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MoreMesecons is a mod for minetest which adds some mesecons items.
Here‘s the wiki !
Adjustable Blinky plant: Like a mesecons blinky plant, but... adjustable. Right-click to change the interval.
Adjustable Player Detector: Like a mesecons player detector, but you can change its detection radius by right-click.
Craftable Command Block: A command block with just some commands accepted. The admin can change the accepted command (first line of the init.lua), default “tell”. Only “@nearest” can be used in the commands, and the admin can change the maximum distance of “@nearest” (default 8 blocks).
Conductor Signal Changer: Like a diode which can be activated by sending a signal on its pin “F”, and deactivated by sending a signal on its pin “O”.
Dual Delayer: If it receives a mesecons signal, port 1 turns on immediatly and port 2 turns on 0.4 seconds later. At the end of the signal, port 2 turns off immediatly and port 1 turns off 0.4 secondes later. For example, this is useful for double extenders.
Entity Detector: You can use it to detect an entity. You can choose the entity to detect by right-click (use itemstring, for example “mobs:rat”. To detect a dropped item, write “__builtin:item”. To detect a specific dropped item, write its itemstring (for example “default:cobble”)).
Igniter: This node is a lighter that ignites its adjacent flammable nodes (including TNT).
Injector Controller: This node is useful to activate/deactivate a pipeworks filter injector : it sends a blinky signal.
Jammer: If turned on, this node stops mesecons in a radius of 10 nodes.
LuaBlock: This block allows its owner to execute any Lua code in the global environment when turned on. Using it requires the server privilege.
Luacontroller Template Tool: This tool is very useful to manipulate templates with luacontrollers. Just click with it on a luacontroller, then you'll see a formspec.
Player Killer: This block kills the nearest player (with a maximal distance of 8 blocks by default) (if this player isn't its owner) when it receives a mesecons signal.
Sayer: This node sends a message to every players inside a radius of 8 nodes.
Signal Changer: If it receives a signal on its pin “F”, it turns on. If it receives a signal on its pin “O”, it turns off. Note : an inverted signal is sended at the other end of the arrow.
Switch Torch: It connects just like Mesecons Torch. If it receives a signal, it turns on, and if it receives a second signal, it turns off.
Teleporter: If you place one teleporter, it teleports the nearest player on itself when it receives a mesecons signal. If you place two teleporters on the same axis, when one receives a mesecons signal, it teleports the nearest player on the second (with a maximal distance of 50 nodes by default). The player teleporter must be inside a radius of 25 nodes.
Time Gate: If it receives a mesecons signal, whatever its duration, a mesecons signal is send with a fixed duration. You can change it in the formspec by right-clicking on the gate.
Wireless: Place 2 (or more) wireless somewhere. Change their channel by right-click. If you send a signal to a wireless, every wireless wich have the same channel will send the signal. Compatible with digiline mod.
Wireless Jammer: If it receives a mesecons signal, it deactivates all wireless (receptors) in a radius of 15 nodes.
You can set the settings by using the Minetest GUI (“Settings” tab -> Advanced settings -> Mods -> MoreMesecons).
The Sayer item is able to speak on your speakers using the speech dispatcher, under these conditions:
The mod is able to detect issues 1, 2, and 4 by itself and then disable the speech dispatcher ; however, if you are using a non-POSIX-compliant system, the mod will crash on startup and you will need to disable the speech dispatcher manually (Settings tab -> Advanced settings -> Mods -> MoreMesecons -> Sayer -> Use the Speech Dispatcher).