areas/chatcommands.lua

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local S = minetest.get_translator("areas")
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minetest.register_chatcommand("protect", {
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params = S("<AreaName>"),
description = S("Protect your own area"),
privs = {[areas.config.self_protection_privilege]=true},
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func = function(name, param)
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if param == "" then
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return false, S("Invalid usage, see /help @1.", "protect")
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end
local pos1, pos2 = areas:getPos(name)
if not (pos1 and pos2) then
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return false, S("You need to select an area first.")
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end
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minetest.log("action", "/protect invoked, owner="..name..
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" AreaName="..param..
" StartPos="..minetest.pos_to_string(pos1)..
" EndPos=" ..minetest.pos_to_string(pos2))
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local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name)
if not canAdd then
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return false, S("You can't protect that area: @1", errMsg)
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end
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local id = areas:add(name, param, pos1, pos2, nil)
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areas:save()
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return true, S("Area protected. ID: @1", id)
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end
})
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minetest.register_chatcommand("set_owner", {
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params = S("<PlayerName>").." "..S("<AreaName>"),
description = S("Protect an area between two positions and give"
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.." a player access to it without setting the parent of the"
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.." area to any existing area"),
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privs = areas.adminPrivs,
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func = function(name, param)
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local ownerName, areaName = param:match('^(%S+)%s(.+)$')
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if not ownerName then
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return false, S("Invalid usage, see /help @1.", "set_owner")
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end
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local pos1, pos2 = areas:getPos(name)
if not (pos1 and pos2) then
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return false, S("You need to select an area first.")
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end
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if not areas:player_exists(ownerName) then
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return false, S("The player \"@1\" does not exist.", ownerName)
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end
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minetest.log("action", name.." runs /set_owner. Owner = "..ownerName..
" AreaName = "..areaName..
" StartPos = "..minetest.pos_to_string(pos1)..
" EndPos = " ..minetest.pos_to_string(pos2))
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local id = areas:add(ownerName, areaName, pos1, pos2, nil)
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areas:save()
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minetest.chat_send_player(ownerName,
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S("You have been granted control over area #@1. "..
"Type /list_areas to show your areas.", id))
return true, S("Area protected. ID: @1", id)
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end
})
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minetest.register_chatcommand("add_owner", {
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params = S("<ParentID>").." "..S("<PlayerName>").." "..S("<AreaName>"),
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description = S("Give a player access to a sub-area between two"
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.." positions that have already been protected,"
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.." Use set_owner if you don't want the parent to be set."),
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func = function(name, param)
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local pid, ownerName, areaName = param:match('^(%d+) ([^ ]+) (.+)$')
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if not pid then
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minetest.chat_send_player(name, S("Invalid usage, see /help @1.", "add_owner"))
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return
end
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local pos1, pos2 = areas:getPos(name)
if not (pos1 and pos2) then
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return false, S("You need to select an area first.")
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end
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if not areas:player_exists(ownerName) then
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return false, S("The player \"@1\" does not exist.", ownerName)
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end
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minetest.log("action", name.." runs /add_owner. Owner = "..ownerName..
" AreaName = "..areaName.." ParentID = "..pid..
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" StartPos = "..pos1.x..","..pos1.y..","..pos1.z..
" EndPos = " ..pos2.x..","..pos2.y..","..pos2.z)
-- Check if this new area is inside an area owned by the player
pid = tonumber(pid)
if (not areas:isAreaOwner(pid, name)) or
(not areas:isSubarea(pos1, pos2, pid)) then
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return false, S("You can't protect that area.")
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end
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local id = areas:add(ownerName, areaName, pos1, pos2, pid)
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areas:save()
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minetest.chat_send_player(ownerName,
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S("You have been granted control over area #@1. "..
"Type /list_areas to show your areas.", id))
return true, S("Area protected. ID: @1", id)
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end
})
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minetest.register_chatcommand("rename_area", {
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params = S("<ID>").." "..S("<newName>"),
description = S("Rename an area that you own"),
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func = function(name, param)
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local id, newName = param:match("^(%d+)%s(.+)$")
if not id then
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return false, S("Invalid usage, see /help @1.", "rename_area")
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end
id = tonumber(id)
if not id then
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return false, S("That area doesn't exist.")
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end
if not areas:isAreaOwner(id, name) then
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return true, S("You don't own that area.")
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end
areas.areas[id].name = newName
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areas:save()
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return true, S("Area renamed.")
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end
})
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minetest.register_chatcommand("find_areas", {
params = "<regexp>",
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description = S("Find areas using a Lua regular expression"),
privs = areas.adminPrivs,
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func = function(name, param)
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if param == "" then
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return false, S("A regular expression is required.")
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end
-- Check expression for validity
local function testRegExp()
("Test [1]: Player (0,0,0) (0,0,0)"):find(param)
end
if not pcall(testRegExp) then
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return false, S("Invalid regular expression.")
end
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local matches = {}
for id, area in pairs(areas.areas) do
local str = areas:toString(id)
if str:find(param) then
table.insert(matches, str)
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end
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end
if #matches > 0 then
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return true, table.concat(matches, "\n")
else
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return true, S("No matches found.")
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end
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end
})
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minetest.register_chatcommand("list_areas", {
params = S("[<name>]"),
description = S("List your areas. Admins can list all areas or those of a specific player."),
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func = function(name, param)
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local admin = minetest.check_player_privs(name, areas.adminPrivs)
local admin_show_summary = admin
local owner_name = name
param = param:trim()
if param == "*" then
admin_show_summary = false
elseif admin and #param > 0 then
owner_name = param
admin_show_summary = false
end
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local areaStrings = {}
if admin_show_summary then
-- Summary per-player
local indices = {}
local counts = {} -- { [1] = name, [2] = count }, ...
for _, area in pairs(areas.areas) do
local i = indices[area.owner]
if i then
counts[i][2] = counts[i][2] + 1
else
table.insert(counts, { area.owner, 1 })
indices[area.owner] = #counts
end
end
-- Alphabatical name sorting
table.sort(counts, function (kv_a, kv_b)
return kv_a[1] < kv_b[1]
end)
-- Output
for _, kv in ipairs(counts) do
table.insert(areaStrings, S("@1 : @2 area(s)", kv[1], kv[2]))
end
else
-- Detailed list
for id, area in pairs(areas.areas) do
if areas:isAreaOwner(id, owner_name) then
table.insert(areaStrings, areas:toString(id))
end
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end
end
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if #areaStrings == 0 then
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return true, S("No visible areas.")
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end
return true, table.concat(areaStrings, "\n")
end
})
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minetest.register_chatcommand("recursive_remove_areas", {
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params = S("<ID>"),
description = S("Recursively remove areas using an ID"),
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func = function(name, param)
local id = tonumber(param)
if not id then
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return false, S("Invalid usage, see"
.." /help @1.", "recursive_remove_areas")
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end
if not areas:isAreaOwner(id, name) then
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return false, S("Area @1 does not exist or is"
.." not owned by you.", id)
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end
areas:remove(id, true)
areas:save()
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return true, S("Removed area @1 and its sub areas.", id)
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end
})
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minetest.register_chatcommand("remove_area", {
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params = S("<ID>"),
description = S("Remove an area using an ID"),
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func = function(name, param)
local id = tonumber(param)
if not id then
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return false, S("Invalid usage, see /help @1.", "remove_area")
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end
if not areas:isAreaOwner(id, name) then
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return false, S("Area @1 does not exist or"
.." is not owned by you.", id)
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end
areas:remove(id)
areas:save()
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return true, S("Removed area @1", id)
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end
})
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minetest.register_chatcommand("change_owner", {
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params = S("<ID>").." "..S("<NewOwner>"),
description = S("Change the owner of an area using its ID"),
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func = function(name, param)
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local id, newOwner = param:match("^(%d+)%s(%S+)$")
if not id then
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return false, S("Invalid usage, see"
.." /help @1.", "change_owner")
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end
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if not areas:player_exists(newOwner) then
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return false, S("The player \"@1\" does not exist.", newOwner)
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end
id = tonumber(id)
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if not areas:isAreaOwner(id, name) then
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return false, S("Area @1 does not exist"
.." or is not owned by you.", id)
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end
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areas.areas[id].owner = newOwner
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areas:save()
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minetest.chat_send_player(newOwner,
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S("@1 has given you control over the area \"@2\" (ID @3).",
name, areas.areas[id].name, id))
return true, S("Owner changed.")
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end
})
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minetest.register_chatcommand("area_open", {
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params = S("<ID>"),
description = S("Toggle an area open (anyone can interact) or closed"),
func = function(name, param)
local id = tonumber(param)
if not id then
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return false, S("Invalid usage, see /help @1.", "area_open")
end
if not areas:isAreaOwner(id, name) then
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return false, S("Area @1 does not exist"
.." or is not owned by you.", id)
end
local open = not areas.areas[id].open
-- Save false as nil to avoid inflating the DB.
areas.areas[id].open = open or nil
areas:save()
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return true, open and S("Area opened.") or S("Area closed.")
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end
})
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if areas.factions_available then
minetest.register_chatcommand("area_faction_open", {
params = S("<ID> [faction_name]"),
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description = S("Toggle an area open/closed for members in your faction."),
func = function(name, param)
local params = param:split(" ")
local id = tonumber(params[1])
local faction_name = params[2]
if not id or not faction_name then
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return false, S("Invalid usage, see /help @1.", "area_faction_open")
end
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if not areas:isAreaOwner(id, name) then
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return false, S("Area @1 does not exist"
.." or is not owned by you.", id)
end
if not factions.get_owner(faction_name) then
return false, S("Faction doesn't exists")
end
local fnames = areas.areas[id].faction_open or {}
local pos = table.indexof(fnames, faction_name)
if pos < 0 then
-- Add new faction to the list
table.insert(fnames, faction_name)
else
table.remove(fnames, pos)
end
if #fnames == 0 then
-- Save {} as nil to avoid inflating the DB.
fnames = nil
end
areas.areas[id].faction_open = fnames
areas:save()
return true, fnames and S("Area is open for members of: @1", table.concat(fnames, ", "))
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or S("Area closed for faction members.")
end
})
end
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minetest.register_chatcommand("move_area", {
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params = S("<ID>"),
description = S("Move (or resize) an area to the current positions."),
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privs = areas.adminPrivs,
func = function(name, param)
local id = tonumber(param)
if not id then
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return false, S("Invalid usage, see /help @1.", "move_area")
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end
local area = areas.areas[id]
if not area then
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return false, S("Area does not exist.")
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end
local pos1, pos2 = areas:getPos(name)
if not pos1 then
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return false, S("You need to select an area first.")
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end
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areas:move(id, area, pos1, pos2)
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areas:save()
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return true, S("Area successfully moved.")
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end,
})
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minetest.register_chatcommand("area_info", {
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description = S("Get information about area configuration and usage."),
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func = function(name, param)
local lines = {}
local privs = minetest.get_player_privs(name)
-- Short (and fast to access) names
local cfg = areas.config
local self_prot = cfg.self_protection
local prot_priv = cfg.self_protection_privilege
local limit = cfg.self_protection_max_areas
local limit_high = cfg.self_protection_max_areas_high
local size_limit = cfg.self_protection_max_size
local size_limit_high = cfg.self_protection_max_size_high
local has_high_limit = privs.areas_high_limit
local has_prot_priv = not prot_priv or privs[prot_priv]
local can_prot = privs.areas or (self_prot and has_prot_priv)
local max_count = can_prot and
(has_high_limit and limit_high or limit) or 0
local max_size = has_high_limit and
size_limit_high or size_limit
-- Self protection information
local self_prot_line = self_prot and S("Self protection is enabled.") or
S("Self protection is disabled.")
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table.insert(lines, self_prot_line)
-- Privilege information
local priv_line = has_prot_priv and
S("You have the necessary privilege (\"@1\").", prot_priv) or
S("You don't have the necessary privilege (\"@1\").", prot_priv)
table.insert(lines, priv_line)
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if privs.areas then
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table.insert(lines, S("You are an area"..
" administrator (\"areas\" privilege)."))
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elseif has_high_limit then
table.insert(lines,
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S("You have extended area protection"..
" limits (\"areas_high_limit\" privilege)."))
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end
-- Area count
local area_num = 0
for id, area in pairs(areas.areas) do
if area.owner == name then
area_num = area_num + 1
end
end
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table.insert(lines, S("You have @1 areas.", area_num))
-- Area limit
local area_limit_line = privs.areas and
S("Limit: no area count limit") or
S("Limit: @1 areas", max_count)
table.insert(lines, area_limit_line)
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-- Area size limits
local function size_info(str, size)
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table.insert(lines, S("@1 spanning up to @2x@3x@4.",
str, size.x, size.y, size.z))
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end
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local function priv_limit_info(lpriv, lmax_count, lmax_size)
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size_info(S("Players with the \"@1\" privilege"..
" can protect up to @2 areas", lpriv, lmax_count),
lmax_size)
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end
if self_prot then
if privs.areas then
priv_limit_info(prot_priv,
limit, size_limit)
priv_limit_info("areas_high_limit",
limit_high, size_limit_high)
elseif has_prot_priv then
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size_info(S("You can protect areas"), max_size)
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end
end
return true, table.concat(lines, "\n")
end,
})
minetest.register_chatcommand("areas_cleanup", {
description = S("Removes all ownerless areas"),
privs = areas.adminPrivs,
func = function()
local total, count = 0, 0
local aareas = areas.areas
for id, _ in pairs(aareas) do
local owner = aareas[id].owner
if not areas:player_exists(owner) then
areas:remove(id)
count = count + 1
end
total = total + 1
end
areas:save()
return true, "Total areas: " .. total .. ", Removed " ..
count .. " areas. New count: " .. (total - count)
end
})