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moremesecons_adjustable_blinkyplant optipng and advpng textures 2015-09-04 16:18:00 +02:00
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moremesecons_switchtorch The first state of the switch torch is now off 2015-09-07 16:00:00 +02:00
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moremesecons_temporarygate change a bit more code 2015-09-04 22:17:12 +02:00
moremesecons_wireless use a nodebox for the jammer 2015-09-10 22:47:37 +02:00
.gitignore remove save files and add gitignore that they don't come back 2015-09-02 19:26:02 +02:00
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README.md Add the igniter node 2015-12-12 10:51:44 +01:00

MoreMesecons

Based on Mesecons by Jeija
By @paly2
With the participation of @LeMagnesium (bugfix), @Ataron (textures), @JAPP (texture), and @HybridDog (many things).

MoreMesecons is a mod for minetest wich adds some mesecons items.

Screenshot

New items

  • Adjustable Blinky plant : Like a mesecons blinky plant, but... adjustable. Right-click to change the interval.
  • Adjustable Player Detector : Like a mesecons player detector, but you can change its detection radius by right-click.
  • Craftable Command Block : A command block with just some commands accepted. The admin can change the accepted command (first line of the init.lua), default "tell". Only "@nearest" can be used in the commands, and the admin can change the maximum distance of "@nearest" (default 8 blocks).
  • Dual Delayer : If it receives a mesecons signal, port 1 turns on immediatly and port 2 turns on 0.4 seconds later. At the end of the signal, port 2 turns off immediatly and port 1 turns off 0.4 secondes later. For example, this is useful for double extenders.
  • Entity Detector : You can use it to detect an entity. You can choose the entity to detect by right-click (use itemstring, for example "mobs:rat". To detect a dropped item, write "__builtin:item". To detect a specific dropped item, write its itemstring (for example "default:cobble")).
  • Igniter : This node is a lighter that ignites ajacent flammable nodes (including TNT).
  • Player Killer : This block kills the nearest player (with a maximal distance of 8 blocks by default) (if this player isn't its owner) when it receives a mesecons signal.
  • Sayer : This node sends a message to every players inside a radius of 8 nodes.
  • Signal Changer : If it receives a signal on its pin "F", it turns on. If ti receives a signal on its pin "O", it turns off.
  • Switch Torch : It connects just like Mesecons Torch. If it receives a signal, it turns on, and if it receives a second signal, it turns off.
  • Teleporter : If you place one teleporter, if it receives a mesecons, it teleports the nearest player on itself. If you place two teleporters on the same axis, if one receives a mesecons signal, it teleports the nearest player on the second (with a maximal distance of 50 nodes by default). The player teleporter must be inside a radius of 25 nodes.
  • Temporary Gate : If it receives a mesecons signal, whatever its duration, a mesecons signal is send with a fixed duration. You can change it by right-click (in seconds) (you can write for example 0.2 to send a pulse, or 20 to send long signals).
  • Wireless : Place 2 (or more) wireless somewhere. Change their channel by right-click. If you send a signal to a wireless, every wireless wich have the same channel will send the signal.
  • Wireless Jammer : If it receives a mesecons signal, it deactivates all wireless (receptors) in a radius of 15 nodes.