De-couple from original code

* `api.lua` create separate handler for listing registered nodes, leave the areas list clean
* `hud.lua` call second handler separately
* `api.md` extended and clarified documentaion
This commit is contained in:
Tai @ Flex 2016-11-26 13:48:48 +00:00
parent 4eda120fc1
commit 60d7a41c8c
3 changed files with 48 additions and 5 deletions

View File

@ -18,10 +18,15 @@ local detect_extra_protection = function(pos,area_list)
return area_list
end
function areas:getRegisteredProtections(pos)
local res = {}
res = detect_extra_protection(pos,res)
return res
end
--- Returns a list of areas that include the provided position.
function areas:getAreasAtPos(pos)
local res = {}
res = detect_extra_protection(pos,res)
if self.store then
local a = self.store:get_areas_for_pos(pos, false, true)

31
api.md
View File

@ -5,13 +5,38 @@ Adding your protections to the HUD
If you are providing an extra protection mod to work in cunjunction with the
HUD feature of `areas`, you can register a callback to add your mod's code to
display your protection's existence. For example
display your protection's existence.
local myhandler = function(pos,arealist)
Registering a handler:
* `areas.register_hud_handler(handler_name) --> nil`
Handler specification:
* `handler_name(pos,area_list) --> new_area_list`
* `pos` - the position at which to check for protection coverage by your mod
* `area_list` - the current list of protected areas
* `new_area_list` - the list of protected areas, updated with your entries
Area list items:
The area list item is a map table identified with an ID, and properties
The ID should be in the format `modname:` and appended with an identifier for the protection.
Each area list item should be a table with the following properties
* `owner` - (required) the name of the protection owner
* `name` - (optional) the name of the area
Example
-------
local myhandler = function(pos,area_list)
local areaowner = find_my_protections(pos)
if areaowner then
arealist["mymodname"] = {
arealist["mymodname:first"] = {
name = "Protection name",
owner = areaowner,
}

15
hud.lua
View File

@ -7,11 +7,24 @@ minetest.register_globalstep(function(dtime)
local name = player:get_player_name()
local pos = vector.round(player:getpos())
local areaStrings = {}
for id, area in pairs(areas:getAreasAtPos(pos)) do
table.insert(areaStrings, ("%s [%s] (%s%s)")
table.insert(areaStrings, ("%s [%i] (%s%s)")
:format(area.name, id, area.owner,
area.open and ":open" or ""))
end
for id, area in pairs(areas:getRegisteredProtections(pos)) do
table.insert(
areaStrings, ("%s [%s] (%s)")
:format(
area.name or "",
id ,
area.owner
)
)
end
local areaString = "Areas:"
if #areaStrings > 0 then
areaString = areaString.."\n"..