Allow protection of intersecting sub-areas and make error message more informative

This commit is contained in:
ShadowNinja 2014-03-22 23:24:29 -04:00
parent 1a5efd07f1
commit 78ca95d5b4
1 changed files with 9 additions and 9 deletions

View File

@ -136,25 +136,25 @@ function areas:canPlayerAddArea(pos1, pos2, name)
end
end
if count >= self.self_protection_max_areas then
return false, "You have reached the maximum amount"
.." of areas that you are allowed to"
.." protect."
return false, "You have reached the maximum amount of"
.." areas that you are allowed to protect."
end
-- Check intersecting areas
for _, area in pairs(self.areas) do
for id, area in pairs(self.areas) do
if (area.pos1.x <= pos2.x and area.pos2.x >= pos1.x) and
(area.pos1.y <= pos2.y and area.pos2.y >= pos1.y) and
(area.pos1.z <= pos2.z and area.pos2.z >= pos1.z) then
--Found an area intersecting with the suplied area
if area.owner ~= name then
return false, "The area intersects with an"
.." area that you do not own."
-- Found an area intersecting with the suplied area
if not areas:isAreaOwner(id, name) then
return false, ("The area intersects with"
.." %s [%u] owned by %s.")
:format(area.name, id, area.owner)
end
end
end
return true, ""
return true
end
-- Given a id returns a string in the format: