luacontroller tool: fix changing player_name and template_name and setting code to a luacontroller

This commit is contained in:
HybridDog 2015-12-20 12:43:38 +01:00
parent 8f9e3b4321
commit f59def1aa1
1 changed files with 18 additions and 11 deletions

View File

@ -1,10 +1,11 @@
local templates = { local templates = {
singleplayer = {fir = "daw", mak = "delay()"}, singleplayer = {fir = "daw", mak = "delay()"},
["MoreMesecons"] = {mag = "dawasd", mak = "delrq"},
} }
-- when adding templates minetest.formspec_escape(string) should be used, even for the names -- when adding templates minetest.formspec_escape(string) should be used, even for the names
-- this way it doesn't work for multiplayer (missing tests at receiving) -- this way it doesn't work for multiplayer (missing tests at receiving)
-- formspec, luacontroller identification, saving etc. is unfinished -- formspec, saving etc. is unfinished
-- used for the dropdown formspec element -- used for the dropdown formspec element
local function fill_formspec_dropdown_list(t, selected) local function fill_formspec_dropdown_list(t, selected)
@ -35,9 +36,6 @@ end
local pdata = {} local pdata = {}
local function get_selection_formspec(pname, selected_template) local function get_selection_formspec(pname, selected_template)
-- current player name
selected_template = selected_template or pdata[pname].template_name
local spec = "size[10,10]".. local spec = "size[10,10]"..
-- show available players, field player_name, current player name is the selected one -- show available players, field player_name, current player name is the selected one
@ -60,10 +58,17 @@ local function get_selection_formspec(pname, selected_template)
return spec return spec
end end
-- tests if the node is a luacontroller
local function is_luacontroller(pos) local function is_luacontroller(pos)
return string.match(minetest.get_node(pos).name, "mesecons_luacontroller:luacontroller%d%d%d%d") return string.match(minetest.get_node(pos).name, "mesecons_luacontroller:luacontroller%d%d%d%d")
end end
-- do not localize the function directly here to support possible overwritten luacontrollers
local luac_def = minetest.registered_nodes["mesecons_luacontroller:luacontroller0000"]
local function set_luacontroller_code(pos, code)
luac_def.on_receive_fields(pos, nil, {code=code, program=""})
end
minetest.register_tool("moremesecons_luacontroller_tool:luacontroller_template_tool", { minetest.register_tool("moremesecons_luacontroller_tool:luacontroller_template_tool", {
description = "luacontroller template tool", description = "luacontroller template tool",
inventory_image = "moremesecons_luacontroller_tool.png", inventory_image = "moremesecons_luacontroller_tool.png",
@ -80,12 +85,12 @@ minetest.register_tool("moremesecons_luacontroller_tool:luacontroller_template_t
end end
local pname = player:get_player_name() local pname = player:get_player_name()
pdata[pname] = { pdata[pname] = pdata[pname] or {
pos = pos, pos = pos,
player_name = pname, player_name = pname,
template_name = next(templates[pname]), template_name = next(templates[pname]),
} }
minetest.show_formspec(pname, "moremesecons:luacontroller_tool", get_selection_formspec(pname)) minetest.show_formspec(pname, "moremesecons:luacontroller_tool", get_selection_formspec(pdata[pname].player_name, pdata[pname].template_name))
end, end,
@ -118,16 +123,18 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local pname = player:get_player_name() local pname = player:get_player_name()
if fields.player_name then if fields.player_name
and fields.player_name ~= pdata[pname].player_name then
-- show available templates of that player -- show available templates of that player
minetest.show_formspec(pname, "moremesecons:luacontroller_tool", minetest.show_formspec(pname, "moremesecons:luacontroller_tool",
get_selection_formspec(fields.player_name) get_selection_formspec(fields.player_name, pdata[pname].template_name)
) )
pdata[pname].player_name = fields.player_name pdata[pname].player_name = fields.player_name
return return
end end
if fields.template_name then if fields.template_name
and fields.template_name ~= pdata[pname].template_name then
-- show selected template of that player -- show selected template of that player
minetest.show_formspec(pname, "moremesecons:luacontroller_tool", minetest.show_formspec(pname, "moremesecons:luacontroller_tool",
get_selection_formspec(pdata[pname].player_name, fields.template_name) get_selection_formspec(pdata[pname].player_name, fields.template_name)
@ -146,14 +153,14 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.button == "set" then if fields.button == "set" then
-- replace the code of the luacontroller with the template -- replace the code of the luacontroller with the template
meta:set_string("code", templates[fields.player_name][fields.template_name]) set_luacontroller_code(pos, templates[fields.player_name][fields.template_name])
minetest.chat_send_player(pname, "code set to template at "..vector.pos_to_string(pos)) minetest.chat_send_player(pname, "code set to template at "..vector.pos_to_string(pos))
return return
end end
if fields.button == "add" then if fields.button == "add" then
-- add the template to the end of the code of the luacontroller -- add the template to the end of the code of the luacontroller
meta:set_string("code", meta:get_string("code")..templates[fields.player_name][fields.template_name]) set_luacontroller_code(pos, meta:get_string("code").."\r"..templates[fields.player_name][fields.template_name])
minetest.chat_send_player(pname, "code added to luacontroller at "..vector.pos_to_string(pos)) minetest.chat_send_player(pname, "code added to luacontroller at "..vector.pos_to_string(pos))
return return
end end