Reduce code duplication in register_on_punchnode

Merges "pos1" and "pos1only" into the same code.
This commit is contained in:
1F616EMO 2024-10-25 18:56:21 +08:00 committed by SmallJoker
parent c9f1cf2fac
commit 733e263f86

20
pos.lua
View File

@ -229,24 +229,18 @@ minetest.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
-- Currently setting position
if name ~= "" and areas.set_pos[name] then
if areas.set_pos[name] == "pos1" then
areas:setPos1(name, pos)
areas.set_pos[name] = "pos2"
minetest.chat_send_player(name,
S("Position @1 set to @2", "1",
minetest.pos_to_string(pos)))
elseif areas.set_pos[name] == "pos1only" then
areas:setPos1(name, pos)
areas.set_pos[name] = nil
minetest.chat_send_player(name,
S("Position @1 set to @2", "1",
minetest.pos_to_string(pos)))
elseif areas.set_pos[name] == "pos2" then
if areas.set_pos[name] == "pos2" then
areas:setPos2(name, pos)
areas.set_pos[name] = nil
minetest.chat_send_player(name,
S("Position @1 set to @2", "2",
minetest.pos_to_string(pos)))
else
areas:setPos1(name, pos)
areas.set_pos[name] = areas.set_pos[name] == "pos1" and "pos2" or nil
minetest.chat_send_player(name,
S("Position @1 set to @2", "1",
minetest.pos_to_string(pos)))
end
end
end)