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https://github.com/minetest-mods/areas.git
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De-couple from original code
* `api.lua` create separate handler for listing registered nodes, leave the areas list clean * `hud.lua` call second handler separately * `api.md` extended and clarified documentaion
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7
api.lua
7
api.lua
@ -18,10 +18,15 @@ local detect_extra_protection = function(pos,area_list)
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return area_list
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end
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function areas:getRegisteredProtections(pos)
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local res = {}
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res = detect_extra_protection(pos,res)
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return res
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end
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--- Returns a list of areas that include the provided position.
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function areas:getAreasAtPos(pos)
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local res = {}
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res = detect_extra_protection(pos,res)
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if self.store then
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local a = self.store:get_areas_for_pos(pos, false, true)
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31
api.md
31
api.md
@ -5,13 +5,38 @@ Adding your protections to the HUD
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If you are providing an extra protection mod to work in cunjunction with the
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HUD feature of `areas`, you can register a callback to add your mod's code to
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display your protection's existence. For example
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display your protection's existence.
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local myhandler = function(pos,arealist)
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Registering a handler:
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* `areas.register_hud_handler(handler_name) --> nil`
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Handler specification:
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* `handler_name(pos,area_list) --> new_area_list`
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* `pos` - the position at which to check for protection coverage by your mod
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* `area_list` - the current list of protected areas
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* `new_area_list` - the list of protected areas, updated with your entries
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Area list items:
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The area list item is a map table identified with an ID, and properties
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The ID should be in the format `modname:` and appended with an identifier for the protection.
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Each area list item should be a table with the following properties
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* `owner` - (required) the name of the protection owner
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* `name` - (optional) the name of the area
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Example
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-------
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local myhandler = function(pos,area_list)
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local areaowner = find_my_protections(pos)
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if areaowner then
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arealist["mymodname"] = {
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arealist["mymodname:first"] = {
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name = "Protection name",
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owner = areaowner,
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}
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15
hud.lua
15
hud.lua
@ -7,11 +7,24 @@ minetest.register_globalstep(function(dtime)
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local name = player:get_player_name()
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local pos = vector.round(player:getpos())
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local areaStrings = {}
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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table.insert(areaStrings, ("%s [%s] (%s%s)")
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table.insert(areaStrings, ("%s [%i] (%s%s)")
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:format(area.name, id, area.owner,
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area.open and ":open" or ""))
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end
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for id, area in pairs(areas:getRegisteredProtections(pos)) do
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table.insert(
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areaStrings, ("%s [%s] (%s)")
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:format(
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area.name or "",
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id ,
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area.owner
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)
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)
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end
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local areaString = "Areas:"
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if #areaStrings > 0 then
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areaString = areaString.."\n"..
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