it receives a mesecons signal, whatever its duration, a mesecons signal is send with a fixed duration. You can change it by right-click (in seconds) (you can write for example 0.2 to send a pulse, or 20 to send long signals).

View File

@ -4,7 +4,8 @@ local nodebox = {
}
local function signalchanger_get_output_rules(node)
local rules = {{x=1, y=0, z=0}}
local rules = {{x=1, y=0, z=0},
{x=-1, y=0, z=0}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
@ -25,10 +26,12 @@ local update = function(pos, node, link, newstate)
local input_on = meta:get_int("input_on") == 1
local input_off = meta:get_int("input_off") == 1
if input_on then
mesecon.receptor_on(pos, signalchanger_get_output_rules(node))
mesecon.receptor_on(pos, {signalchanger_get_output_rules(node)[1]})
mesecon.receptor_off(pos, {signalchanger_get_output_rules(node)[2]})
minetest.swap_node(pos, {name = "moremesecons_signalchanger:signalchanger_on", param2 = node.param2})
elseif input_off then
mesecon.receptor_off(pos, signalchanger_get_output_rules(node))
mesecon.receptor_off(pos, {signalchanger_get_output_rules(node)[1]})
mesecon.receptor_on(pos, {signalchanger_get_output_rules(node)[2]})
minetest.swap_node(pos, {name = "moremesecons_signalchanger:signalchanger_off", param2 = node.param2})
end
end
@ -46,7 +49,6 @@ mesecon.register_node("moremesecons_signalchanger:signalchanger", {
groups = {dig_immediate = 2},
mesecons = {
receptor = {
state = mesecon.state.off,
rules = signalchanger_get_output_rules
},
effector = {
@ -55,11 +57,14 @@ mesecon.register_node("moremesecons_signalchanger:signalchanger", {
},
},
tiles = {"moremesecons_signalchanger_off.png"},
on_construct = function(pos)
local node = minetest.get_node(pos)
mesecon.receptor_on(pos, {signalchanger_get_output_rules(node)[2]})
end
},{
groups = {dig_immediate = 2, not_in_creative_inventory = 1},
mesecons = {
receptor = {
state = mesecon.state.on,
rules = signalchanger_get_output_rules,
},
effector = {

Binary file not shown.

Before

Width:  |  Height:  |  Size: 112 B

After

Width:  |  Height:  |  Size: 149 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 115 B

After

Width:  |  Height:  |  Size: 149 B